mirror of
https://github.com/dschmenk/SHR-NTSC.git
synced 2024-12-27 09:31:08 +00:00
169 lines
5.4 KiB
Python
Executable File
169 lines
5.4 KiB
Python
Executable File
import pygame, math, sys
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from pygame.locals import *
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from PIL import Image
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from collections import deque
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WIDTH = 640
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HEIGHT = 200
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DEG_PER_CIRCLE = 360
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DEG_TO_RAD = math.pi*2/DEG_PER_CIRCLE
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UMAX = 0.436
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VMAX = 0.615
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ntscRGB = [[(0, 0, 0) for y in xrange(4)] for p in xrange(32)]
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ntscErr = [(0, 0, 0) for p in xrange(WIDTH)]
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ntscOutput = []
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def yuv2rgb(y, u, v):
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u *= UMAX
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v *= VMAX
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r = max(0.0, y + 1.14 * v)
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g = max(0.0, y - 0.395 * u - 0.581 * v)
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b = max(0.0, y + 2.033 * u)
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return r, g, b
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def luv2rgb(y, u, v):
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r = max(0.0, y + v)
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g = max(0.0, y - 0.707 * u - 0.707 * v)
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b = max(0.0, y + u)
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return r, g, b
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def ntscInitRGB(angle):
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YScale = [0.0, 0.25, 0.50, 1.0]#[0.0, 0.3333, 0.6667, 1.0]
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redSum = 0.0
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grnSum = 0.0
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bluSum = 0.0
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rgb = []
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for pix in xrange(32):
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#
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# U, V for this chroma angle
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#
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u = math.cos(angle * DEG_TO_RAD)
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v = math.sin(angle * DEG_TO_RAD)
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#
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# Calculate and NTSC RGB for this SHR pixel
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#
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red, grn, blu = luv2rgb(1.0, u, v)
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redSum += red
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grnSum += grn
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bluSum += blu
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rgb.append((red, grn, blu))
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#
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# Next NTSC chroma pixel
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#
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angle = angle - 78.75
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if angle > 360.0:
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angle -= 360.0
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if angle < 0.0:
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angle += 360.0
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#
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# Normalize the RGB values of each NTSC pixel component so they add up to white
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#
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redScale = 255.0 * 7.0 / redSum
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grnScale = 255.0 * 7.0 / grnSum
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bluScale = 255.0 * 7.0 / bluSum
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for lum in xrange(4):
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for pix in xrange(len(rgb)):
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ntscRGB[pix][lum] = (min(255,int(rgb[pix][0]*redScale*YScale[lum])), min(255,int(rgb[pix][1]*grnScale*YScale[lum])), min(255,int(rgb[pix][2]*bluScale*YScale[lum])))
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def ntscInitPrev():
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global ntscOutput
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ntscOutput = deque([(128, 128, 128) for p in xrange(4)])
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def ntscPrev():
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#
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# Return previous NTSC chroma cycle output
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#
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l = len(ntscOutput)
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red = ntscOutput[0][0] * 0.57
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grn = ntscOutput[0][1] * 0.57
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blu = ntscOutput[0][2] * 0.57
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for p in xrange(1, l):
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red += ntscOutput[p][0]
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grn += ntscOutput[p][1]
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blu += ntscOutput[p][2]
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return (min(255,red), min(255,grn), min(255,blu))
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def ntscBest(ntsc, rgb):
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nearest = 195075
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lumBest = 0
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for lum in xrange(4):
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red = rgb[0] - ntsc[lum][0]
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grn = rgb[1] - ntsc[lum][1]
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blu = rgb[2] - ntsc[lum][2]
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dist = red*red + grn*grn + blu*blu
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if dist < nearest:
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nearest = dist
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lumBest = lum
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#
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# Update ouput list
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#
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ntscOutput.popleft()
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ntscOutput.append(ntsc[lumBest])
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return lumBest
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def ntscMapRGB(rgb, err, x):
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shr = []
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redErr = err[0]
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grnErr = err[1]
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bluErr = err[2]
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for p in xrange(len(rgb)):
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redErr += ntscErr[x + p][0]
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grnErr += ntscErr[x + p][1]
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bluErr += ntscErr[x + p][2]
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prev = ntscPrev()
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red = min(255,max(0, rgb[p][0] + redErr - prev[0]))
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grn = min(255,max(0, rgb[p][1] + grnErr - prev[1]))
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blu = min(255,max(0, rgb[p][2] + bluErr - prev[2]))
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shr.append(ntscBest(ntscRGB[p], (red, grn, blu)))
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redErr = int((red - ntscRGB[p][shr[p]][0]) / 4.57 / 1.0)
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grnErr = int((grn - ntscRGB[p][shr[p]][1]) / 4.57 / 1.0)
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bluErr = int((blu - ntscRGB[p][shr[p]][2]) / 4.57 / 1.0)
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ntscErr[x + p] = (redErr, grnErr, bluErr)
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return shr, (redErr, grnErr, bluErr)
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def displayBars():
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for l in xrange(4):
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for bar in xrange(len(ntscRGB)):
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surface.fill(ntscRGB[bar][l], pygame.Rect(bar * 20, l * 50, 20, 50))
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pygame.display.flip()
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if len(sys.argv) > 1:
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imagefile = sys.argv[1]
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else:
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imagefile = "image.jpg"
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image = Image.open(imagefile)
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if image.size[0] <> WIDTH or image.size[1] <> HEIGHT:
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image = image.resize((WIDTH, HEIGHT), Image.ANTIALIAS)
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pygame.init()
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surface = pygame.display.set_mode((WIDTH,HEIGHT))
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surfpix = pygame.PixelArray(surface)
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ntscInitRGB(103.0)
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ntscInitPrev()
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displayBars()
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for y in xrange(HEIGHT):
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print '; scanline: ', y
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errRight = (0, 0, 0)
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for x in xrange(0, WIDTH, len(ntscRGB)):
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rgb = []
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for p in xrange(len(ntscRGB)):
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rgb.append(image.getpixel((x + p, y)))
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shr, errRight = ntscMapRGB(rgb, errRight, x)
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#
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# Copy displayable SHR pixels
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#
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for p in xrange(len(shr)):
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surfpix[p + x][y] = (ntscRGB[p][shr[p]][0], ntscRGB[p][shr[p]][1], ntscRGB[p][shr[p]][2])
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#
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# Output SHR pixels for assembly
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#
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print '\t!BYTE\t$%02X, ' % ((shr[0] << 6) | (shr[1] << 4) | (shr[2] << 2) | shr[3]),
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print '$%02X, ' % ((shr[4] << 6) | (shr[5] << 4) | (shr[6] << 2) | shr[7]),
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print '$%02X, ' % ((shr[8] << 6) | (shr[9] << 4) | (shr[10] << 2) | shr[11]),
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print '$%02X, ' % ((shr[12] << 6) | (shr[13] << 4) | (shr[14] << 2) | shr[15]),
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print '$%02X, ' % ((shr[16] << 6) | (shr[17] << 4) | (shr[18] << 2) | shr[19]),
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print '$%02X, ' % ((shr[20] << 6) | (shr[21] << 4) | (shr[22] << 2) | shr[23]),
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print '$%02X, ' % ((shr[24] << 6) | (shr[25] << 4) | (shr[26] << 2) | shr[27]),
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print '$%02X' % ((shr[28] << 6) | (shr[29] << 4) | (shr[30] << 2) | shr[31])
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pygame.display.flip()
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