GSCats/terrain.s

423 lines
6.6 KiB
ArmAsm

;
; terrain
;
; Created by Quinn Dunki on 7/29/17
;
TERRAINWIDTH = 640 ; In pixels
MAXTERRAINHEIGHT = 100 ; In pixels
COMPILEDTERRAINROW = TERRAINWIDTH/4+3 ; In words, +2 to make room for clipping jump at end of row
VISIBLETERRAINWIDTH = TERRAINWIDTH/4 ; In words- width minus jump return padding
VISIBLETERRAINWINDOW = 80 ; In words
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; renderTerrain
;
; No stack operations permitted here!
;
; Current implementation: Unknown cycles per row
; Trashes all registers
;
renderTerrain:
FASTGRAPHICS
lda #MAXTERRAINHEIGHT
sta SCRATCHL2 ; Row counter
lda #$9cff ; 4 Point stack to end of VRAM
tcs ; 2
sec
lda #compiledTerrainEnd-VISIBLETERRAINWINDOW-3
sbc mapScrollPos
sta PARAML0
renderTerrainLoop:
; Note that DP register is normally $0000, so that is used as the BG/BG case
lda #$0011 ; BG/FG
ldx #$1111 ; FG/FG
ldy #$1100 ; FG/BG
jmp (PARAML0)
renderRowComplete:
lda PARAML0
sec
sbc #COMPILEDTERRAINROW
sta PARAML0
dec SCRATCHL2
bne renderTerrainLoop
SLOWGRAPHICS
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; craterTerrain
;
; PARAML0 = X pos of center in pixels from logical left terrain edge
; PARAML1 = Y pos of center in pixels from bottom terrain edge
; Y = Radius of circle, in pixels
;
; Trashes SCRATCHL
craterTerrain:
SAVE_AX
lda #TERRAINWIDTH ; Convert X pos to terrain-right byte count
sec
sbc PARAML0
sty SCRATCHL ; Center width in bytes
sbc SCRATCHL
; sbc SCRATCHL
and #$fffe ; Force even
clc
adc #terrainData
sta PARAML0
lda circleTable,y ; Look up circle data
sta SCRATCHL
tya ; Iterate over diameter
asl
tay
craterTerrainLoop:
dey
dey
bmi craterTerrainDone
lda (SCRATCHL),y ; Fetch circle Y value
clc
adc PARAML1 ; Convert to terrain-space
sta SCRATCHL2
lda (PARAML0),y
cmp SCRATCHL2
bmi craterTerrainLoop
lda SCRATCHL2 ; Circle value is lower, so use that
sta (PARAML0),y
bra craterTerrainLoop
craterTerrainDone:
lda #1
sta terrainDirty
RESTORE_AX
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; clipTerrain
;
;
clipTerrain:
SAVE_AXY
sec
lda #COMPILEDTERRAINROW*MAXTERRAINHEIGHT-3
sbc mapScrollPos
tay
ldx #MAXTERRAINHEIGHT
clipTerrainLoop:
clc ; Compute buffer to for saved data
txa
asl
asl
adc #clippedTerrainData-4
sta PARAML0
lda compiledTerrain,y
sta (PARAML0) ; Preserve data we're overwriting
inc PARAML0
inc PARAML0
and #$ff00
ora #$004c ; jmp in low byte
sta compiledTerrain,y
iny
lda compiledTerrain,y
sta (PARAML0) ; Preserve data we're overwriting
lda #renderRowComplete
sta compiledTerrain,y
tya
sec
sbc #COMPILEDTERRAINROW+1
tay
dex
bne clipTerrainLoop
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; unclipTerrain
;
;
unclipTerrain:
SAVE_AXY
sec
lda #COMPILEDTERRAINROW*MAXTERRAINHEIGHT-3
sbc mapScrollPos
tay
ldx #MAXTERRAINHEIGHT
unclipTerrainLoop:
clc ; Compute buffer that saved data is in
txa
asl
asl
adc #clippedTerrainData-4
sta PARAML0
lda (PARAML0)
sta compiledTerrain,y
inc PARAML0
inc PARAML0
iny
lda (PARAML0)
sta compiledTerrain,y
tya
sec
sbc #COMPILEDTERRAINROW+1
tay
dex
bne unclipTerrainLoop
