Remove stray pla that prevented more than one sprite from rendering
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@ -148,7 +148,6 @@ _MarkDirtySprite
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and #$0006
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ora AreaIndex
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sta AreaIndex
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pla
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; Calculate the modified origin address for the sprite. We need to look at the sprite flip bits
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; to determine which of the four sprite stamps is the correct one to use. Then, offset that origin
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