2022-02-04 05:46:32 +00:00
|
|
|
; Test driver to exercise graphics routines.
|
|
|
|
|
|
|
|
REL
|
|
|
|
DSK MAINSEG
|
|
|
|
|
|
|
|
use Load.Macs.s
|
|
|
|
use Locator.Macs.s
|
|
|
|
use Misc.Macs.s
|
|
|
|
use EDS.GSOS.MACS.s
|
|
|
|
use Tool222.Macs.s
|
|
|
|
use Util.Macs.s
|
|
|
|
use CORE.MACS.s
|
|
|
|
use ../../src/GTE.s
|
|
|
|
use ../../src/Defs.s
|
|
|
|
|
|
|
|
mx %00
|
|
|
|
|
|
|
|
; Feature flags
|
|
|
|
NO_INTERRUPTS equ 0 ; turn off for crossrunner debugging
|
|
|
|
NO_MUSIC equ 1 ; turn music + tool loading off
|
|
|
|
|
|
|
|
; Keycodes
|
|
|
|
LEFT_ARROW equ $08
|
|
|
|
RIGHT_ARROW equ $15
|
|
|
|
UP_ARROW equ $0B
|
|
|
|
DOWN_ARROW equ $0A
|
|
|
|
|
|
|
|
; Typical init
|
|
|
|
phk
|
|
|
|
plb
|
|
|
|
|
|
|
|
jsl EngineStartUp
|
|
|
|
|
|
|
|
lda #^MyPalette ; Fill Palette #0 with our colors
|
|
|
|
ldx #MyPalette
|
|
|
|
ldy #0
|
|
|
|
jsl SetPalette
|
|
|
|
|
2022-02-21 16:29:57 +00:00
|
|
|
ldx #256 ; 32 x 22 playfield (704 tiles, $580 tiles)
|
2022-02-04 05:46:32 +00:00
|
|
|
ldy #176
|
|
|
|
jsl SetScreenMode
|
|
|
|
|
|
|
|
; Set up our level data
|
|
|
|
jsr BG0SetUp
|
|
|
|
|
|
|
|
; Initialize the sprite's global position (this is tracked outside of the tile engine)
|
2022-02-21 16:29:57 +00:00
|
|
|
lda #64
|
|
|
|
sta PlayerX
|
|
|
|
sta PlayerY
|
2022-02-04 05:46:32 +00:00
|
|
|
stz MapScreenX
|
|
|
|
stz MapScreenY
|
|
|
|
|
2022-02-21 16:29:57 +00:00
|
|
|
; Add a sprite to the engine and save its sprite
|
2022-02-04 05:46:32 +00:00
|
|
|
SPRITE_ID equ {SPRITE_16X16+1}
|
|
|
|
OKTOROK equ {SPRITE_16X16+79}
|
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
lda PlayerX
|
|
|
|
xba
|
|
|
|
ora PlayerY
|
|
|
|
tay ; (x, y) position
|
|
|
|
ldx #0
|
2022-02-21 16:29:57 +00:00
|
|
|
lda #SPRITE_ID ; 16x16 sprite
|
|
|
|
jsl AddSprite
|
|
|
|
sta PlayerID
|
2022-02-04 05:46:32 +00:00
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
; Add 4 octoroks
|
|
|
|
lda #OKTOROK
|
|
|
|
ldx #1
|
|
|
|
ldy #{32*256}+48
|
|
|
|
jsl AddSprite
|
2022-02-19 02:43:55 +00:00
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
lda #OKTOROK
|
|
|
|
ldx #2
|
|
|
|
ldy #{32*256}+96
|
|
|
|
jsl AddSprite
|
2022-02-19 02:43:55 +00:00
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
lda #OKTOROK
|
|
|
|
ldx #3
|
|
|
|
ldy #{96*256}+56
|
|
|
|
jsl AddSprite
|
2022-02-19 02:43:55 +00:00
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
lda #OKTOROK
|
|
|
|
ldx #4
|
|
|
|
ldy #{96*256}+72
|
|
|
|
jsl AddSprite
|
2022-02-04 05:46:32 +00:00
|
|
|
|
|
|
|
; Draw the initial screen
|
|
|
|
|
|
|
|
lda #DIRTY_BIT_BG0_REFRESH ; Redraw all of the tiles on the next Render
|
|
|
|
tsb DirtyBits
|
|
|
|
jsl Render
|
|
|
|
|
2022-02-19 02:43:55 +00:00
|
|
|
|
2022-02-04 05:46:32 +00:00
|
|
|
; Set up a very specific test. First, we draw a sprite into the sprite plane, and then
|
|
|
|
; leave it alone. We are just testing the ability to merge sprite plane data into
|
|
|
|
; the play field tiles.
