blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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bbbea9b2be
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
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blondie7575
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21a6d85fc0
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
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blondie7575
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b0588cd14f
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
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blondie7575
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9a4d9e7fb7
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First pass on terrain craters
Also refactored collision/physics functions for improved appearance
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2017-09-13 07:53:40 -06:00 |
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blondie7575
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3e99f10ec7
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Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
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2017-08-24 21:45:05 -07:00 |
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blondie7575
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e0c968eb48
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Converted physics to 12.4 fixed point
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2017-08-22 20:57:07 -07:00 |
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blondie7575
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bfc3144c89
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More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
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2017-08-20 17:51:12 -07:00 |
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blondie7575
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f7b34308ea
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Moved to 16 bit sine table
- Also groundwork for projectiles
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2017-08-20 15:15:46 -07:00 |
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blondie7575
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ea808cbf9a
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
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blondie7575
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c412d4a021
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Basic sine-wave terrain generation
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2017-08-12 21:25:36 -07:00 |
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blondie7575
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51c5ec644e
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Optimizations and cleanup
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2017-08-06 13:26:31 -07:00 |
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blondie7575
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68c55aee3b
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Basic full-height terrain rendering with spans
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2017-08-06 12:52:21 -07:00 |
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