Jeremy Rand
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815758f3ff
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Rework the game logic to support one and two player games.
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2021-01-20 00:06:32 -05:00 |
Jeremy Rand
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384a9ea233
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Make more globals per player and index into them with the player number at game time.
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2021-01-10 23:17:05 -05:00 |
Jeremy Rand
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8963a9d76c
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I believe I have fixed the invisible mushroom bug. I have inspected all of the code which sets a tileType to something that didn't mark the tile as dirty. I believe the problem occurred because the code in update which placed/changed mushrooms assumed that the draw code which then mark the tile as dirty because the bug which caused the change which dirty that tile. But that is an assumption. If the bug is shot, perhaps the draw routine will not mark the tile dirty. So, now the tile is always marked dirty right at the point where the mushroom is placed. I believe this will fix the problem but more play testing is required to confirm I don't see it anymore.
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2020-12-26 15:26:19 -05:00 |
Jeremy Rand
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b432cf654b
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Implement stereo sound. Sounds now come from the left or the right speaker depending on where the sound is coming from on the screen as much as possible.
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2020-12-22 23:40:21 -05:00 |
Jeremy Rand
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d962e98368
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Add the flea sound.
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2020-12-22 01:00:10 -05:00 |
Jeremy Rand
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d201f80c3b
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Move the sound code into a gameSound.s file. This is the first step towards going around the sound toolset for playing sounds.
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2020-12-16 12:00:56 -05:00 |
Jeremy Rand
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0136579125
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Disassociate sound resources from the generators they are connected with. Use multiple generators to play multiple shot sounds at the same time. It sounds weird but it kind of works.
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2020-12-10 21:55:13 -05:00 |
Jeremy Rand
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bae931aaa6
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Add sounds for shooting, killing bugs, dying and resetting mushrooms after death. The shoot sound isn't great because it doesn't restart when rapid fire is happening but this is a start.
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2020-12-10 00:45:48 -05:00 |
Jeremy Rand
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fd40c12d31
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Explode a bug when it crashes into the player. When the last segment collides with the player, go onto the next level.
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2020-11-18 23:36:01 -05:00 |
Jeremy Rand
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520aaa5a34
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Add collision detection for all of the bug types. Remove the debug code for shooting bugs. It is almost a functional game now!
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2020-11-17 22:53:30 -05:00 |
Jeremy Rand
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2abb57b1a5
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Add the code for detecting player collisions, exploding the player, decrementing the number of lives and maybe ending the game.
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2020-11-11 23:51:09 -05:00 |
Jeremy Rand
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bb66ef4b03
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Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently.
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2020-11-04 22:48:18 -05:00 |
Jeremy Rand
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0dd8222611
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Add the code to handle restricting the spider to lower and lower rows as the score goes up. This is the final bit of game logic necessary for the bugs in the game I think.
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2020-10-26 22:32:46 -04:00 |
Jeremy Rand
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5a08aefab5
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Fix the code for setting the starting flea speed based on the score threshold.
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2020-10-25 23:19:31 -04:00 |
Jeremy Rand
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96a6b6f51f
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Implement the code to add the flea at the right time. This includes tracking the score in multiples of 20,000 and adjusting the number of mushrooms required in the infield before a flea will appear. Simplify the other score based thresholds which are based on multiples of 20,000 to use this test. Add debug which allows me to add 20,000 to the score whenever I want so I can test these thresholds more easily.
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2020-10-25 23:11:11 -04:00 |
Jeremy Rand
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b85000b4ed
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Start adding the infrastructure for levels and score.
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2020-10-13 00:09:37 -04:00 |
Jeremy Rand
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92c02ded0f
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Simplify the handling of the dirty tiles to just store the dirty word and not keep the array of dirty tile offsets. Have the flea use game and non-game dirty tiles to fix the problem with LHS tiles being marked dirty all the time.
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2020-09-04 01:55:38 -04:00 |
Jeremy Rand
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22a22d3533
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Change the code to race the beam down the screen, redrawing the dirty game rows as it goes.
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2020-09-04 00:17:19 -04:00 |
Jeremy Rand
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b07221c363
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Change from an array of structs to a series of individual arrays for the tile information. This makes it easier to index into the arrays because the tile number * 2 is the offset, rather than tile number * 16.
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2020-09-02 00:15:53 -04:00 |
Jeremy Rand
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3a63b2ef1b
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
Jeremy Rand
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7d7afc908d
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Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments.
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2020-07-30 23:34:48 -04:00 |
Jeremy Rand
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2b45813cbb
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Increase the chance that a flea produces a mushroom.
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2020-07-28 15:44:55 -04:00 |
Jeremy Rand
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883d882d0e
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Provide an API to set the default speed of a flea or a scorpion. This will allow the speed to be changed for different levels in the game. Need to add this API for spiders also.
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2020-07-27 22:27:18 -04:00 |
Jeremy Rand
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3ad311dca6
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Add support for shooting the spider and displaying a score.
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2020-07-27 14:22:34 -04:00 |
Jeremy Rand
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b3da2023e4
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Get the scorpion moving to the right and to the left and poisoning the mushrooms. Still need to handle exploding the scorpion and double speed scorpions.
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2020-07-22 00:06:01 -04:00 |
Jeremy Rand
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44cb944f22
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More general cleanup and get rid of more magic numbers.
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2020-07-21 22:30:05 -04:00 |
Jeremy Rand
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c614164c14
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Add code to get scorpions animating to the left. Lots of cleanup, adding a global data section that also has important global constants.
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2020-07-21 21:47:50 -04:00 |
Jeremy Rand
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b813253c83
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Add support for shooting fleas. When a flea is shot once, it accelerates its drop to the bottom. On the second shot, it explodes.
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2020-07-20 00:05:18 -04:00 |
Jeremy Rand
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88ea840e23
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Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls.
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2020-07-19 15:15:45 -04:00 |
Jeremy Rand
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3fcd2ac8a8
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Double the speed of the flea.
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2020-07-19 02:19:56 -04:00 |
Jeremy Rand
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36104869b8
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Add the code to animate a flea down the screen on demand.
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2020-07-18 23:41:21 -04:00 |
Jeremy Rand
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0336c692c4
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Add some code to support animating fleas in the game.
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2020-07-18 22:11:20 -04:00 |