Commit Graph

14 Commits

Author SHA1 Message Date
blondie7575 21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575 9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575 c7efb24fe7 Fixed several rendering and input bugs 2017-09-05 12:48:30 -07:00
blondie7575 4525010273 Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00
blondie7575 dec9f3e2c8 Added player damage and death 2017-09-03 17:20:24 -07:00
blondie7575 72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575 fb11e3dbd0 Added multiple player support 2017-09-02 17:31:12 -07:00
blondie7575 1f4051b9db Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
blondie7575 3c58aa6232 Added background saving to gameobject rendering 2017-08-26 22:34:49 -07:00
blondie7575 3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575 e0c968eb48 Converted physics to 12.4 fixed point 2017-08-22 20:57:07 -07:00
blondie7575 7ecea5fa5c Basic projectile updating 2017-08-22 20:33:07 -07:00
blondie7575 bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575 f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00