Art
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
DiskImageParts
|
Smarter disk image management
|
2023-06-18 16:59:37 -07:00 |
GSCats.xcodeproj
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
.gitignore
|
Fixed bug in loader
|
2023-06-18 18:14:41 -07:00 |
animation.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
boot_mame.sh
|
Fix scrolling speed
|
2021-07-24 13:55:16 -07:00 |
cadius
|
Smarter disk image management
|
2023-06-18 16:59:37 -07:00 |
circleTable.s
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
collision.s
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
crosshair.s
|
Added power indicator to crosshair
|
2023-06-25 18:43:07 -07:00 |
dirt.s
|
Better looking dirt explosions, at cost of some terrain artifcats
|
2020-01-05 16:18:01 -08:00 |
equates.s
|
Added option for weapon deployment delay
|
2021-07-24 14:41:48 -07:00 |
fan.s
|
Added option for weapon deployment delay
|
2021-07-24 14:41:48 -07:00 |
font.s
|
Improvements to player header appearance
|
2021-09-23 12:59:53 -06:00 |
gamemanager.s
|
Added power indicator to crosshair
|
2023-06-25 18:43:07 -07:00 |
gameobject.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
GenerateCircles.py
|
Fixed craters on hi-res terrain
|
2017-09-17 16:17:27 -07:00 |
GeneratePixelCircle.py
|
Foundation work for aiming crosshair
|
2023-06-21 20:07:30 -07:00 |
GenerateRenderSpans.py
|
Optimization
|
2017-08-07 22:10:16 -07:00 |
GenerateSpanDataTable.py
|
First working version of virtual stack unrender
|
2018-01-06 15:30:06 -08:00 |
GenerateTrigTables.py
|
Basic rendering of projectiles
|
2017-08-24 21:45:05 -07:00 |
GenerateVRAMTable.py
|
Optimizations and cleanup
|
2017-08-06 13:26:31 -07:00 |
GenerateVRAMYOffset.py
|
Lookup for render span VRAM rows
|
2017-12-27 10:06:42 -07:00 |
graphics.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
gscats.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
input.s
|
Added power indicator to crosshair
|
2023-06-25 18:43:07 -07:00 |
inventory.s
|
Improvements to player header appearance
|
2021-09-23 12:59:53 -06:00 |
linkerConfig
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
loader.s
|
Foundation work for aiming crosshair
|
2023-06-21 20:07:30 -07:00 |
macros.s
|
Added power indicator to crosshair
|
2023-06-25 18:43:07 -07:00 |
Makefile
|
Smarter disk image management
|
2023-06-18 16:59:37 -07:00 |
MerlinToCA65.sh
|
Fixed art pipeline bug
|
2017-10-17 08:21:29 -07:00 |
ParseMapFile.py
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
player.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
projectile.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
random.s
|
Dirt clod creation and explosion working
|
2020-01-05 15:11:14 -08:00 |
RenumberSpriteFiles.sh
|
Overhaul of art pipeline to support sprite flipping
|
2018-08-06 13:00:13 -07:00 |
smallNumbers.s
|
Added mining and currency spend for weapons
|
2021-09-23 12:36:48 -06:00 |
spritebank.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
SpriteBank#060000
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |
tables.s
|
Foundation work for aiming crosshair
|
2023-06-21 20:07:30 -07:00 |
terrain_e1.s
|
Fixed compiled terrain rendering
|
2018-07-24 18:43:41 -07:00 |
terrain.s
|
Added power indicator to crosshair
|
2023-06-25 18:43:07 -07:00 |
utility.s
|
Added animation system with hit animations for cats
|
2023-06-30 15:32:17 -07:00 |