Commit Graph

30 Commits

Author SHA1 Message Date
blondie7575 21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575 3db012d2c0 Smooth terrain working!! 2017-09-17 13:39:10 -07:00
blondie7575 32f7d99c33 Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00
blondie7575 b0588cd14f Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
blondie7575 9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575 72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575 22ebc76c61 Added player constructor
- Fixed horizontal object clipping
2017-09-02 12:32:40 -07:00
blondie7575 1f4051b9db Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
blondie7575 bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575 f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575 597c6b750e Cleanup 2017-08-13 14:56:23 -07:00
blondie7575 c412d4a021 Basic sine-wave terrain generation 2017-08-12 21:25:36 -07:00
blondie7575 4b4f322182 Full range scrolling working with clipped compiled terrain 2017-08-12 18:17:14 -07:00
blondie7575 ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575 3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575 0a6c36c9b4 Optimization 2017-08-07 22:10:16 -07:00
blondie7575 0b5ba93a22 Optimization 2017-08-07 21:41:52 -07:00
blondie7575 e7ada08d40 Optimization 2017-08-07 20:50:08 -07:00
blondie7575 79cbbc1868 Revert "Negative XLEFT, almost saves a couple cycles"
This reverts commit ade60127d1.
2017-08-07 20:48:06 -07:00
blondie7575 ade60127d1 Negative XLEFT, almost saves a couple cycles 2017-08-07 20:47:17 -07:00
blondie7575 2ce5b45a91 Revert "Optimization"
This reverts commit af525a26fe.
2017-08-07 07:45:05 -07:00
blondie7575 af525a26fe Optimization 2017-08-06 16:33:56 -07:00
blondie7575 fa19888d4d Optimization 2017-08-06 14:47:46 -07:00
blondie7575 51c5ec644e Optimizations and cleanup 2017-08-06 13:26:31 -07:00
blondie7575 68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575 803fe40679 Basic clipped span chain rendering via fast path 2017-08-06 12:05:19 -07:00
blondie7575 06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575 39395c40bb Working terrain scrolling 2017-07-30 15:43:55 -07:00
blondie7575 e7f4a0b256 Basic sine wave terrain test 2017-07-30 12:16:19 -07:00
blondie7575 b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00