An arcade game for the Apple //GS
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Jeremy Rand a84d135819 Mark managing a local high score list as done. 2021-01-01 23:15:11 -05:00
BuGS Prompt for the initials of the player when they get a high score. 2021-01-01 23:09:46 -05:00
BuGS.xcodeproj Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00
ACKNOWLEDGEMENTS.md Update the todos and the aknowledgements. 2020-12-28 00:52:47 -05:00
BUGS.md I believe I have fixed the invisible mushroom bug. I have inspected all of the code which sets a tileType to something that didn't mark the tile as dirty. I believe the problem occurred because the code in update which placed/changed mushrooms assumed that the draw code which then mark the tile as dirty because the bug which caused the change which dirty that tile. But that is an assumption. If the bug is shot, perhaps the draw routine will not mark the tile dirty. So, now the tile is always marked dirty right at the point where the mushroom is placed. I believe this will fix the problem but more play testing is required to confirm I don't see it anymore. 2020-12-26 15:26:19 -05:00
LICENSE Add a readme and license file. 2020-06-17 00:02:46 -04:00
README.md Add a readme and license file. 2020-06-17 00:02:46 -04:00
TODO.md Mark managing a local high score list as done. 2021-01-01 23:15:11 -05:00

README.md

BuGS

This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.