An arcade game for the Apple //GS
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2020-11-30 00:11:55 -05:00
BuGS Add some infrastructure to block the player from passing through mushrooms. The next step will be to code that algorithm. Also, added a build improvement to better handle assembly errors and pass them in to Xcode. 2020-11-30 00:11:55 -05:00
BuGS.xcodeproj Add the ability to use mame as the GS emulator. The mouse works better under mame than GSPlus for this game. For now, I have both options in the launchEmulator script with one of them commented out. It would be good to put this into the base Makefile infrastructure so mame could be selected as the emulator to use. 2020-11-27 02:19:31 -05:00
BUGS.md Clamp mouse movement to a max of 8 pixels per frame. Add some code which will become the "refresh the mushrooms after death" implementation. 2020-11-24 22:59:08 -05:00
LICENSE Add a readme and license file. 2020-06-17 00:02:46 -04:00
README.md Add a readme and license file. 2020-06-17 00:02:46 -04:00
TODO.md Add the code to reset the mushrooms after death. 2020-11-24 23:44:50 -05:00

BuGS

This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.