mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-11-22 06:31:48 +00:00
Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
This commit is contained in:
parent
1079535020
commit
a1d5abb963
2
.gitignore
vendored
2
.gitignore
vendored
@ -4,3 +4,5 @@
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/loader.lst
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/terrain_e1.lst
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/gscats.2mg
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/fontEngine.lst
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/FONTBANK\#060000
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@ -10,18 +10,29 @@ CHAR_HEIGHT = 8
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CHAR_FIRST = 32
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CHROMA = 14
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def labelFromCharXY(charX, numCharX, charY):
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charIndex = charY*numCharX + charX
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currChar = chr(charIndex+CHAR_FIRST)
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return "char{:d}".format(ord(currChar))
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def main(argv):
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image = Image.open('Art/Assets/Font8x8.gif')
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pixels = asarray(image)
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numCharX = (int)(image.size[0]/CHAR_WIDTH)
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numCharY = (int)(image.size[1]/CHAR_HEIGHT)
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for charY in range(0,1): #numCharY):
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for charX in range(1,2): #numCharX):
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charIndex = charY*numCharX + charX
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currChar = chr(charIndex+CHAR_FIRST)
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# Generate jump table for glyphs
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print ("characterJumpTable:")
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("\t.addr %s" % labelFromCharXY(charX,numCharX,charY))
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print ("")
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print ("char%d:\n" % ord(currChar), end="")
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# Generate code for each glyph
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for charY in range(0,numCharY):
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for charX in range(0,numCharX):
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print ("%s:\n" % labelFromCharXY(charX,numCharX,charY), end="")
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# Header for each rendering operation
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print ("\ttya") # Transfer character VRAM position from Y to stack pointer
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@ -32,7 +43,15 @@ def main(argv):
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charOriginY = charY*CHAR_HEIGHT
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for charRow in reversed(range(0,CHAR_HEIGHT)):
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print ("\t; Line %d" % charRow)
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print ("\t; Line %d, Pixel values: %x,%x,%x,%x,%x,%x,%x,%x" % (charRow,
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pixels[charOriginY+charRow][charOriginX+0],
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pixels[charOriginY+charRow][charOriginX+1],
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pixels[charOriginY+charRow][charOriginX+2],
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pixels[charOriginY+charRow][charOriginX+3],
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pixels[charOriginY+charRow][charOriginX+4],
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pixels[charOriginY+charRow][charOriginX+5],
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pixels[charOriginY+charRow][charOriginX+6],
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pixels[charOriginY+charRow][charOriginX+7]))
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nextRowDelta = 160
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for charCol in reversed(range(0,CHAR_WIDTH,4)):
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nibbles = [pixels[charOriginY+charRow][charOriginX+charCol],
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@ -43,20 +62,27 @@ def main(argv):
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word = nibbles[2]<<12 | nibbles[3]<<8 | nibbles[0]<<4 | nibbles[1]
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if (nibbles[0]==CHROMA and nibbles[1]==CHROMA and nibbles[2]==CHROMA and nibbles[3]==CHROMA):
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pass # Case 1 : All chroma, so let stack advance with no work
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print ("\ttsc") # Case 1 : All chroma, so let stack advance with no work
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print ("\tdec")
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print ("\tdec")
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print ("\ttcs")
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nextRowDelta-=2
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elif (nibbles[0]!=CHROMA and nibbles[1]!=CHROMA and nibbles[2]!=CHROMA and nibbles[3]!=CHROMA):
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print ("\ttsc") # Advance stack 1 for two byte push
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print ("\tdec")
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print ("\ttcs")
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print ("\tpea $%04x" % word) # Case 2 : No chroma, so fast push
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nextRowDelta -= 2
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nextRowDelta -= 3
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else:
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mask = 0 # Case 3 : Mixed chroma, so mask and or
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mask = 0xFFFF # Case 3 : Mixed chroma, so mask and or
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if (nibbles[0]!=CHROMA):
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mask = mask | 0xFF0F
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mask = mask & 0xFF0F
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if (nibbles[1]!=CHROMA):
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mask = mask | 0xFFF0
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mask = mask & 0xFFF0
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if (nibbles[2]!=CHROMA):
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mask = mask | 0x0FFF
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mask = mask & 0x0FFF
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if (nibbles[3]!=CHROMA):
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mask = mask | 0xF0FF
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mask = mask & 0xF0FF
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sprite = word
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if (nibbles[0]==CHROMA):
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@ -85,7 +111,7 @@ def main(argv):
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print ("\ttcs")
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# Footer for each rendering operation
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print ("\tjmp returnFromTest")
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print ("\tjmp renderCharJumpReturn\n")
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if __name__ == "__main__":
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main(sys.argv[1:])
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@ -22,8 +22,9 @@
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705C54E62124B7F300515A6B /* fan.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = fan.s; sourceTree = "<group>"; };
