An arcade game for the Apple //GS
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2020-12-26 15:03:29 -05:00
BuGS When looking for collisions, treat the lowest collision as the one that counts. Before this, if you had two stacked mushrooms, it was possible to shoot through the mushroom below and "hit" the mushroom above. This happened because the first collision found was the one that the game handled. If the shot ended up being draw across both mushrooms, then the upper mushroom would record the collision. Now, the collision we care about most is the lowest one which should ensure that the bottom mushroom records to collision always with stacked mushrooms. This is similar to the "shoot through a partial mushroom" problem but is restricted to just when the mushrooms are stacked. 2020-12-26 15:03:29 -05:00
BuGS.xcodeproj Add the scorpion sounds. 2020-12-23 14:54:17 -05:00
ACKNOWLEDGEMENTS.md Also change the volume to 0 for looping sounds which are to be stopped. 2020-12-25 00:38:58 -05:00
BUGS.md When looking for collisions, treat the lowest collision as the one that counts. Before this, if you had two stacked mushrooms, it was possible to shoot through the mushroom below and "hit" the mushroom above. This happened because the first collision found was the one that the game handled. If the shot ended up being draw across both mushrooms, then the upper mushroom would record the collision. Now, the collision we care about most is the lowest one which should ensure that the bottom mushroom records to collision always with stacked mushrooms. This is similar to the "shoot through a partial mushroom" problem but is restricted to just when the mushrooms are stacked. 2020-12-26 15:03:29 -05:00
LICENSE Add a readme and license file. 2020-06-17 00:02:46 -04:00
README.md Add a readme and license file. 2020-06-17 00:02:46 -04:00
TODO.md Also change the volume to 0 for looping sounds which are to be stopped. 2020-12-25 00:38:58 -05:00

BuGS

This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.