Commit Graph

12 Commits

Author SHA1 Message Date
blondie7575
bbbea9b2be Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
blondie7575
21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575
b0588cd14f Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
blondie7575
9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575
3e99f10ec7 Basic rendering of projectiles
- Added gravity
- Physics now 8.8 instead of 12.4 fixed point
2017-08-24 21:45:05 -07:00
blondie7575
e0c968eb48 Converted physics to 12.4 fixed point 2017-08-22 20:57:07 -07:00
blondie7575
bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575
f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575
ea808cbf9a Groundwork for gameobject rendering 2017-08-13 15:36:12 -07:00
blondie7575
c412d4a021 Basic sine-wave terrain generation 2017-08-12 21:25:36 -07:00
blondie7575
51c5ec644e Optimizations and cleanup 2017-08-06 13:26:31 -07:00
blondie7575
68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00