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Apple-2gs-SW/BuGS
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07f8df4b4f3c39c050ec4c5371bbc4a669e00d1b
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Jeremy Rand 07f8df4b4f Draw the scorpion once we are sure the beam has past it on the screen for the previous frame. Adjust the wait for VBL look to look for less than scan line 200 rather than scan line 0. That way, we shouldn't get a frame glitch at 2.8MHz any more.
2020-09-06 01:54:47 -04:00
BuGS
Draw the scorpion once we are sure the beam has past it on the screen for the previous frame. Adjust the wait for VBL look to look for less than scan line 200 rather than scan line 0. That way, we shouldn't get a frame glitch at 2.8MHz any more.
2020-09-06 01:54:47 -04:00
BuGS.xcodeproj
Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments.
2020-07-30 23:34:48 -04:00
LICENSE
Add a readme and license file.
2020-06-17 00:02:46 -04:00
README.md
Add a readme and license file.
2020-06-17 00:02:46 -04:00

README.md

BuGS

This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.

Description
An arcade game for the Apple //GS
Readme MIT 8.2 MiB
Languages
Assembly 82.4%
C 8.7%
Perl 3.6%
Makefile 2.9%
Shell 2.4%
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