Much refinment to Mr.Sprite-based art pipeline

This commit is contained in:
blondie7575 2017-10-07 15:00:40 -07:00
parent c19dee9634
commit 25916c1c74
18 changed files with 68 additions and 1504 deletions

View File

@ -1,136 +0,0 @@
Spr_002:
clc ; 16x16, 185 bytes, 439 cycles
sei ; Disable Interrupts
phd ; Backup Direct Page
tsc ; Backup Stack
sta StackAddress
ldal $e1c068 ; Direct Page and Stack in Bank 01/
ora #$0030
stal $e1c068
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$6666 ; Pattern #1 : 112
*----------
tsc
adc #$0007
tcs
phx
phx
phx
phx
tsc ; Line 1
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 2
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 3
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 4
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 5
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 6
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 7
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 8
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 9
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 10
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 11
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 12
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 13
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 14
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 15
adc #$00A8
tcs
phx
phx
phx
phx
*----------
ldal $e1C068 ; Direct Page and Stack in Bank 00/
and #$ffcf
stal $e1c068
lda StackAddress ; Restore Stack
tcs
pld ; Restore Direct Page
cli ; Enable Interrupts
rtl
*----------

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@ -1,136 +0,0 @@
Spr_001:
clc ; 16x16, 185 bytes, 439 cycles
sei ; Disable Interrupts
phd ; Backup Direct Page
tsc ; Backup Stack
sta StackAddress
ldal $e1c068 ; Direct Page and Stack in Bank 01/
ora #$0030
stal $e1c068
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$FFFF ; Pattern #1 : 112
*----------
tsc
adc #$0007
tcs
phx
phx
phx
phx
tsc ; Line 1
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 2
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 3
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 4
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 5
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 6
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 7
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 8
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 9
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 10
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 11
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 12
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 13
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 14
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 15
adc #$00A8
tcs
phx
phx
phx
phx
*----------
ldal $e1C068 ; Direct Page and Stack in Bank 00/
and #$ffcf
stal $e1c068
lda StackAddress ; Restore Stack
tcs
pld ; Restore Direct Page
cli ; Enable Interrupts
rtl
*----------

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@ -1,215 +0,0 @@
Spr_000:
clc ; 16x16, 455 bytes, 716 cycles
sei ; Disable Interrupts
phd ; Backup Direct Page
tsc ; Backup Stack
sta StackAddress
ldal $e1c068 ; Direct Page and Stack in Bank 01/
ora #$0030
stal $e1c068
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$4444 ; Pattern #1 : 4
ldy #$0444 ; Pattern #2 : 2
lda #$4004 ; Pattern #3 : 2
tcd
*----------
lda #$2633 ; Line 0
sta $A5,S
lda $A3,S
and #$F000
ora #$0226
sta $A3,S
sep #$20
lda $03,S
and #$F0
ora #$03
sta $03,S
lda $06,S
and #$F0
ora #$03
sta $06,S
lda $A7,S
and #$0F
ora #$20
sta $A7,S
rep #$30
tsc ; Line 2
adc #$0140
tcs
sep #$20
lda #$FF
sta $00,S
sta $A0,S
lda $07,S
and #$0F
ora #$20
sta $07,S
lda $A7,S
and #$0F
ora #$20
sta $A7,S
rep #$30
tsc
adc #$0006
tcs
pea $3533
pea $2425
tsc ; Line 3
adc #$00A4
tcs
sep #$20
lda #$23
sta $9A,S
lda $A1,S
and #$0F
ora #$30
sta $A1,S
rep #$30
pea $3434
pea $4423
tsc ; Line 4
adc #$00A4
tcs
lda $9C,S
and #$00F0
ora #$2303
sta $9C,S
sep #$20
lda #$24
sta $9A,S
rep #$30
phx
pea $4434
tsc ; Line 5
adc #$00A5
tcs
sep #$20
lda #$24
sta $99,S
lda $A0,S
and #$0F
ora #$30
sta $A0,S
rep #$30
pea $2340
phy
tsc ; Line 6
adc #$00A3
tcs
phd
pea $4433
tsc ; Line 7
adc #$00A5
tcs
sep #$20
lda $99,S
and #$F0
ora #$03
sta $99,S
rep #$30
pea $236F
pea $F64F
pea $2233
pea $3324
tsc ; Line 8
adc #$00A7
tcs
lda $9F,S
and #$0F00
ora #$3022
sta $9F,S
sep #$20
lda $9A,S
and #$F0
ora #$03
sta $9A,S
rep #$30
pea $F2FF
pea $2333
pea $3444
tsc ; Line 9
adc #$00A4
tcs
txa
sta $9E,S
lda $9C,S
and #$00F0
ora #$4403
sta $9C,S
lda $A0,S
and #$0F00
ora #$F03F
sta $A0,S
pea $FF43
phx
tsc ; Line 11
adc #$0140
tcs
lda #$4434
sta $02,S
lda #$2322
sta $A2,S
lda $00,S
and #$00F0
ora #$4403
sta $00,S
lda $04,S
and #$0F00
ora #$F043
sta $04,S
lda $A0,S
and #$00F0
ora #$4303
sta $A0,S
lda $A4,S
and #$0F00
ora #$3044
sta $A4,S
tsc ; Line 13
adc #$0140
tcs
lda $00,S
and #$00F0
ora #$3204
sta $00,S
lda $03,S
and #$00F0
ora #$4203
sta $03,S
lda $A0,S
and #$00F0
ora #$3203
sta $A0,S
lda $A3,S
and #$00F0
ora #$3203
sta $A3,S
sep #$20
lda $05,S
and #$0F
ora #$30
sta $05,S
rep #$30
tsc ; Line 15
adc #$0140
tcs
lda $00,S
and #$00F0
ora #$F30F
sta $00,S
lda $03,S
and #$00F0
ora #$F30F
sta $03,S
*----------
ldal $e1C068 ; Direct Page and Stack in Bank 00/
and #$ffcf
stal $e1c068
lda StackAddress ; Restore Stack
tcs
pld ; Restore Direct Page
cli ; Enable Interrupts
rtl
*----------