|
|
|
|
EvtLoop
|
|
|
|
jsl ReadControl
|
|
|
|
|
|
|
|
; Check the buttons first
|
|
|
|
pha
|
|
|
|
|
|
|
|
bit #$0100
|
|
|
|
beq :no_sword
|
|
|
|
:no_sword
|
|
|
|
|
|
|
|
; Enable/disable v-sync
|
|
|
|
lda 1,s
|
|
|
|
bit #$0400
|
|
|
|
beq :no_key_down
|
|
|
|
and #$007F
|
|
|
|
cmp #'v'
|
|
|
|
bne :not_v
|
|
|
|
lda #$0001
|
|
|
|
eor vsync
|
|
|
|
sta vsync
|
|
|
|
:not_v
|
|
|
|
:no_key_down
|
|
|
|
pla
|
|
|
|
and #$007F ; Ignore the buttons for now
|
|
|
|
|
|
|
|
cmp #'q'
|
|
|
|
bne :not_q
|
|
|
|
brl Exit
|
|
|
|
:not_q
|
2022-02-21 16:29:57 +00:00
|
|
|
|
2022-02-04 05:46:32 +00:00
|
|
|
cmp #'d'
|
|
|
|
bne :not_d
|
|
|
|
inc PlayerX
|
|
|
|
lda PlayerX
|
|
|
|
cmp #128-8
|
|
|
|
bcc *+5
|
|
|
|
jsr TransitionRight
|
|
|
|
|
|
|
|
lda PlayerID
|
|
|
|
ldx #SPRITE_16X16+5
|
|
|
|
jsl UpdateSprite
|
|
|
|
|
|
|
|
bra :do_render
|
|
|
|
:not_d
|
|
|
|
|
|
|
|
cmp #'a'
|
|
|
|
bne :not_a
|
|
|
|
dec PlayerX
|
|
|
|
bpl *+5
|
|
|
|
jsr TransitionLeft
|
|
|
|
|
|
|
|
lda PlayerID
|
|
|
|
ldx #SPRITE_16X16+SPRITE_HFLIP+5
|
|
|
|
jsl UpdateSprite
|
|
|
|
|
|
|
|
bra :do_render
|
|
|
|
:not_a
|
|
|
|
|
|
|
|
cmp #'s'
|
|
|
|
bne :not_s
|
|
|
|
inc PlayerY
|
|
|
|
lda PlayerID
|
|
|
|
ldx #SPRITE_16X16+1
|
|
|
|
jsl UpdateSprite
|
|
|
|
bra :do_render
|
|
|
|
:not_s
|
|
|
|
|
|
|
|
cmp #'w'
|
|
|
|
bne :not_w
|
|
|
|
dec PlayerY
|
|
|
|
lda PlayerID
|
|
|
|
ldx #SPRITE_16X16+9
|
|
|
|
jsl UpdateSprite
|
|
|
|
bra :do_render
|
|
|
|
:not_w
|
|
|
|
|
|
|
|
:do_render
|
|
|
|
lda PlayerID
|
|
|
|
ldx PlayerX
|
|
|
|
ldy PlayerY
|
|
|
|
jsl MoveSprite ; Move the sprite to the current position
|
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
; Based on the frame count, move an oktorok
|
|
|
|
jsl GetVBLTicks
|
|
|
|
pha
|
|
|
|
and #$0003
|
|
|
|
asl
|
|
|
|
tax
|
|
|
|
|
|
|
|
pla
|
|
|
|
and #$007C
|
|
|
|
lsr
|
|
|
|
tay
|
|
|
|
|
|
|
|
lda OktorokX,x
|
|
|
|
clc
|
|
|
|
adc OktorokDelta,y
|
|
|
|
|
|
|
|
phx
|
|
|
|
|
|
|
|
ldy OktorokY,x
|
|
|
|
tax
|
|
|
|
pla
|
|
|
|
inc
|
|
|
|
inc
|
|
|
|
jsl MoveSprite
|
|
|
|
|
|
|
|
|
2022-02-04 05:46:32 +00:00
|
|
|
; Let's see what it looks like!
