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make
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Well, it launches, clears the screen, waits for a key and then quits. But it is a start.
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2020-06-10 23:51:53 -04:00 |
sprites
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Add the code to draw the body and head segments in the game loop. Still need to add code to create, update and shoot segments.
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2020-08-26 23:44:41 -04:00 |
colour.s
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Change the way colour works to make it cheaper to overwrite any background colour with green which will make drawing centipede segments faster.
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2020-06-28 22:21:32 -04:00 |
game.h
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Not sure why this change didn't go with the previous commit.
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2020-07-19 15:16:20 -04:00 |
game.s
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Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments.
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2020-07-30 23:34:48 -04:00 |
gameFlea.s
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
gameScorpion.s
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
gameSegments.s
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
gameSpider.s
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
global.macros
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Add code to support marking dirty tiles under head and body segments.
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2020-08-27 22:36:04 -04:00 |
globals.s
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Provide an API to set the default speed of a flea or a scorpion. This will allow the speed to be changed for different levels in the game. Need to add this API for spiders also.
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2020-07-27 22:27:18 -04:00 |
main.c
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Update the flea sprite as it drops. Add random routines. Thanks to John Brooks for those. Use the random routines to pick a column for the flea to drop from. Also, randomly leave behind a mushroom as it falls.
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2020-07-19 15:15:45 -04:00 |
main.h
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Well, it launches, clears the screen, waits for a key and then quits. But it is a start.
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2020-06-10 23:51:53 -04:00 |
main.rez
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Well, it launches, clears the screen, waits for a key and then quits. But it is a start.
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2020-06-10 23:51:53 -04:00 |
Makefile
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Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments.
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2020-07-30 23:34:48 -04:00 |
random.s
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Improve the randN function. Show a different colour on the border when drawing versus updating the game state.
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2020-07-27 21:47:28 -04:00 |
tiles.c
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Add code to get scorpions animating to the left. Lots of cleanup, adding a global data section that also has important global constants.
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2020-07-21 21:47:50 -04:00 |
tiles.h
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Add code to get scorpions animating to the left. Lots of cleanup, adding a global data section that also has important global constants.
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2020-07-21 21:47:50 -04:00 |