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@ -1,15 +0,0 @@
Drawspritebank ASL ; A=Sprite Number ($0000-$0002)
TAX ; Y=Target Screen Address ($2000-$9D00)
LDA spritebankNum,X ; Relative Sprite Number Table
JMP (spritebankBank,X) ; Bank Number Table
spritebankNum HEX 0000,0200,0100
spritebankBank DA spritebankBank00,spritebankBank00,spritebankBank00
spritebankBank00 JSL $AA0000
PHK
PLB
RTS
*----------

View File

@ -30,6 +30,7 @@
70E9D8631F2BD95400555C19 /* Makefile */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.make; path = Makefile; sourceTree = "<group>"; }; 70E9D8631F2BD95400555C19 /* Makefile */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.make; path = Makefile; sourceTree = "<group>"; };
70F0869F1F413A89002446C3 /* player.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = player.s; sourceTree = "<group>"; }; 70F0869F1F413A89002446C3 /* player.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = player.s; sourceTree = "<group>"; };
70F086A01F4230CB002446C3 /* utility.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = utility.s; sourceTree = "<group>"; }; 70F086A01F4230CB002446C3 /* utility.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = utility.s; sourceTree = "<group>"; };
70FE79D21F8814A600E0095C /* MerlinToCA65.sh */ = {isa = PBXFileReference; lastKnownFileType = text.script.sh; path = MerlinToCA65.sh; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXGroup section */ /* Begin PBXGroup section */
@ -54,6 +55,7 @@
70E554C41F807ADB00F3C871 /* spritebank.s */, 70E554C41F807ADB00F3C871 /* spritebank.s */,
70E9D8611F2BD95400555C19 /* gscats.s */, 70E9D8611F2BD95400555C19 /* gscats.s */,
70E9D8631F2BD95400555C19 /* Makefile */, 70E9D8631F2BD95400555C19 /* Makefile */,
70FE79D21F8814A600E0095C /* MerlinToCA65.sh */,
7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */, 7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */,
7059502B1F37A0BE00BBE90F /* GenerateVRAMTable.py */, 7059502B1F37A0BE00BBE90F /* GenerateVRAMTable.py */,
7099E3851F4107B100182A82 /* GenerateVRAMYOffset.py */, 7099E3851F4107B100182A82 /* GenerateVRAMYOffset.py */,

