Commit Graph

20 Commits

Author SHA1 Message Date
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
25916c1c74 Much refinment to Mr.Sprite-based art pipeline 2017-10-07 15:00:40 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
79972bbb52 Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
blondie7575
2bdaae8f30 Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575
9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575
72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
3776f3377f Some cleanup 2017-08-15 19:20:47 -07:00
blondie7575
d6ab080ac8 Game manager singleton added 2017-08-15 19:04:22 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
597c6b750e Cleanup 2017-08-13 14:56:23 -07:00
blondie7575
8db85143a0 Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00
blondie7575
38350af665 Initial Commit 2017-07-28 15:41:21 -05:00