Art
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
GSCats.xcodeproj
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
.gitignore
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
AppleCommander.jar
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circleTable.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
collision.s
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
equates.s
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
font.s
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Added player damage and death
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2017-09-03 17:20:24 -07:00 |
gamemanager.s
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
gameobject.s
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Integrated Mr. Sprite bank system
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2017-10-06 12:28:18 -07:00 |
GenerateCircles.py
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
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GenerateTrigTables.py
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Basic rendering of projectiles
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2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
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GenerateVRAMYOffset.py
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
graphics.s
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Integrated Mr. Sprite bank system
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2017-10-06 12:28:18 -07:00 |
gscats.2mg
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
gscats.s
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Integrated Mr. Sprite bank system
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2017-10-06 12:28:18 -07:00 |
input.s
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Added cat sprites
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2017-09-30 13:01:36 -07:00 |
loader.s
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Improvements to bank loader
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2017-10-04 13:14:16 -07:00 |
macros.s
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Integrated Mr. Sprite bank system
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2017-10-06 12:28:18 -07:00 |
Makefile
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
MerlinToCA65.sh
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
player.s
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
projectile.s
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
SpriteBank00.bin
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
spritebank.s
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
tables.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
terrain.s
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Added crater clipping to terrain edges
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2017-09-18 12:51:01 -07:00 |
utility.s
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Added shot power & fixed point multiply
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2017-09-05 12:07:33 -07:00 |
V2Make.scpt
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Seemingly working rendering with PHY added
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2017-09-15 18:10:59 -07:00 |