View File

@ -14,18 +14,19 @@ AC=AppleCommander.jar
ADDR=800 ADDR=800
PGM=gscats PGM=gscats
MRSPRITE=../MrSprite/mrsprite CODE MRSPRITE=../MrSprite/mrsprite
PALETTE=00ff00 000000 ffff00 886611 cc9933 eebb44 dd6666 ff99aa 00ff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffffff PALETTE=00ff00 000000 ffff00 886611 cc9933 eebb44 dd6666 ff99aa 00ff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffff00 ffffff
SPRITES=SpriteBank
all: loader $(PGM) all: $(PGM) loader
$(PGM): $(PGM):
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr 0000 -l$(PGM).lst $(PGM).s @PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr 0000 -l$(PGM).lst $(PGM).s
java -jar $(AC) -d $(PGM).2mg CODEBANK java -jar $(AC) -d $(PGM).2mg CODEBANK
java -jar $(AC) -p $(PGM).2mg CODEBANK BIN 0x0000 < $(PGM) java -jar $(AC) -p $(PGM).2mg CODEBANK BIN 0x0000 < $(PGM)
java -jar $(AC) -d $(PGM).2mg SPRITEBANK00 java -jar $(AC) -d $(PGM).2mg $(SPRITES)00
java -jar $(AC) -p $(PGM).2mg SPRITEBANK00 BIN 0x0000 < Art/spritebank00.bin java -jar $(AC) -p $(PGM).2mg $(SPRITES)00 BIN 0x0000 < $(SPRITES)00.bin
rm -f $(PGM) rm -f $(PGM)
rm -f $(PGM).o rm -f $(PGM).o
osascript V2Make.scpt $(PROJECT_DIR) $(PGM) osascript V2Make.scpt $(PROJECT_DIR) $(PGM)
@ -45,9 +46,10 @@ clean:
.PHONY: art .PHONY: art
art: art:
$(MRSPRITE) "Art/*.gif" $(PALETTE) $(MRSPRITE) CODE "Art/*.gif" $(PALETTE)
mv Art/*.s Sprites $(MRSPRITE) BANK "Art/*.txt" $(SPRITES)
@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr $(ADDR) -lspritebank.lst spritebank.s mv Art/$(SPRITES)00.bin .
java -jar $(AC) -p $(PGM).2mg spritebank BIN 0x$(ADDR) < spritebank ./MerlinToCA65.sh Art/$(SPRITES)Src.txt > spritebank.s
rm -f spritebank rm Art/*.txt
rm -f spritebank.o java -jar $(AC) -d $(PGM).2mg $(SPRITES)00
java -jar $(AC) -p $(PGM).2mg $(SPRITES)00 BIN 0x0000 < $(SPRITES)00.bin

33
MerlinToCA65.sh Executable file
View File

@ -0,0 +1,33 @@
#!/usr/bin/env awk -f
BEGIN {
FS="\t";
print "; Autogenerated by Mr. Sprite. Do not modify\n\n"
}
{
if ($2 == "DA")
{
$2 = ".addr"
}
else if ($2 == "HEX")
{
$2 = ".dbyt"
}
}
{
if ($1 != "")
{
first = substr($1,0,1);
if (first == "*")
{
print ";----------","\t",$2,"\t",$3,"\t",$4;
}
else
{
print $1,":\n","\t",$2,"\t",$3,"\t",$4;
}
}
else
{
print "\t",$1,"\t",$2,"\t",$3,"\t",$4;
}
}

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@ -1,124 +0,0 @@
Spr_002:
FASTGRAPHICS ; 16x16, 175 bytes, 470 cycles
clc
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$6666 ; Pattern #1 : 112
;--
tsc
adc #$0007
tcs
phx
phx
phx
phx
tsc ; Line 1
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 2
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 3
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 4
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 5
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 6
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 7
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 8
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 9
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 10
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 11
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 12
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 13
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 14
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 15
adc #$00A8
tcs
phx
phx
phx
phx
;--
SLOWGRAPHICS
rts
;------------------------------

View File

@ -1,124 +0,0 @@
Spr_001:
FASTGRAPHICS ; 16x16, 175 bytes, 470 cycles
clc
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$FFFF ; Pattern #1 : 112
;--
tsc
adc #$0007
tcs
phx
phx
phx
phx
tsc ; Line 1
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 2
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 3
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 4
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 5
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 6
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 7
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 8
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 9
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 10
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 11
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 12
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 13
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 14
adc #$00A8
tcs
phx
phx
phx
phx
tsc ; Line 15
adc #$00A8
tcs
phx
phx
phx
phx
;--
SLOWGRAPHICS
rts
;------------------------------

