blondie7575
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a1d5abb963
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Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
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2023-07-09 17:58:05 -07:00 |
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blondie7575
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2b5e7a29f0
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Added shoot animations and more sound
Animation system now supports multiple sprite sizes
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2023-07-05 20:27:47 -07:00 |
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blondie7575
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50b1e71521
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First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
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2023-07-04 20:09:17 -07:00 |
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blondie7575
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509af5c166
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Foundation work for aiming crosshair
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2023-06-21 20:07:30 -07:00 |
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blondie7575
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730bce2601
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Fixed bug in loader
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2023-06-18 18:14:41 -07:00 |
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blondie7575
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d0c67b907d
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Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
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2018-07-28 15:46:54 -07:00 |
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blondie7575
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d4077a7edc
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Improved VBL, fixed Ctrl-OA-Reset crash
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2018-07-22 10:11:51 -05:00 |
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blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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cb390e9895
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Fixed a bug with odd byte sizes in bank loader
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2017-10-08 16:46:35 -07:00 |
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blondie7575
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145b969d97
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Improvements to bank loader
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2017-10-04 13:14:16 -07:00 |
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blondie7575
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adb74d6fb4
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
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blondie7575
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ce3c428c31
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Compiled terrain basically working, with clip/unclip
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2017-08-12 15:41:25 -07:00 |
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blondie7575
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b60043e4b2
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Improved terrain data structure
Terrain debug rendering
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2017-07-30 11:54:37 -07:00 |
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