Commit Graph

16 Commits

Author SHA1 Message Date
blondie7575
d4077a7edc Improved VBL, fixed Ctrl-OA-Reset crash 2018-07-22 10:11:51 -05:00
blondie7575
ee1e3965c8 Brought sanity to the palettes 2018-06-08 12:55:22 -07:00
blondie7575
85dd7a6bfd New sprites and some palette work 2018-06-06 13:23:00 -07:00
blondie7575
157ec99cc7 Partial fill mode now working 2017-12-24 12:36:31 -07:00
blondie7575
c55d07c16d Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
blondie7575
6832c9adea Added support for fill mode 2017-11-01 12:53:27 -07:00
blondie7575
2319adb9f5 Top to bottom terrain rendering 2017-11-01 12:43:18 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
79972bbb52 Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
blondie7575
2bdaae8f30 Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
9aadc36361 Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575
06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575
2e8dfde290 Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00