blondie7575
df1a141d8b
Groundwork for graphical loading screen
2023-07-18 20:15:53 -07:00
blondie7575
1d3bfeba8f
Font engine refactor
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String rendering code is now replicated for each font, which makes the code much faster and tighter. This will also immensely simplify switching to left-justified text rendering, which turns out to be important. :-|
2023-07-16 20:10:00 -07:00
blondie7575
b605fef0d2
Replaced debug font rendering with real thing
2023-07-16 14:17:02 -07:00
blondie7575
2b5e7a29f0
Added shoot animations and more sound
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Animation system now supports multiple sprite sizes
2023-07-05 20:27:47 -07:00
blondie7575
50b1e71521
First implementation of sound
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Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
2023-07-04 20:09:17 -07:00
blondie7575
7d3ae38f8f
Added option for weapon deployment delay
2021-07-24 14:41:48 -07:00
blondie7575
48f2e17491
Dirt clod creation and explosion working
2020-01-05 15:11:14 -08:00
blondie7575
c72e8c125b
Added projectile aging and subclass cleanup
2018-12-29 17:45:40 -07:00
blondie7575
364ae0de32
Added game object pool allocator for accessories
2018-12-29 17:13:03 -07:00
blondie7575
32c622afbe
Support for local and global wind
2018-12-29 11:33:08 -07:00
blondie7575
b06048a9d9
Many bug fixes to multi-projectile support
2018-12-26 17:10:25 -07:00
blondie7575
35413e6ad0
Added support for multiple active projectiles
2018-12-23 17:39:22 -07:00
blondie7575
2e92ac118e
Basic framework for fan
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Also added support for delegate methods in projectiles
2018-12-22 11:41:12 -07:00
blondie7575
24269638fb
Fixed stack-based clip/unclip
2018-03-05 12:32:05 -08:00
blondie7575
82f829befc
Groundwork for optimizing terrain clipping in merged renderer
2018-01-21 14:21:44 -08:00
blondie7575
f0631386b1
Merged compile/span rendering working
2018-01-18 18:15:42 -08:00
blondie7575
f90edac57d
Optimized span rendering moved to $E1
2018-01-16 12:56:53 -08:00
blondie7575
c82e9d8a30
First working version of virtual stack unrender
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So fast!!
2018-01-06 15:30:06 -08:00
blondie7575
d2c5ef675f
Much faster span cache management
2017-12-25 22:41:09 -07:00
blondie7575
7ba22eadda
Fixed several rendering glitches
2017-10-19 12:59:24 -07:00
blondie7575
adb74d6fb4
First pass on ProDOS-based bank loader
2017-10-01 17:36:09 -07:00
blondie7575
79972bbb52
Groundwork for new art pipeline
2017-10-01 15:40:29 -07:00
blondie7575
9aadc36361
Basic Mr. Sprite integration
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- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
9a4d9e7fb7
First pass on terrain craters
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Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575
ea808cbf9a
Groundwork for gameobject rendering
2017-08-13 15:36:12 -07:00
blondie7575
b60043e4b2
Improved terrain data structure
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Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
2e8dfde290
Fast graphics path screen fill working
2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa
Initial commit
2017-07-28 17:11:25 -05:00