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; compileTerrain
;
;
;
compileTerrain:
SAVE_AY
ldy #MAXTERRAINHEIGHT-1
lda #compiledTerrain
sta PARAML0
compileTerrainLoop:
sty PARAML1
jsr compileTerrainRow
dey
bmi compileTerrainDone
clc
lda #COMPILEDTERRAINROW
adc PARAML0
sta PARAML0
bra compileTerrainLoop
compileTerrainDone:
RESTORE_AY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; compileTerrainRow
;
; PARAML0 = Start of compiled row data
; PARAML1 = Row index
;
; Note: DA = PHX = FG/FG
; 48 = PHA = FG/BG
; 5A = PHY = BG/FG
; 0B = PHD = BG/BG
compileTerrainRow:
SAVE_AXY
ldy #0
ldx #0
compileTerrainColumnLoop:
stz compileTerrainOpcode
; Check column 0
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn0BG
beq compileTerrainColumn0BG
; Column 0 is FG, so check column 1
inx
inx
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn1BG
beq compileTerrainColumn1BG
; Columns 0 and 1 are FG/FG, so PHX
lda #$00da
compileTerrainColumn2:
sta compileTerrainOpcode ; Cache results so far
; Check column 2
inx
inx
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn2BG
beq compileTerrainColumn2BG
; Column 2 is FG, so check column 3
inx
inx
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn3BG
beq compileTerrainColumn3BG
; Columns 2 and 3 are FG/FG, so PHX
lda compileTerrainOpcode
ora #$da00
compileTerrainColumnStore:
sta (PARAML0),y
inx
inx
iny
iny
cpy #VISIBLETERRAINWIDTH
bne compileTerrainColumnLoop
RESTORE_AXY
rts
compileTerrainColumn0BG:
; Column 0 is BG, so check column 1
inx
inx
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn01BG
beq compileTerrainColumn01BG
; Columns 0 and 1 are BG/FG, so PHA
lda #$0048
bra compileTerrainColumn2
compileTerrainColumn01BG:
; Columns 0 and 1 are BG/BG, so PHD
lda #$000b
bra compileTerrainColumn2
compileTerrainColumn1BG:
; Columns 0 and 1 are FG/BG, so PHY
lda #$005a
bra compileTerrainColumn2
compileTerrainColumn2BG:
; Column 2 is BG, so check column 3
inx
inx
lda terrainData,x
cmp PARAML1
bcc compileTerrainColumn23BG
beq compileTerrainColumn23BG
; Columns 2 and 3 are BG/FG, so PHA
lda compileTerrainOpcode
ora #$4800
bra compileTerrainColumnStore
compileTerrainColumn23BG:
; Columns 2 and 3 are BG, so PHD
lda compileTerrainOpcode
ora #$0b00
bra compileTerrainColumnStore
compileTerrainColumn3BG:
; Columns 2 and 3 are FG/BG, so PHY
lda compileTerrainOpcode
ora #$5a00
bra compileTerrainColumnStore
compileTerrainOpcode:
.word 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; generateTerrain
;
; Trashes everything
;
generateTerrain:
ldy #0
ldx #0
lda #terrainData
sta SCRATCHL
generateTerrainLoop:
lda sineTable,x
lsr
lsr
clc
adc #30
sta (SCRATCHL),y
iny
iny
inx
inx
inx
inx
txa
and #$03ff
tax
cpy #TERRAINWIDTH
bne generateTerrainLoop
lda #1
sta terrainData
lda #2
sta compiledTerrain-4
rts
; Terrain data, stored as height values 2 pixels wide (bytes)
terrainData:
.repeat TERRAINWIDTH/2
.word 0
.endrepeat
compiledTerrain:
.repeat COMPILEDTERRAINROW * MAXTERRAINHEIGHT
.byte 0
.endrepeat
compiledTerrainEnd:
clippedTerrainData:
.repeat MAXTERRAINHEIGHT
.byte 0,0,0,0 ; xx,jmp,addr
.endrepeat