mirror of
https://github.com/blondie7575/GSCats.git
synced 2024-11-24 04:30:48 +00:00
Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
This commit is contained in:
parent
d4077a7edc
commit
f599267718
@ -122,7 +122,6 @@ gameplayLoopRender:
|
||||
BORDER_COLOR #$3
|
||||
jsl renderTerrainSpans
|
||||
jsr renderTerrain
|
||||
|
||||
stz terrainDirty
|
||||
BORDER_COLOR #$1
|
||||
|
||||
@ -337,7 +336,7 @@ fire:
|
||||
basePalette:
|
||||
; Color 0 and 1 must both be sky blue. Compiled rendering uses PHD (which must contain $0000),
|
||||
; and span rendering uses fill mode, so 0 can't be used there
|
||||
.word $0aef,$0aef,$0080,$0861,$0c93,$0eb4,$0d66,$0f9a,$0777,$0f00,$0bbb,$ddd,$007b,$0ff0,$0000,$0fff
|
||||
.word $0aef,$0080,$0080,$0861,$0c93,$0eb4,$0d66,$0f9a,$0777,$0f00,$0bbb,$ddd,$007b,$0ff0,$0000,$0fff
|
||||
statusBarPalette:
|
||||
.word $0888,$0aef,$0F00,$0861,$0c93,$0eb4,$0d66,$0f9a,$00f0,$0fff,$0bbb,$ddd,$007b,$0000,$0ff0,$0fff
|
||||
|
||||
|
BIN
gscats.2mg
BIN
gscats.2mg
Binary file not shown.
18
macros.s
18
macros.s
@ -206,6 +206,24 @@ nobrk:
|
||||
.endmacro
|
||||
|
||||
|
||||
.macro DEADLOCK
|
||||
deadlock: jmp deadlock
|
||||
.endmacro
|
||||
|
||||
|
||||
.macro BREAKLOCK
|
||||
pha
|
||||
lda breakpoint
|
||||
beq nobrk
|
||||
pla
|
||||
deadlock: jmp deadlock
|
||||
|
||||
nobrk:
|
||||
pla
|
||||
.endmacro
|
||||
|
||||
|
||||
|
||||
;;;;;;;;;;
|
||||
; Stack Macros
|
||||
|
||||
|
36
terrain.s
36
terrain.s
@ -199,7 +199,7 @@ unclipTerrain:
|
||||
SAVE_AXY
|
||||
|
||||
phd
|
||||
lda #(CLIPPEDTERRAINSTACK & $ff00)
|
||||
lda #(CLIPPEDTERRAINSTACK & $f000)
|
||||
pha
|
||||
pld ; Point direct page at our clip data
|
||||
|
||||
@ -208,10 +208,14 @@ unclipTerrain:
|
||||
sbc mapScrollPos
|
||||
tay
|
||||
|
||||
sec ; Find stopping point for stack-relative addressing
|
||||
lda clippedTerrainStackPtr
|
||||
and #$00ff
|
||||
and #$0fff
|
||||
sbc #7 ; 4 bytes past top of stack, +3 for starting offset
|
||||
sta STACKPTR
|
||||
|
||||
lda #$0fff-3 ; Start at the bottom of the stack
|
||||
tax
|
||||
inx
|
||||
|
||||
unclipTerrainLoop:
|
||||
lda 2,x
|
||||
@ -227,11 +231,11 @@ unclipTerrainLoop:
|
||||
sbc #COMPILEDTERRAINROW+2
|
||||
tay
|
||||
|
||||
inx
|
||||
inx
|
||||
inx
|
||||
inx
|
||||
cpx #$100 ; When x hits the top of the stack, we're done
|
||||
dex ; Walk up the stack to reverse the data
|
||||
dex
|
||||
dex
|
||||
dex
|
||||
cpx STACKPT ; When x hits the top of the stack, we're done
|
||||
bne unclipTerrainLoop
|
||||
|
||||
pld
|
||||
@ -424,12 +428,12 @@ prepareRowRenderingLoop:
|
||||
lda playerData+GO_POSY,y
|
||||
sbc #GAMEOBJECTHEIGHT
|
||||
|
||||
cmp SCRATCHL2
|
||||
bcc prepareRowRenderingCompileMode
|
||||
beq prepareRowRenderingCompileMode
|
||||
; cmp SCRATCHL2
|
||||
; bcc prepareRowRenderingCompileMode
|
||||
; beq prepareRowRenderingCompileMode
|
||||
|
||||
jsr enableFillMode
|
||||
bra prepareRowRenderingLoopNext
|
||||
; jsr enableFillMode
|
||||
; bra prepareRowRenderingLoopNext
|
||||
|
||||
prepareRowRenderingCompileMode:
|
||||
jsr disableFillMode
|
||||
@ -441,6 +445,8 @@ prepareRowRenderingLoopNext:
|
||||
cpx #200-MAXTERRAINHEIGHT
|
||||
bne prepareRowRenderingLoop
|
||||
|
||||
prepareRowRenderingDone:
|
||||
;HARDBRK
|
||||
RESTORE_AXY
|
||||
rts
|
||||
|
||||
@ -487,11 +493,11 @@ generateTerrainLoop:
|
||||
; lda #2
|
||||
; sta compiledTerrain-4
|
||||
rts
|
||||
|
||||
|
||||
|
||||
compiledTerrain:
|
||||
.repeat COMPILEDTERRAINROW * MAXTERRAINHEIGHT
|
||||
.byte $00
|
||||
.byte $42
|
||||
.endrepeat
|
||||
compiledTerrainEnd:
|
||||
|
||||
|
@ -31,6 +31,7 @@ renderTerrainSpans:
|
||||
lda #MAXTERRAINHEIGHT-1
|
||||
sec
|
||||
sbc lastCompiledTerrainY
|
||||
beq renderTerrainRowSpansSkip ; All terrain needs compiled rendering
|
||||
|
||||
renderTerrainSpansLoop:
|
||||
sta PARAML1
|
||||
@ -112,6 +113,8 @@ renderTerrainRowSpansDone:
|
||||
bne renderTerrainSpansLoop
|
||||
|
||||
pea 0 ; Null-terminate the unrender cache
|
||||
|
||||
renderTerrainRowSpansSkip:
|
||||
SLOWGRAPHICS
|
||||
RESTORE_DBR
|
||||
RESTORE_AXY
|
||||
|
Loading…
Reference in New Issue
Block a user