View File

@ -1,219 +0,0 @@
Spr_000:
FASTGRAPHICS ; 16x16, 445 bytes, 747 cycles
clc
tya ; Y = Sprite Target Screen Address (upper left corner)
tcs ; New Stack address
ldx #$4444 ; Pattern #1 : 4
ldy #$0444 ; Pattern #2 : 2
lda #$4004 ; Pattern #3 : 2
tcd
;--
lda #$2633 ; Line 0
sta $A5,S
lda $A3,S
and #$F000
ora #$0226
sta $A3,S
sep #$20
.a8
lda $03,S
and #$F0
ora #$03
sta $03,S
lda $06,S
and #$F0
ora #$03
sta $06,S
lda $A7,S
and #$0F
ora #$20
sta $A7,S
rep #$30
.a16
tsc ; Line 2
adc #$0140
tcs
sep #$20
.a8
lda #$FF
sta $00,S
sta $A0,S
lda $07,S
and #$0F
ora #$20
sta $07,S
lda $A7,S
and #$0F
ora #$20
sta $A7,S
rep #$30
.a16
tsc
adc #$0006
tcs
pea $3533
pea $2425
tsc ; Line 3
adc #$00A4
tcs
sep #$20
.a8
lda #$23
sta $9A,S
lda $A1,S
and #$0F
ora #$30
sta $A1,S
rep #$30
.a16
pea $3434
pea $4423
tsc ; Line 4
adc #$00A4
tcs
lda $9C,S
and #$00F0
ora #$2303
sta $9C,S
sep #$20
.a8
lda #$24
sta $9A,S
rep #$30
.a16
phx
pea $4434
tsc ; Line 5
adc #$00A5
tcs
sep #$20
.a8
lda #$24
sta $99,S
lda $A0,S
and #$0F
ora #$30
sta $A0,S
rep #$30
.a16
pea $2340
phy
tsc ; Line 6
adc #$00A3
tcs
phd
pea $4433
tsc ; Line 7
adc #$00A5
tcs
sep #$20
.a8
lda $99,S
and #$F0
ora #$03
sta $99,S
rep #$30
.a16
pea $236F
pea $F64F
pea $2233
pea $3324
tsc ; Line 8
adc #$00A7
tcs
lda $9F,S
and #$0F00
ora #$3022
sta $9F,S
sep #$20
.a8
lda $9A,S
and #$F0
ora #$03
sta $9A,S
rep #$30
.a16
pea $F2FF
pea $2333
pea $3444
tsc ; Line 9
adc #$00A4
tcs
txa
sta $9E,S
lda $9C,S
and #$00F0
ora #$4403
sta $9C,S
lda $A0,S
and #$0F00
ora #$F03F
sta $A0,S
pea $FF43
phx
tsc ; Line 11
adc #$0140
tcs
lda #$4434
sta $02,S
lda #$2322
sta $A2,S
lda $00,S
and #$00F0
ora #$4403
sta $00,S
lda $04,S
and #$0F00
ora #$F043
sta $04,S
lda $A0,S
and #$00F0
ora #$4303
sta $A0,S
lda $A4,S
and #$0F00
ora #$3044
sta $A4,S
tsc ; Line 13
adc #$0140
tcs
lda $00,S
and #$00F0
ora #$3204
sta $00,S
lda $03,S
and #$00F0
ora #$4203
sta $03,S
lda $A0,S
and #$00F0
ora #$3203
sta $A0,S
lda $A3,S
and #$00F0
ora #$3203
sta $A3,S
sep #$20
.a8
lda $05,S
and #$0F
ora #$30
sta $05,S
rep #$30
.a16
tsc ; Line 15
adc #$0140
tcs
lda $00,S
and #$00F0
ora #$F30F
sta $00,S
lda $03,S
and #$00F0
ora #$F30F
sta $03,S
;--
SLOWGRAPHICS
rts
;------------------------------

View File

@ -1,11 +0,0 @@
lda
.s
0
0
0
0
;-----------
rts
1

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@ -19,7 +19,7 @@ beginGameplay:
; Set up sprite rendering ; Set up sprite rendering
BITS8 BITS8
lda #3 lda #3
sta spritebankBank00+3 ; Tell compiled sprites what bank they are in sta SpriteBankBank00+3 ; Tell compiled sprites what bank they are in
BITS16 BITS16
; Erase the screen ; Erase the screen

Binary file not shown.

