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Jeremy Rand
c45c3503d6
This is the first step to getting rid of the tile.c file and replace it with generated assembly instead. And then I can add the extra data required to handle the player correctly.
BuGS
This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.
Languages
Assembly
82.4%
C
8.7%
Perl
3.6%
Makefile
2.9%
Shell
2.4%