|
|
|
|
|
|
|
|
lda vsync
|
|
|
|
beq :no_vsync
|
|
|
|
:vsyncloop jsl GetVerticalCounter ; 8-bit value
|
2022-02-21 21:58:16 +00:00
|
|
|
cmp ScreenY0
|
2022-02-04 05:46:32 +00:00
|
|
|
bcc :vsyncloop
|
|
|
|
sec
|
2022-02-21 21:58:16 +00:00
|
|
|
sbc ScreenY0
|
2022-02-25 23:05:32 +00:00
|
|
|
cmp #4
|
2022-02-04 18:37:05 +00:00
|
|
|
bcs :vsyncloop ; Wait until we're within the top 8 scanlines
|
2022-02-04 05:46:32 +00:00
|
|
|
lda #1
|
|
|
|
jsl SetBorderColor
|
|
|
|
:no_vsync
|
|
|
|
jsl RenderDirty
|
|
|
|
|
|
|
|
lda vsync
|
|
|
|
beq :no_vsync2
|
|
|
|
lda #0
|
|
|
|
jsl SetBorderColor
|
|
|
|
:no_vsync2
|
|
|
|
brl EvtLoop
|
|
|
|
|
|
|
|
; Exit code
|
|
|
|
Exit
|
|
|
|
jsl EngineShutDown
|
|
|
|
|
|
|
|
_QuitGS qtRec
|
|
|
|
|
|
|
|
bcs Fatal
|
|
|
|
Fatal brk $00
|
|
|
|
|
|
|
|
TransitionRight
|
|
|
|
lda MapScreenX ; Only two screens
|
|
|
|
cmp #1
|
|
|
|
bcs :done
|
|
|
|
|
|
|
|
lda StartX ; Scroll 128 bytes to the right
|
|
|
|
clc
|
|
|
|
adc #128
|
|
|
|
sta TransitionX
|
|
|
|
|
|
|
|
:loop lda StartX
|
|
|
|
cmp TransitionX
|
|
|
|
bcs :out
|
|
|
|
clc
|
|
|
|
adc #4
|
|
|
|
jsl SetBG0XPos
|
|
|
|
|
|
|
|
lda PlayerX
|
|
|
|
sec
|
|
|
|
sbc #4
|
|
|
|
bmi :nosprite
|
|
|
|
sta PlayerX
|
|
|
|
|
|
|
|
lda PlayerID
|
|
|
|
ldx PlayerX
|
|
|
|
ldy PlayerY
|
|
|
|
jsl MoveSprite
|
|
|
|
:nosprite
|
|
|
|
|
|
|
|
jsl Render ; Do full renders since the playfield is scrolling
|
|
|
|
bra :loop
|
|
|
|
:out
|
|
|
|
|
|
|
|
lda #0 ; Move the player back to the left edge
|
|
|
|
sta PlayerX
|
|
|
|
inc MapScreenX ; Move the index to the next screen
|
|
|
|
:done
|
|
|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
TransitionLeft
|
|
|
|
lda MapScreenX
|
|
|
|
cmp #0
|
|
|
|
beq :done
|
|
|
|
|
|
|
|
lda StartX ; Scroll 128 bytes to the left
|
|
|
|
sec
|
|
|
|
sbc #128
|
|
|
|
sta TransitionX
|
|
|
|
|
|
|
|
:loop lda StartX
|
|
|
|
cmp TransitionX
|
|
|
|
beq :out
|
|
|
|
sec
|
|
|
|
sbc #4
|
|
|
|
jsl SetBG0XPos
|
|
|
|
|
|
|
|
lda PlayerX
|
|
|
|
clc
|
|
|
|
adc #4
|
|
|
|
cmp #128-8+1
|
|
|
|
bcs :nosprite
|
|
|
|
sta PlayerX
|
|
|
|
|
|
|
|
lda PlayerID
|
|
|
|
ldx PlayerX
|
|
|
|
ldy PlayerY
|
|
|
|
jsl MoveSprite
|
|
|
|
:nosprite
|
|
|
|
|
|
|
|
jsl Render
|
|
|
|
bra :loop
|
|
|
|
:out
|
|
|
|
; lda #128-8 ; Move the player back to the right edge
|
|
|
|
; sta PlayerX
|
|
|
|
dec MapScreenX ; Move the index to the next screen
|
|
|
|
:done
|
|
|
|
rts
|
|
|
|
; Color palette
|
|
|
|
;MyPalette dw $068F,$0EDA,$0000,$0000,$0BF1,$00A0,$0EEE,$0456,$0FA4,$0F59,$0E30,$01CE,$02E3,$0870,$0F93,$0FD7
|
|
|
|
MyPalette dw $0FDA,$08C1,$0C41,$0F93,$0777,$0FDA,$00A0,$0000,$0D20,$0FFF,$023E,$01CE,$02E3,$0870,$0F93,$0FD7
|
|
|
|
|
|
|
|
MapScreenX ds 2
|
|
|
|
MapScreenY ds 2
|
|
|
|
|
|
|
|
PlayerID ds 2
|
|
|
|
PlayerX ds 2
|
|
|
|
PlayerY ds 2
|
|
|
|
|
2022-02-25 23:05:32 +00:00
|
|
|
OktorokX dw 32,32,96,96
|
|
|
|
OktorokY dw 48,96,56,72
|
|
|
|
OktorokDelta dw 0,1,2,3,4,5,6,7,6,5,4,3,2,1,0,-1,-2,-3,-4,-5,-6,-7,-8,-7,-6,-5,-4,-3,-2,-1,0,0,0
|
2022-02-04 05:46:32 +00:00
|
|
|
TransitionX ds 2
|
|
|
|
TransitionY ds 2
|
|
|
|
|
|
|
|
oldOneSecondCounter ds 2
|
|
|
|
frameCount ds 2
|
|
|
|
|
|
|
|
qtRec adrl $0000
|
|
|
|
da $00
|
|
|
|
|
|
|
|
vsync dw $8000
|
|
|
|
|
|
|
|
PUT gen/App.TileMapBG0.s
|
|
|
|
|
|
|
|
ANGLEBNK ENT
|