blondie7575
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24269638fb
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
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blondie7575
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82f829befc
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Groundwork for optimizing terrain clipping in merged renderer
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2018-01-21 14:21:44 -08:00 |
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blondie7575
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f0631386b1
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Merged compile/span rendering working
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2018-01-18 18:15:42 -08:00 |
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blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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c82e9d8a30
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First working version of virtual stack unrender
So fast!!
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2018-01-06 15:30:06 -08:00 |
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blondie7575
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d2c5ef675f
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Much faster span cache management
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2017-12-25 22:41:09 -07:00 |
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blondie7575
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7ba22eadda
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Fixed several rendering glitches
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2017-10-19 12:59:24 -07:00 |
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blondie7575
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adb74d6fb4
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
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blondie7575
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79972bbb52
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
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blondie7575
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9aadc36361
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Basic Mr. Sprite integration
- Larger gameobject sprites
- Fixed some bugs in collision detection
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2017-09-29 17:53:05 -07:00 |
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blondie7575
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9a4d9e7fb7
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First pass on terrain craters
Also refactored collision/physics functions for improved appearance
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2017-09-13 07:53:40 -06:00 |
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blondie7575
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ea808cbf9a
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Groundwork for gameobject rendering
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2017-08-13 15:36:12 -07:00 |
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blondie7575
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b60043e4b2
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Improved terrain data structure
Terrain debug rendering
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2017-07-30 11:54:37 -07:00 |
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blondie7575
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2e8dfde290
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Fast graphics path screen fill working
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2017-07-29 14:47:17 -07:00 |
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blondie7575
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4c8be2d8aa
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Initial commit
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2017-07-28 17:11:25 -05:00 |
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