Commit Graph

50 Commits

Author SHA1 Message Date
blondie7575
1d3bfeba8f Font engine refactor
String rendering code is now replicated for each font, which makes the code much faster and tighter. This will also immensely simplify switching to left-justified text rendering, which turns out to be important. :-|
2023-07-16 20:10:00 -07:00
blondie7575
6a30a6a0dc New font cleanup 2023-07-16 19:01:14 -07:00
blondie7575
b605fef0d2 Replaced debug font rendering with real thing 2023-07-16 14:17:02 -07:00
blondie7575
1977553b83 Add important meow iteration 2023-07-06 11:03:41 -07:00
blondie7575
2b5e7a29f0 Added shoot animations and more sound
Animation system now supports multiple sprite sizes
2023-07-05 20:27:47 -07:00
blondie7575
50b1e71521 First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00
blondie7575
b289166038 Added animation system with hit animations for cats 2023-06-30 15:32:17 -07:00
blondie7575
4a9958e5ac Added power indicator to crosshair
Fixed years-old bug in terrain unclipper which caused it to spray garbage in bank 3. My god, what a bug.
2023-06-25 18:43:07 -07:00
blondie7575
509af5c166 Foundation work for aiming crosshair 2023-06-21 20:07:30 -07:00
blondie7575
8b7d12f5ad Oops 2021-09-23 13:00:53 -06:00
blondie7575
1b786497ec Improvements to player header appearance 2021-09-23 12:59:53 -06:00
blondie7575
ee42046090 Added mining and currency spend for weapons 2021-09-23 12:36:48 -06:00
blondie7575
2d58dc0862 Fixed projectiles in high VRAM not rendering 2019-02-22 19:00:48 -05:00
blondie7575
3f607350fd Fixed inventory deductions on player 1 2018-12-29 18:19:10 -07:00
blondie7575
35413e6ad0 Added support for multiple active projectiles 2018-12-23 17:39:22 -07:00
blondie7575
fb2c5b155e Groundwork for fan weapon 2018-07-30 12:36:44 -07:00
blondie7575
a5e4c3e143 Ammo consumption 2018-06-11 17:22:34 -06:00
blondie7575
c29ddd74c1 Firing of selected weapon type 2018-06-11 16:00:02 -06:00
blondie7575
3144b7c9fb Inventory selection 2018-06-10 18:05:20 -06:00
blondie7575
23c7c3b2d4 Inventory state rendering 2018-06-10 17:43:51 -06:00
blondie7575
4edd8540f5 Proper inventory rendering 2018-06-09 20:29:00 -06:00
blondie7575
1edadee349 Sprocket sprite hooked up 2018-06-08 10:49:29 -07:00
blondie7575
a932295552 Refactoring of gameobject rendering macros
Prep work for projectile orientation
2017-10-26 20:15:52 -07:00
blondie7575
8afd161eb7 Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
2017-10-23 12:40:44 -07:00
blondie7575
bfec5c2234 Basic camera shot tracking working 2017-10-22 13:37:06 -07:00
blondie7575
7ba22eadda Fixed several rendering glitches 2017-10-19 12:59:24 -07:00
blondie7575
cd1cf5c28c Fixed terrain destruction causing ghost players 2017-10-09 14:53:24 -07:00
blondie7575
0368468b0e Debugging 2017-10-07 15:39:10 -07:00
blondie7575
430d722140 Fixed corrupted players during scrolling 2017-10-07 15:15:22 -07:00
blondie7575
79972bbb52 Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
blondie7575
2bdaae8f30 Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
9aadc36361 Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
b0588cd14f Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
blondie7575
015f4c2da1 Added power level controls 2017-09-05 12:55:27 -07:00
blondie7575
c7efb24fe7 Fixed several rendering and input bugs 2017-09-05 12:48:30 -07:00
blondie7575
4525010273 Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
blondie7575
dec9f3e2c8 Added player damage and death 2017-09-03 17:20:24 -07:00
blondie7575
72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575
fb11e3dbd0 Added multiple player support 2017-09-02 17:31:12 -07:00
blondie7575
22ebc76c61 Added player constructor
- Fixed horizontal object clipping
2017-09-02 12:32:40 -07:00
blondie7575
3c58aa6232 Added background saving to gameobject rendering 2017-08-26 22:34:49 -07:00
blondie7575
3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575
7ecea5fa5c Basic projectile updating 2017-08-22 20:33:07 -07:00
blondie7575
bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
d6ab080ac8 Game manager singleton added 2017-08-15 19:04:22 -07:00
blondie7575
c3c88a79ea Angle now controllable
FIxed a bug in intToString
2017-08-15 18:03:19 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
597c6b750e Cleanup 2017-08-13 14:56:23 -07:00