JASON-6700K\jandersen
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1c0f4d5ae3
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GSLA: seems to be spitting out a file, but is is valid?
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2020-07-19 17:21:04 -04:00 |
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JASON-6700K\jandersen
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8dfb3028c7
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GSLA: might have a version 1 encoder finished... all that's left is to debug / test / make sure the thing works
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2020-07-19 16:08:09 -04:00 |
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JASON-6700K\jandersen
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6956281d1e
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GSLA Encoder - WIP - I think all that's left to do is to emit source bank skip opcodes, so the player can deal deal with data > 64K in size
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2020-07-19 15:05:17 -04:00 |
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JASON-6700K\jandersen
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0764a030e6
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GSLA: encoder, work in progress
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2020-07-19 14:19:42 -04:00 |
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JASON-6700K\jandersen
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bb916c15e2
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GSLA: WIP
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2020-07-18 16:41:01 -04:00 |
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JASON-6700K\jandersen
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7712398e0c
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GSLA encoder: WIP
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2020-07-18 15:49:27 -04:00 |
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JASON-6700K\jandersen
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89f6eb72e5
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WIP on the GSLA file serializer
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2020-07-18 12:19:51 -04:00 |
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JASON-6700K\jandersen
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3a7b5a69fb
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These compressors are "good enough"
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2020-07-17 14:33:32 -04:00 |
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JASON-6700K\jandersen
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f80008ca21
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faster compressor: WIP
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2020-07-16 19:05:36 -04:00 |
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dwsJason
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955e8cf1d5
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faster string in string, WIP
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2020-07-15 23:59:33 -04:00 |
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JASON-6700K\jandersen
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e358c2a937
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lzb: make it faster (WIP)
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2020-07-15 18:28:56 -04:00 |
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JASON-6700K\jandersen
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d28efbc390
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remove use of vector template, and stop copying data around that doesn't need copied (substantially speeds up the code), even though we're still brute force
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2020-07-15 13:14:27 -04:00 |
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JASON-6700K\jandersen
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553c5775a9
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more notes for me
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2020-07-13 16:51:45 -04:00 |
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JASON-6700K\jandersen
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e7198c6f4d
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LZB: add some notes for me
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2020-07-13 16:41:19 -04:00 |
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JASON-6700K\jandersen
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0c5c466f64
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LZB Encoder: produces better compression (actually generates run/length pattern encoding)
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2020-07-13 16:07:12 -04:00 |
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JASON-6700K\jandersen
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e2676ed7bd
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import: visual studio project files
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2020-07-09 17:37:39 -04:00 |
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JASON-6700K\jandersen
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ec32cb884a
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import: source code for the tool, WIP
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2020-07-09 17:35:34 -04:00 |
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Jason Andersen
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2f6ccce6f3
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Initial commit
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2020-07-09 17:33:10 -04:00 |
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