mirror of https://github.com/jeremysrand/BuGS.git
170 lines
3.9 KiB
C
170 lines
3.9 KiB
C
/*
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* main.c
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* BuGS
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*
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* Created by Jeremy Rand on 2020-06-10.
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* Copyright (c) 2020 Jeremy Rand. All rights reserved.
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*
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*/
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#include <stdlib.h>
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#include <Memory.h>
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#include <Locator.h>
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#include <MiscTool.h>
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#include <Resources.h>
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#include <Sound.h>
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#include <string.h>
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#include "main.h"
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#include "game.h"
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#include "tileData.h"
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/* Defines and macros */
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#define TOOLFAIL(string) \
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if (toolerror()) SysFailMgr(toolerror(), "\p" string "\n\r Error Code -> $");
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/* Globals */
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unsigned int userid;
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unsigned int randomSeed;
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/* Implementation */
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word randomMushroomOffset(void)
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{
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/* We do not put mushrooms in the bottom tile so we subtract the width here to find
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a tile number above that last line */
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return (rand() % (NUM_GAME_TILES - GAME_NUM_TILES_WIDE)) * SIZEOF_TILE_INFO;
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}
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void setupSound(word soundNum, SoundParamBlock * soundParams, word genNum, word numGenerators, boolean looped)
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{
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static word nextDocBuffer = 0;
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Handle handle = LoadResource(rRawSound, soundNum);
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HLock(handle);
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word handleSize = GetHandleSize(handle);
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soundParams->freqOffset = 214;
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soundParams->docBuffer = nextDocBuffer;
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soundParams->volSetting = 255;
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soundParams->waveStart = *handle;
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soundParams->waveSize = (handleSize / 256) + 1;
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if (handleSize > 16384)
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{
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soundParams->bufferSize = 7;
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nextDocBuffer += 32768;
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}
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else if (handleSize > 8192)
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{
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soundParams->bufferSize = 6;
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nextDocBuffer += 16384;
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}
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else if (handleSize > 4096)
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{
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soundParams->bufferSize = 5;
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nextDocBuffer += 8192;
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}
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else if (handleSize > 2048)
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{
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soundParams->bufferSize = 4;
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nextDocBuffer += 4096;
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}
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else if (handleSize > 1024)
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{
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soundParams->bufferSize = 3;
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nextDocBuffer += 2048;
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}
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else if (handleSize > 512)
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{
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soundParams->bufferSize = 2;
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nextDocBuffer += 1024;
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}
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else if (handleSize > 256)
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{
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soundParams->bufferSize = 1;
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nextDocBuffer += 512;
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}
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else
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{
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soundParams->bufferSize = 0;
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nextDocBuffer += 256;
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}
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if (looped)
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soundParams->nextWavePtr = soundParams;
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else
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soundParams->nextWavePtr = NULL;
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for (word i = 0; i < numGenerators; i++)
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FFSetUpSound(((genNum + i) << 8) | 1, (Pointer)soundParams);
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}
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void loadSounds(void)
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{
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static SoundParamBlock soundParams[8];
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setupSound(SPIDER_SOUND, soundParams, SPIDER_SOUND_GENERATOR, 1, TRUE);
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setupSound(DEATH_SOUND, soundParams, DEATH_SOUND_GENERATOR, 1, FALSE);
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setupSound(SEGMENTS_SOUND, soundParams, SEGMENTS_SOUND_GENERATOR, 1, TRUE);
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setupSound(BONUS_SOUND, soundParams, BONUS1_SOUND_GENERATOR, 3, FALSE);
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setupSound(KILL_SOUND, soundParams, KILL_SOUND_GENERATOR, 1, FALSE);
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setupSound(FIRE_SOUND, soundParams, FIRE1_SOUND_GENERATOR, 5, FALSE);
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}
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int main(void)
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{
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int event;
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Ref toolStartupRef;
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userid = MMStartUp();
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TOOLFAIL("Unable to start memory manager");
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TLStartUp();
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TOOLFAIL("Unable to start tool locator");
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toolStartupRef = StartUpTools(userid, refIsResource, TOOL_STARTUP);
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TOOLFAIL("Unable to start tools");
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CompactMem();
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/* Allocate $1000 extra before the SHR screen so I can write sprites above the start of the
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screen without overwriting memory I do not own. */
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NewHandle(0x9000, userid, attrLocked | attrFixed | attrAddr | attrBank, (Pointer)0x011000);
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TOOLFAIL("Unable to allocate SHR screen");
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randomSeed = (int)time(NULL);
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if (randomSeed == 0)
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randomSeed = 1;
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srand(randomSeed);
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randInit();
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InitMouse(0);
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SetMouse(transparent);
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loadSounds();
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game();
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ShutDownTools(refIsHandle, toolStartupRef);
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TOOLFAIL("Unable to shutdown tools");
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TLShutDown();
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TOOLFAIL("Unable to shutdown tool locator");
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MMShutDown(userid);
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TOOLFAIL("Unable to shutdown memory manager");
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}
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