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@ -1,17 +1,22 @@
DrawSpriteBank: ; Autogenerated by Mr. Sprite. Do not modify
ASL ; A=Sprite Number ($0000-$0002)
TAX ; Y=Target Screen Address ($2000-$9D00)
LDA spritebankNum,X ; Relative Sprite Number Table
JMP (spritebankBank,X) ; Bank Number Table
spritebankNum:
.word $0000,$0002,$0001
spritebankBank: DrawSpriteBank :
.addr spritebankBank00,spritebankBank00,spritebankBank00 ASL ; A=Sprite Number ($0000-$0002)
TAX ; Y=Target Screen Address ($2000-$9D00)
LDA SpriteBankNum,X ; Relative Sprite Number Table
JMP (SpriteBankBank,X) ; Bank Number Table
spritebankBank00: SpriteBankNum :
JSL $AA0000 .dbyt 0000,0200,0100
PHK
PLB SpriteBankBank :
RTS .addr SpriteBankBank00,SpriteBankBank00,SpriteBankBank00
SpriteBankBank00 :
JSL $AA0000
PHK
PLB
RTS
;----------

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@ -1,17 +0,0 @@
.include "macros.s"
.include "equates.s"
.org $800
NATIVE
.include "Sprites/cat_000.s"
; Suppress some linker warnings - Must be the last thing in the file
; This is because Quinn doesn't really know how to use ca65 properly
.SEGMENT "ZPSAVE"
.SEGMENT "EXEHDR"
.SEGMENT "STARTUP"
.SEGMENT "INIT"
.SEGMENT "LOWCODE"

