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Restrict _Refresh to only on-screen tiles
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parent
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43
src/Tiles.s
43
src/Tiles.s
@ -166,13 +166,44 @@ InitTiles
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bpl :loop
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rts
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; Put everything on the dirty tile list
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; Put everything visible on the dirty tile list
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_Refresh
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ldx #TILE_STORE_SIZE-2
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:loop jsr _PushDirtyTileX
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dex
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dex
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bpl :loop
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:col equ tmp0
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:row equ tmp1
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:idx equ tmp2
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jsr _OriginToTileStore
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clc
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txa
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adc TileStoreLookupYTable,y
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sta :idx
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lda ScreenTileWidth
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sta :col
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lda ScreenTileHeight
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sta :row
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:oloop ldy :idx
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:iloop ldx TileStoreLookup,y
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jsr _PushDirtyTileX
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iny
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iny
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dec :col
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bne :iloop
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lda ScreenTileWidth
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sta :col
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lda :idx
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clc
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adc #TS_LOOKUP_SPAN*2
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sta :idx
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dec :row
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bne :oloop
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rts
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; Reset all of the tile proc values in the playfield.
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