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706DF1641F2D39F700AA6680 /* loader.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = loader.s; sourceTree = "<group>"; };
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706DF1651F2D4A8100AA6680 /* terrain.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = terrain.s; sourceTree = "<group>"; };
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7076E9222A57AED90006E295 /* GenerateFont.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateFont.py; sourceTree = "<group>"; };
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7076E9222A57AED90006E295 /* CompileFont.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = CompileFont.py; sourceTree = "<group>"; };
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7076E9232A59113F0006E295 /* font8x8.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = font8x8.s; sourceTree = "<group>"; };
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7076E9242A5A4A8E0006E295 /* fontEngine.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = fontEngine.s; sourceTree = "<group>"; };
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7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateRenderSpans.py; sourceTree = "<group>"; };
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708D1B1E27B9A1A600909AFC /* crosshair.s */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.asm; path = crosshair.s; sourceTree = "<group>"; };
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709175C01F60D263008FAFAB /* GenerateCircles.py */ = {isa = PBXFileReference; lastKnownFileType = text.script.python; path = GenerateCircles.py; sourceTree = "<group>"; };
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@ -83,10 +84,11 @@
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70E9D8611F2BD95400555C19 /* gscats.s */,
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70E9D8631F2BD95400555C19 /* Makefile */,
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70BDCBC92006AD5F00CB51F1 /* linkerConfig */,
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7076E9232A59113F0006E295 /* font8x8.s */,
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7076E9242A5A4A8E0006E295 /* fontEngine.s */,
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7076E9222A57AED90006E295 /* CompileFont.py */,
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70FE79D21F8814A600E0095C /* MerlinToCA65.sh */,
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700F72872112428D00225B17 /* RenumberSpriteFiles.sh */,
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7076E9222A57AED90006E295 /* GenerateFont.py */,
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7076E9232A59113F0006E295 /* font8x8.s */,
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7088096D1F2ECE8D00D4C950 /* GenerateRenderSpans.py */,
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7059502B1F37A0BE00BBE90F /* GenerateVRAMTable.py */,
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7099E3851F4107B100182A82 /* GenerateVRAMYOffset.py */,
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10
Makefile
10
Makefile
@ -18,6 +18,7 @@ CODEBANK=CODEBANK\#060000
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CODEBANKE1=CODEBANKE1\#060800
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EXEC=$(PGM)\#06$(ADDR)
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SOUNDBANK=SOUNDBANK\#060000
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FONTBANK=FONTBANK\#060000
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PGM=gscats
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MRSPRITE=../MrSprite/mrsprite
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@ -49,6 +50,7 @@ $(PGM):
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$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(CODEBANK)
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$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(SPRITEBANK)
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$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(SOUNDBANK)
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$(CAD) ADDFILE $(PGM).2mg /$(VOLNAME) $(FONTBANK)
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rm -f $(CODEBANK)
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rm -f $(PGM).o
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@ -96,3 +98,11 @@ sound:
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rm -f $(GENSOUND)/*
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./GenerateSoundBank.sh Sound/CatHowl.wav 11264 Sound/Meow1.wav 5513 Sound/Meow2.wav 5513 Sound/Meow3.wav 5513 Sound/Meow4.wav 5513
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rm -f $(GENSOUND)/*
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.PHONY: fonts
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fonts:
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rm -rf $(FONTBANK)
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./CompileFont.py > font8x8.s
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@PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh --cpu 65816 --start-addr 0000 -lfonts.lst fontEngine.s -o $(FONTBANK)
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rm -f fontEngine.o
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83
fontEngine.s
Normal file
83
fontEngine.s
Normal file
@ -0,0 +1,83 @@
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.include "equates.s"
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.include "macros.s"
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.org $0000
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FIRST_CHAR = 32
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; renderString (Far entry point)
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;
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; Draws a Pascal string
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;
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; PARAM0L = Pointer to string
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; Y = VRAM position of lower right corner of string at which to draw
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;
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; Trashes SCRATCHL, X, Y, A
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;
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renderString:
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NATIVE
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sty SCRATCHL
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BITS8
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lda (PARAML0)
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tax
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BITS16
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renderStringLoop:
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; Fetch and render next character in string
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txy
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lda #0
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BITS8A
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lda (PARAML0),y
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BITS16
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ldy SCRATCHL
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jsr renderChar
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dex
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beq renderStringDone
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; Calculate VRAM pointer for position of next character
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lda SCRATCHL
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sec
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sbc #4
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sta SCRATCHL
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bra renderStringLoop
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renderStringDone:
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rtl
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; renderChar
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;
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; Draws a single character
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;