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@ -1,481 +0,0 @@
ca65 V2.13.3 - (C) Copyright 1998-2012 Ullrich von Bassewitz
Main file : sprites.s
Current file: sprites.s
000000r 1 .include "macros.s"
000000r 2 .macro OP8
000000r 2 .i8
000000r 2 .a8
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro OP16
000000r 2 .i16
000000r 2 .a16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro BITS8
000000r 2 sep #%00110000
000000r 2 OP8
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro BITS16
000000r 2 rep #%00110000
000000r 2 OP16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro DBR bankNum
000000r 2 BITS8
000000r 2 lda bankNum
000000r 2 pha
000000r 2 plb
000000r 2 BITS16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SYNCDBR
000000r 2 phk
000000r 2 plb
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro EMULATION
000000r 2 sec ; Enable 8-bit mode
000000r 2 xce
000000r 2 OP8
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro NATIVE
000000r 2 clc ; Enable 16-bit mode
000000r 2 xce
000000r 2 BITS16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SHRVIDEO
000000r 2 BITS8
000000r 2 lda NEWVIDEO
000000r 2 ora #%11000001
000000r 2 sta NEWVIDEO
000000r 2 BITS16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro CLASSICVIDEO
000000r 2 BITS8
000000r 2 lda NEWVIDEO
000000r 2 and #%00111111
000000r 2 sta NEWVIDEO
000000r 2 BITS16
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro FASTGRAPHICS ;50 cycles, 12 bytes
000000r 2 sei ;2
000000r 2 phd ;4
000000r 2 sep #%00100000 ; 3 16-bit A only, to preserve X/Y
000000r 2 .a8
000000r 2
000000r 2 lda SHADOW ;5
000000r 2 sta SHADOWREGISTER ;4
000000r 2 lda #0 ;2
000000r 2 sta SHADOW ;5
000000r 2
000000r 2 lda STACKCTL ;5
000000r 2 sta STACKREGISTER ;4
000000r 2 ora #$30 ;2
000000r 2 sta STACKCTL ;5
000000r 2
000000r 2 rep #%00100000 ;3
000000r 2 .a16
000000r 2 tsc ;2
000000r 2 sta STACKPTR ;4
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SLOWGRAPHICS ;37 cycles, 12 bytes
000000r 2 sep #%00100000 ; 3 16-bit A only, to preserve X/Y
000000r 2 .a8
000000r 2
000000r 2 lda SHADOWREGISTER ;4
000000r 2 sta SHADOW ;5
000000r 2
000000r 2 lda STACKREGISTER ;4
000000r 2 sta STACKCTL ;5
000000r 2
000000r 2 rep #%00100000 ;3
000000r 2 .a16
000000r 2 lda STACKPTR ;4
000000r 2 tcs ;2
000000r 2 pld ;5
000000r 2 cli ;2
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro LOADPARAM24 bankNumDoubled,addr16
000000r 2 lda #bankNumDoubled
000000r 2 sta PARAM24+1
000000r 2 lda #addr16
000000r 2 sta PARAM24
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro pstring Arg
000000r 2 .byte .strlen(Arg), Arg
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro qbyte Arg
000000r 2 .dbyt Arg>>16,Arg&$0000ffff
000000r 2 .endmacro
000000r 2
000000r 2 .macro BREAK
000000r 2 pha
000000r 2 lda breakpoint
000000r 2 beq nobrk
000000r 2 lda #1
000000r 2 sta $e1c029
000000r 2 pla
000000r 2 brk
000000r 2 nobrk:
000000r 2 pla
000000r 2 .endmacro
000000r 2
000000r 2 ;;;;;;;;;;
000000r 2 ; Stack Macros
000000r 2
000000r 2
000000r 2 .macro SAVE_AXY ; Saves all registers
000000r 2 pha
000000r 2 phx
000000r 2 phy
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro RESTORE_AXY ; Restores all registers
000000r 2 ply
000000r 2 plx
000000r 2 pla
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SAVE_AY ; Saves accumulator and Y index
000000r 2 pha
000000r 2 phy
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro RESTORE_AY ; Restores accumulator and Y index
000000r 2 ply
000000r 2 pla
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SAVE_AX ; Saves accumulator and X index
000000r 2 pha
000000r 2 phx
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro RESTORE_AX ; Restores accumulator and X index
000000r 2 plx
000000r 2 pla
