BuGS/BuGS.xcodeproj
Jeremy Rand 4e456cab15 Major rework because I am out of code space in the main segment. Move some stuff around in the C code to get them into other segments. Change the network code so that most of its globals are actually allocated dynamically when network functionality is detected. Change the network state machine so the connection is closed and re-opened on each transaction rather than trying to hold the connection open. It was failing during the game because the network is not being polled. Provide some visual feedback if there is a network problem in the game itself.
Re-opening the connection isn't working for some reason but this is getting pretty close to working.
2021-06-04 00:41:11 -04:00
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project.xcworkspace Initial Commit 2020-06-10 21:47:00 -04:00
xcshareddata/xcschemes Add the code to add head segments once the centipede reaches the bottom of the screen. 2020-10-08 23:59:34 -04:00
xcuserdata/jrand.xcuserdatad/xcschemes Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game. 2021-05-28 00:03:04 -04:00
project.pbxproj Major rework because I am out of code space in the main segment. Move some stuff around in the C code to get them into other segments. Change the network code so that most of its globals are actually allocated dynamically when network functionality is detected. Change the network state machine so the connection is closed and re-opened on each transaction rather than trying to hold the connection open. It was failing during the game because the network is not being polled. Provide some visual feedback if there is a network problem in the game itself. 2021-06-04 00:41:11 -04:00