Commit Graph

16 Commits

Author SHA1 Message Date
blondie7575
cfeefce8c3 Added inventory tabs and number rendering 2018-06-10 13:00:05 -06:00
blondie7575
24269638fb Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
blondie7575
f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575
c55d07c16d Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
blondie7575
8afd161eb7 Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
2017-10-23 12:40:44 -07:00
blondie7575
cb390e9895 Fixed a bug with odd byte sizes in bank loader 2017-10-08 16:46:35 -07:00
blondie7575
c19dee9634 Integrated Mr. Sprite bank system 2017-10-06 12:28:18 -07:00
blondie7575
79972bbb52 Groundwork for new art pipeline 2017-10-01 15:40:29 -07:00
blondie7575
9aadc36361 Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
1f4051b9db Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
blondie7575
252abc2a55 Working angle display 2017-08-15 12:40:14 -07:00
blondie7575
8db85143a0 Ported Dagen’s font engine 2017-08-13 14:54:18 -07:00
blondie7575
3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575
b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00
blondie7575
2e8dfde290 Fast graphics path screen fill working 2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa Initial commit 2017-07-28 17:11:25 -05:00