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SAVE_XY ; Saves X and Y index
000000r 2 phx
000000r 2 phy
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro RESTORE_XY ; Restores X and Y index
000000r 2 ply
000000r 2 plx
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro SAVE_P0 ; Saves PARAML0
000000r 2 lda PARAML0
000000r 2 pha
000000r 2 .endmacro
000000r 2
000000r 2
000000r 2 .macro RESTORE_P0 ; Restores PARAML0
000000r 2 pla
000000r 2 sta PARAML0
000000r 2 .endmacro
000000r 2
000000r 1 .include "equates.s"
000000r 2 TEXTCOLOR = $e0c022
000000r 2 NEWVIDEO = $e0c029
000000r 2 BORDERCOLOR = $e0c034
000000r 2 CLOCKCTL = $e0c034
000000r 2 SHADOW = $e0c035
000000r 2 STACKCTL = $e0c068
000000r 2 KBD = $e0c000
000000r 2 KBDSTROBE = $e0c010
000000r 2 COUT = $fded
000000r 2 VRAM = $e12000
000000r 2 VRAMBANK = $e10000
000000r 2
000000r 2 ; Zero page locations we use (unused by Monitor, Applesoft, or ProDOS)
000000r 2 PARAM0 = $06
000000r 2 PARAM1 = $07
000000r 2 PARAM2 = $08
000000r 2 PARAM3 = $09
000000r 2 PARAML0 = $06 ; 16-bit versions of params
000000r 2 PARAML1 = $08
000000r 2 SCRATCH0 = $19
000000r 2 SCRATCH1 = $1a
000000r 2 SCRATCHL = $19 ; 16-bit version of scratch
000000r 2 SCRATCHL2 = $67 ; Second 16-bit scratch
000000r 2 PARAM24 = $67 ; 24-bit param (This is almost certainly messing up AppleSoft, but meh)
000000r 2 STACKPTR = $70 ; Cache for stack pointer in fast graphics
000000r 2 SHADOWREGISTER = $72 ; Cache for shadow register in fast graphics
000000r 2 STACKREGISTER = $73 ; Cache for stack register in fast graphics
000000r 2
000000r 1
000000r 1 .org $800
000800 1
000800 1 18 FB C2 30 NATIVE
000804 1
000804 1 .include "Sprites/cat_000.s"
000804 2 Spr_000:
000804 2 78 0B E2 20 FASTGRAPHICS ; 16x16, 445 bytes, 747 cycles
000808 2 AF 35 C0 E0
00080C 2 85 72 A9 00
000825 2 18 clc
000826 2 98 tya ; Y = Sprite Target Screen Address (upper left corner)
000827 2 1B tcs ; New Stack address
000828 2 A2 44 44 ldx #$4444 ; Pattern #1 : 4
00082B 2 A0 44 04 ldy #$0444 ; Pattern #2 : 2
00082E 2 A9 04 40 lda #$4004 ; Pattern #3 : 2
000831 2 5B tcd
000832 2 ;--
000832 2 A9 33 26 lda #$2633 ; Line 0
000835 2 83 A5 sta $A5,S
000837 2 A3 A3 lda $A3,S
000839 2 29 00 F0 and #$F000
00083C 2 09 26 02 ora #$0226
00083F 2 83 A3 sta $A3,S
000841 2 E2 20 sep #$20
000843 2 .a8
000843 2 A3 03 lda $03,S
000845 2 29 F0 and #$F0
000847 2 09 03 ora #$03
000849 2 83 03 sta $03,S
00084B 2 A3 06 lda $06,S
00084D 2 29 F0 and #$F0
00084F 2 09 03 ora #$03
000851 2 83 06 sta $06,S
000853 2 A3 A7 lda $A7,S
000855 2 29 0F and #$0F
000857 2 09 20 ora #$20
000859 2 83 A7 sta $A7,S
00085B 2 C2 30 rep #$30
00085D 2 .a16
00085D 2 3B tsc ; Line 2
00085E 2 69 40 01 adc #$0140
000861 2 1B tcs
000862 2 E2 20 sep #$20
000864 2 .a8
000864 2 A9 FF lda #$FF
000866 2 83 00 sta $00,S
000868 2 83 A0 sta $A0,S
00086A 2 A3 07 lda $07,S
00086C 2 29 0F and #$0F
00086E 2 09 20 ora #$20
000870 2 83 07 sta $07,S
000872 2 A3 A7 lda $A7,S
000874 2 29 0F and #$0F
000876 2 09 20 ora #$20
000878 2 83 A7 sta $A7,S
00087A 2 C2 30 rep #$30
00087C 2 .a16
00087C 2 3B tsc
00087D 2 69 06 00 adc #$0006
000880 2 1B tcs
000881 2 F4 33 35 pea $3533
000884 2 F4 25 24 pea $2425
000887 2 3B tsc ; Line 3
000888 2 69 A4 00 adc #$00A4
00088B 2 1B tcs
00088C 2 E2 20 sep #$20
00088E 2 .a8
00088E 2 A9 23 lda #$23
000890 2 83 9A sta $9A,S
000892 2 A3 A1 lda $A1,S
000894 2 29 0F and #$0F
000896 2 09 30 ora #$30
000898 2 83 A1 sta $A1,S
00089A 2 C2 30 rep #$30
00089C 2 .a16
00089C 2 F4 34 34 pea $3434
00089F 2 F4 23 44 pea $4423
0008A2 2 3B tsc ; Line 4
0008A3 2 69 A4 00 adc #$00A4
0008A6 2 1B tcs
0008A7 2 A3 9C lda $9C,S
0008A9 2 29 F0 00 and #$00F0
0008AC 2 09 03 23 ora #$2303
0008AF 2 83 9C sta $9C,S
0008B1 2 E2 20 sep #$20
0008B3 2 .a8
0008B3 2 A9 24 lda #$24
0008B5 2 83 9A sta $9A,S