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; A = ASCII code to draw
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; Y = VRAM position of lower right corner at which to draw
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;
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renderChar:
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SAVE_AXY
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sec ; Bounce off glyph-rendering jump table
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sbc #FIRST_CHAR
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asl
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tax
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FASTGRAPHICS
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jmp (characterJumpTable,x)
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renderCharJumpReturn: ; Compiled glyphs jump back here. Can't rts because stack is turboborked
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SLOWGRAPHICS
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RESTORE_AXY
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rts
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.include "font8x8.s"
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; Suppress some linker warnings - Must be the last thing in the file
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; This is because Quinn doesn't really know how to use ca65 properly
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.SEGMENT "ZPSAVE"
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.SEGMENT "EXEHDR"
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.SEGMENT "STARTUP"
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.SEGMENT "INIT"
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.SEGMENT "LOWCODE"
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@ -69,12 +69,13 @@ beginGameplay:
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jsr clipTerrain
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; Test font renderer
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; FASTGRAPHICS
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; ldy #$3000 ;#$2504
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; jmp char33
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returnFromTest:
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; SLOWGRAPHICS
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; ;HARDBRK
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lda #testString
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sta PARAML0
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ldy #$3000
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jsl $050000
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bra gameplayLoop
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testString:
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pstring "HELLO WORLD!"
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gameplayLoop:
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lda projectileActive
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1
gscats.s
1
gscats.s
@ -54,7 +54,6 @@ quitGame:
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.include "inventory.s"
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.include "dirt.s"
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.include "crosshair.s"
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.include "font8x8.s"
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endMainBank2:
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38
loader.s
38
loader.s
@ -164,7 +164,7 @@ loadData:
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EMULATION
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; Load rest of sound data into bank 0 (needed if sound size exceeds BUFFERSIZE)
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; Load rest of sound data into bank 4 (needed if sound size exceeds BUFFERSIZE)
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jsr PRODOS
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.byte $ca
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.addr fileRead
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@ -177,7 +177,7 @@ loadData:
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NATIVE
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; Copy rest of code into bank 2 (needed if code size exceeds BUFFERSIZE)
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; Copy rest of sound data into bank 4 (needed if sound size exceeds BUFFERSIZE)
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ldx fileReadLen
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txa
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clc
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@ -187,6 +187,28 @@ loadData:
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ldy #BUFFERSIZE
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jsr copyBytes
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EMULATION
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; Open the font file
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jsr PRODOS
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.byte $c8
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.addr fileOpenFonts
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bne ioErrorJmp
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; Load the font data into bank 0
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jsr PRODOS
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.byte $ca
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.addr fileRead
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bne ioErrorJmp
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NATIVE
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; Copy font data into bank 5
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ldx fileReadLen
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lda #5
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ldy #0
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jsr copyBytes
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; Set up a long jump into bank 2, and
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; a way for game code to get back here to exit
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; properly to ProDOS 8
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@ -200,6 +222,9 @@ returnToProDOS:
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EMULATION
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rts
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ioErrorJmp:
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jmp ioError
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; This table lives here in the loader because we need to copy
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; it to a specific free hole in bank E1
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@ -315,6 +340,13 @@ fileOpenSound:
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.byte 0 ; Result (file handle)
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.byte 0 ; Padding
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fileOpenFonts:
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.byte 3
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.addr fontPath
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.addr $9200 ; 1k below BASIC.SYSTEM
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.byte 0 ; Result (file handle)
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.byte 0 ; Padding
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codePath:
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pstring "/GSAPP/CODEBANK"
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codePathE1:
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@ -323,3 +355,5 @@ spritePath:
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pstring "/GSAPP/SPRITEBANK"
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soundPath:
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pstring "/GSAPP/SOUNDBANK"
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fontPath:
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pstring "/GSAPP/FONTBANK"
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