blondie7575
4b183a0d99
Added palette cross-fading
2023-07-20 19:41:06 -07:00
blondie7575
1d3bfeba8f
Font engine refactor
...
String rendering code is now replicated for each font, which makes the code much faster and tighter. This will also immensely simplify switching to left-justified text rendering, which turns out to be important. :-|
2023-07-16 20:10:00 -07:00
blondie7575
b605fef0d2
Replaced debug font rendering with real thing
2023-07-16 14:17:02 -07:00
blondie7575
b289166038
Added animation system with hit animations for cats
2023-06-30 15:32:17 -07:00
blondie7575
d4077a7edc
Improved VBL, fixed Ctrl-OA-Reset crash
2018-07-22 10:11:51 -05:00
blondie7575
ee1e3965c8
Brought sanity to the palettes
2018-06-08 12:55:22 -07:00
blondie7575
85dd7a6bfd
New sprites and some palette work
2018-06-06 13:23:00 -07:00
blondie7575
157ec99cc7
Partial fill mode now working
2017-12-24 12:36:31 -07:00
blondie7575
c55d07c16d
Groundwork for span-based fill mode rendering
2017-12-23 19:01:16 -07:00
blondie7575
6832c9adea
Added support for fill mode
2017-11-01 12:53:27 -07:00
blondie7575
2319adb9f5
Top to bottom terrain rendering
2017-11-01 12:43:18 -07:00
blondie7575
c19dee9634
Integrated Mr. Sprite bank system
2017-10-06 12:28:18 -07:00
blondie7575
79972bbb52
Groundwork for new art pipeline
2017-10-01 15:40:29 -07:00
blondie7575
2bdaae8f30
Added cat sprites
...
- Integrated Mr. Sprite art pipeline
- Fixed background restore bug
- Added debug pause
2017-09-30 13:01:36 -07:00
blondie7575
9aadc36361
Basic Mr. Sprite integration
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- Larger gameobject sprites
- Fixed some bugs in collision detection
2017-09-29 17:53:05 -07:00
blondie7575
252abc2a55
Working angle display
2017-08-15 12:40:14 -07:00
blondie7575
3c43a0bc78
VBL experiments
2017-08-09 19:33:52 -07:00
blondie7575
06100a50c8
Basic high-speed span rendering working
2017-07-30 20:23:32 -07:00
blondie7575
2e8dfde290
Fast graphics path screen fill working
2017-07-29 14:47:17 -07:00
blondie7575
4c8be2d8aa
Initial commit
2017-07-28 17:11:25 -05:00