0008B7 2 C2 30 rep #$30
0008B9 2 .a16
0008B9 2 DA phx
0008BA 2 F4 34 44 pea $4434
0008BD 2 3B tsc ; Line 5
0008BE 2 69 A5 00 adc #$00A5
0008C1 2 1B tcs
0008C2 2 E2 20 sep #$20
0008C4 2 .a8
0008C4 2 A9 24 lda #$24
0008C6 2 83 99 sta $99,S
0008C8 2 A3 A0 lda $A0,S
0008CA 2 29 0F and #$0F
0008CC 2 09 30 ora #$30
0008CE 2 83 A0 sta $A0,S
0008D0 2 C2 30 rep #$30
0008D2 2 .a16
0008D2 2 F4 40 23 pea $2340
0008D5 2 5A phy
0008D6 2 3B tsc ; Line 6
0008D7 2 69 A3 00 adc #$00A3
0008DA 2 1B tcs
0008DB 2 0B phd
0008DC 2 F4 33 44 pea $4433
0008DF 2 3B tsc ; Line 7
0008E0 2 69 A5 00 adc #$00A5
0008E3 2 1B tcs
0008E4 2 E2 20 sep #$20
0008E6 2 .a8
0008E6 2 A3 99 lda $99,S
0008E8 2 29 F0 and #$F0
0008EA 2 09 03 ora #$03
0008EC 2 83 99 sta $99,S
0008EE 2 C2 30 rep #$30
0008F0 2 .a16
0008F0 2 F4 6F 23 pea $236F
0008F3 2 F4 4F F6 pea $F64F
0008F6 2 F4 33 22 pea $2233
0008F9 2 F4 24 33 pea $3324
0008FC 2 3B tsc ; Line 8
0008FD 2 69 A7 00 adc #$00A7
000900 2 1B tcs
000901 2 A3 9F lda $9F,S
000903 2 29 00 0F and #$0F00
000906 2 09 22 30 ora #$3022
000909 2 83 9F sta $9F,S
00090B 2 E2 20 sep #$20
00090D 2 .a8
00090D 2 A3 9A lda $9A,S
00090F 2 29 F0 and #$F0
000911 2 09 03 ora #$03
000913 2 83 9A sta $9A,S
000915 2 C2 30 rep #$30
000917 2 .a16
000917 2 F4 FF F2 pea $F2FF
00091A 2 F4 33 23 pea $2333
00091D 2 F4 44 34 pea $3444
000920 2 3B tsc ; Line 9
000921 2 69 A4 00 adc #$00A4
000924 2 1B tcs
000925 2 8A txa
000926 2 83 9E sta $9E,S
000928 2 A3 9C lda $9C,S
00092A 2 29 F0 00 and #$00F0
00092D 2 09 03 44 ora #$4403
000930 2 83 9C sta $9C,S
000932 2 A3 A0 lda $A0,S
000934 2 29 00 0F and #$0F00
000937 2 09 3F F0 ora #$F03F
00093A 2 83 A0 sta $A0,S
00093C 2 F4 43 FF pea $FF43
00093F 2 DA phx
000940 2 3B tsc ; Line 11
000941 2 69 40 01 adc #$0140
000944 2 1B tcs
000945 2 A9 34 44 lda #$4434
000948 2 83 02 sta $02,S
00094A 2 A9 22 23 lda #$2322
00094D 2 83 A2 sta $A2,S
00094F 2 A3 00 lda $00,S
000951 2 29 F0 00 and #$00F0
000954 2 09 03 44 ora #$4403
000957 2 83 00 sta $00,S
000959 2 A3 04 lda $04,S
00095B 2 29 00 0F and #$0F00
00095E 2 09 43 F0 ora #$F043
000961 2 83 04 sta $04,S
000963 2 A3 A0 lda $A0,S
000965 2 29 F0 00 and #$00F0
000968 2 09 03 43 ora #$4303
00096B 2 83 A0 sta $A0,S
00096D 2 A3 A4 lda $A4,S
00096F 2 29 00 0F and #$0F00
000972 2 09 44 30 ora #$3044
000975 2 83 A4 sta $A4,S
000977 2 3B tsc ; Line 13
000978 2 69 40 01 adc #$0140
00097B 2 1B tcs
00097C 2 A3 00 lda $00,S
00097E 2 29 F0 00 and #$00F0
000981 2 09 04 32 ora #$3204
000984 2 83 00 sta $00,S
000986 2 A3 03 lda $03,S
000988 2 29 F0 00 and #$00F0
00098B 2 09 03 42 ora #$4203
00098E 2 83 03 sta $03,S
000990 2 A3 A0 lda $A0,S
000992 2 29 F0 00 and #$00F0
000995 2 09 03 32 ora #$3203
000998 2 83 A0 sta $A0,S
00099A 2 A3 A3 lda $A3,S
00099C 2 29 F0 00 and #$00F0
00099F 2 09 03 32 ora #$3203
0009A2 2 83 A3 sta $A3,S
0009A4 2 E2 20 sep #$20
0009A6 2 .a8
0009A6 2 A3 05 lda $05,S
0009A8 2 29 0F and #$0F
0009AA 2 09 30 ora #$30
0009AC 2 83 05 sta $05,S
0009AE 2 C2 30 rep #$30
0009B0 2 .a16
0009B0 2 3B tsc ; Line 15
0009B1 2 69 40 01 adc #$0140
0009B4 2 1B tcs
0009B5 2 A3 00 lda $00,S
0009B7 2 29 F0 00 and #$00F0
0009BA 2 09 0F F3 ora #$F30F
0009BD 2 83 00 sta $00,S
0009BF 2 A3 03 lda $03,S
0009C1 2 29 F0 00 and #$00F0
0009C4 2 09 0F F3 ora #$F30F
0009C7 2 83 03 sta $03,S
0009C9 2 ;--
0009C9 2 E2 20 A5 72 SLOWGRAPHICS
0009CD 2 8F 35 C0 E0
0009D1 2 A5 73 8F 68
0009DE 2 60 rts
0009DF 2
0009DF 2 ;------------------------------
0009DF 2
0009DF 1
0009DF 1
0009DF 1 ; Suppress some linker warnings - Must be the last thing in the file
0009DF 1 ; This is because Quinn doesn't really know how to use ca65 properly
0009DF 1 .SEGMENT "ZPSAVE"
0009DF 1 .SEGMENT "EXEHDR"
0009DF 1 .SEGMENT "STARTUP"
0009DF 1 .SEGMENT "INIT"
0009DF 1 .SEGMENT "LOWCODE"
0009DF 1

BIN
sprites.o

Binary file not shown.