blondie7575
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1977553b83
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Add important meow iteration
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2023-07-06 11:03:41 -07:00 |
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blondie7575
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2b5e7a29f0
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Added shoot animations and more sound
Animation system now supports multiple sprite sizes
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2023-07-05 20:27:47 -07:00 |
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blondie7575
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50b1e71521
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First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
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2023-07-04 20:09:17 -07:00 |
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blondie7575
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b289166038
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Added animation system with hit animations for cats
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2023-06-30 15:32:17 -07:00 |
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blondie7575
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4a9958e5ac
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Added power indicator to crosshair
Fixed years-old bug in terrain unclipper which caused it to spray garbage in bank 3. My god, what a bug.
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2023-06-25 18:43:07 -07:00 |
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blondie7575
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509af5c166
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Foundation work for aiming crosshair
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2023-06-21 20:07:30 -07:00 |
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blondie7575
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8b7d12f5ad
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Oops
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2021-09-23 13:00:53 -06:00 |
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blondie7575
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1b786497ec
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Improvements to player header appearance
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2021-09-23 12:59:53 -06:00 |
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blondie7575
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ee42046090
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Added mining and currency spend for weapons
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2021-09-23 12:36:48 -06:00 |
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blondie7575
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2d58dc0862
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Fixed projectiles in high VRAM not rendering
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2019-02-22 19:00:48 -05:00 |
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blondie7575
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3f607350fd
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Fixed inventory deductions on player 1
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2018-12-29 18:19:10 -07:00 |
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blondie7575
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35413e6ad0
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Added support for multiple active projectiles
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2018-12-23 17:39:22 -07:00 |
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blondie7575
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fb2c5b155e
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Groundwork for fan weapon
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2018-07-30 12:36:44 -07:00 |
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blondie7575
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a5e4c3e143
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Ammo consumption
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2018-06-11 17:22:34 -06:00 |
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blondie7575
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c29ddd74c1
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Firing of selected weapon type
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2018-06-11 16:00:02 -06:00 |
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blondie7575
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3144b7c9fb
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Inventory selection
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2018-06-10 18:05:20 -06:00 |
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blondie7575
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23c7c3b2d4
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Inventory state rendering
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2018-06-10 17:43:51 -06:00 |
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blondie7575
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4edd8540f5
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Proper inventory rendering
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2018-06-09 20:29:00 -06:00 |
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blondie7575
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1edadee349
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Sprocket sprite hooked up
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2018-06-08 10:49:29 -07:00 |
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blondie7575
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a932295552
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Refactoring of gameobject rendering macros
Prep work for projectile orientation
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2017-10-26 20:15:52 -07:00 |
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blondie7575
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8afd161eb7
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Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
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2017-10-23 12:40:44 -07:00 |
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blondie7575
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bfec5c2234
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Basic camera shot tracking working
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2017-10-22 13:37:06 -07:00 |
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blondie7575
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7ba22eadda
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Fixed several rendering glitches
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2017-10-19 12:59:24 -07:00 |
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blondie7575
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cd1cf5c28c
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Fixed terrain destruction causing ghost players
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2017-10-09 14:53:24 -07:00 |
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blondie7575
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0368468b0e
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Debugging
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2017-10-07 15:39:10 -07:00 |
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blondie7575
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430d722140
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Fixed corrupted players during scrolling
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2017-10-07 15:15:22 -07:00 |
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blondie7575
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79972bbb52
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
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blondie7575
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2bdaae8f30
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Added cat sprites
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
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2017-09-30 13:01:36 -07:00 |
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blondie7575
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9aadc36361
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Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
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2017-09-29 17:53:05 -07:00 |
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blondie7575
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b0588cd14f
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Terrain data resolution doubled
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2017-09-13 10:56:34 -06:00 |
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blondie7575
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015f4c2da1
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Added power level controls
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2017-09-05 12:55:27 -07:00 |
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blondie7575
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c7efb24fe7
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Fixed several rendering and input bugs
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2017-09-05 12:48:30 -07:00 |
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blondie7575
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4525010273
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Added shot power & fixed point multiply
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2017-09-05 12:07:33 -07:00 |
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blondie7575
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dec9f3e2c8
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Added player damage and death
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2017-09-03 17:20:24 -07:00 |
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blondie7575
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72f724ff29
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Added player collision checks
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2017-09-02 20:52:19 -07:00 |
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blondie7575
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fb11e3dbd0
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Added multiple player support
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2017-09-02 17:31:12 -07:00 |
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blondie7575
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22ebc76c61
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Added player constructor
- Fixed horizontal object clipping
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2017-09-02 12:32:40 -07:00 |
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blondie7575
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3c58aa6232
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Added background saving to gameobject rendering
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2017-08-26 22:34:49 -07:00 |
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blondie7575
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3e99f10ec7
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Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
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2017-08-24 21:45:05 -07:00 |
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blondie7575
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7ecea5fa5c
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Basic projectile updating
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2017-08-22 20:33:07 -07:00 |
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blondie7575
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bfc3144c89
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More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
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2017-08-20 17:51:12 -07:00 |
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blondie7575
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f7b34308ea
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Moved to 16 bit sine table
- Also groundwork for projectiles
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2017-08-20 15:15:46 -07:00 |
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blondie7575
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d6ab080ac8
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Game manager singleton added
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2017-08-15 19:04:22 -07:00 |
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blondie7575
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c3c88a79ea
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Angle now controllable
FIxed a bug in intToString
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2017-08-15 18:03:19 -07:00 |
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blondie7575
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252abc2a55
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Working angle display
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2017-08-15 12:40:14 -07:00 |
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blondie7575
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ea808cbf9a
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
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blondie7575
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597c6b750e
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Cleanup
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2017-08-13 14:56:23 -07:00 |
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