Wire up code field dispatch and return

This commit is contained in:
Lucas Scharenbroich 2020-08-24 21:59:58 -05:00
parent 5e757f3cc5
commit 40be26392e
3 changed files with 640 additions and 226 deletions

View File

@ -12,6 +12,7 @@
mx %00
SHADOW_REG equ $E0C035
STATE_REG equ $E0C068
NEW_VIDEO_REG equ $E0C029
BORDER_REG equ $E0C034 ; 0-3 = border 4-7 Text color
VBL_VERT_REG equ $E0C02E
@ -21,6 +22,9 @@ KBD_REG equ $E0C000
KBD_STROBE_REG equ $E0C010
VBL_STATE_REG equ $E0C019
SHR_SCREEN equ $E12000
SHR_SCB equ $E19D00
; Typical init
phk
@ -59,6 +63,7 @@ VBL_STATE_REG equ $E0C019
; Start up the graphics engine...
jsr MemInit
jsr GrafInit
lda BlitBuff+2 ; Fill in this bank
jsr BuildBank
@ -67,9 +72,6 @@ VBL_STATE_REG equ $E0C019
jsr AllocOneBank ; Alloc 64KB for Load/Unpack
sta BankLoad ; Store "Bank Pointer"
jsr GrafOn
EvtLoop
jsr WaitForKey
cmp #'q'
@ -79,8 +81,72 @@ EvtLoop
bne :2
brl DoLoadPic
:2 cmp #'m'
beq DoMessage
bra EvtLoop
bne :3
brl DoMessage
:3 cmp #'f' ; render a 'f'rame
bne :4
brl DoFrame
:4 bra EvtLoop
; Set up the code field and render it
DoFrame
; This sets up the environment for calling the blitter. The blitter code takes care of moving from
; line to line and should be set up ahead of time with appropriate epilougs for lines to periodically
; enable interrupts and other stuff. In short, we call into the code once and, when it returns, all of
; the lines set up to render will be finished.
tsc ; save the stack pointer
sta stk_save+1 ; save a cycle by storing while bank is set
ldx #80*2 ; This is the word to exit from
ldy Tile2CodeOffset,x ; Get the offset
lda BlitBuff+1 ; set the data bank to the code field
sta blt_entry+2 ; Patch into the long jump
pha
plb
plb
ldal CodeFieldEvenBRA,x ; Get the value to place there
ldx #16*2
jsr SetConst
jsr SetNextLine ; Link the lines together
lda #{$2000+159+15*160} ; Set the stack address to the right edge of the screen
ldy #0
ldx #16*2
jsr SetScreenAddrs
sep #$20 ; only need to do an 8-bit store
lda #$06 ; This is the entry address to start drawing
ldy #CODE_ENTRY ; don't actually need to set these again
ldx #16*2
jsr SetConst
rep #$30
ldy #$F000
jsr SetReturn
sei ; disable interrupts
ldal STATE_REG
ora #$0010 ; Read Bank 0 / Write Bank 1
stal STATE_REG
blt_entry jml $000006 ; Jump into the blitter code $XX/YY06
blt_return ldal STATE_REG ; Read Bank 0 / Write Bank 0
and #$FFCF
stal STATE_REG
stk_save lda #0000 ; load the stack
tcs
cli ; re-enable interrupts
phk ; restore data bank
plb
jmp EvtLoop
HexToChar dfb '0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'
DoMessage
@ -226,12 +292,10 @@ VBLTASK hex 00000000
; Graphic screen initialization
GrafInit ldx #$7FFE
lda #0000
:loop stal $E12000,x
dex
dex
bne :loop
GrafInit lda #$8888
jsr ClearToColor
jsr GrafOn
jsr ShadowOn
rts
; Return the current border color ($0 - $F) in the accumulator
@ -251,6 +315,22 @@ SetBorderColor sep #$20 ; ACC = $X_Y, REG = $W_Z
rep #$20
rts
; Clear to SHR screen to a specific color
ClearToColor ldx #$7D00 ;start at top of pixel data! ($2000-9D00)
:clearloop dex
dex
stal SHR_SCREEN,x ;screen location
bne :clearloop ;loop until we've worked our way down to 0
rts
; Initialize the SCB
SetSCBs ldx #$0100 ;set all $100 scbs to A
:scbloop dex
dex
stal SHR_SCB,x
bne :scbloop
rts
; Turn SHR screen On/Off
GrafOn sep #$20
lda #$81
@ -423,22 +503,3 @@ qtRec adrl $0000
put blitter/Template.s
put blitter/Tables.s
lda #BG1_ADDR

View File

@ -17,10 +17,180 @@
; This table is necessary, because due to the data being draw via stack instructions, the
; tile order is reversed.
PER_TILE_SIZE equ 6
PER_TILE_SIZE equ 3
]step equ 0
Tile2CodeOffset lup 41
Tile2CodeOffset lup 82
dw CODE_TOP+{]step*PER_TILE_SIZE}
]step equ ]step+1
--^
; Table of BRA instructions that are used to exit the code field. Separate tables for
; even and odd aligned cases.
;
; The even exit point is closest to the code field. The odd exit point is 3 bytes further
CodeFieldEvenBRA
bra *-3 ; 0
bra *-6 ; 1
bra *-9 ; 2
bra *-12 ; 3
bra *-15 ; 4
bra *-18 ; 5
bra *-21 ; 6
bra *-24 ; 7
bra *-27 ; 8
bra *-30 ; 9
bra *-33 ; 10
bra *-36 ; 11
bra *-39 ; 12
bra *-42 ; 13
bra *-45 ; 14
bra *-48 ; 15
bra *-51 ; 16
bra *-54 ; 17
bra *-57 ; 18
bra *-60 ; 19
bra *-63 ; 20
bra *-66 ; 21
bra *-69 ; 22
bra *-72 ; 23
bra *-75 ; 24
bra *-78 ; 25
bra *-81 ; 26
bra *-84 ; 27
bra *-87 ; 28
bra *-90 ; 29
bra *-93 ; 30
bra *-96 ; 31
bra *-99 ; 32
bra *-102 ; 33
bra *-105 ; 34
bra *-108 ; 35
bra *-111 ; 36
bra *-114 ; 37
bra *-117 ; 38
bra *-120 ; 39
bra *-123 ; 40
bra *+126 ; 41
bra *+123 ; 42
bra *+120 ; 43
bra *+117 ; 44
bra *+114 ; 45
bra *+111 ; 46
bra *+108 ; 47
bra *+105 ; 48
bra *+102 ; 49
bra *+99 ; 50
bra *+96 ; 51
bra *+93 ; 52
bra *+90 ; 53
bra *+87 ; 54
bra *+84 ; 55
bra *+81 ; 56
bra *+78 ; 57
bra *+75 ; 58
bra *+72 ; 59
bra *+69 ; 60
bra *+66 ; 61
bra *+63 ; 62
bra *+60 ; 63
bra *+57 ; 64
bra *+54 ; 65
bra *+51 ; 66
bra *+48 ; 67
bra *+45 ; 68
bra *+42 ; 69
bra *+39 ; 70
bra *+36 ; 71
bra *+33 ; 72
bra *+30 ; 73
bra *+27 ; 74
bra *+24 ; 75
bra *+21 ; 76
bra *+18 ; 77
bra *+15 ; 78
bra *+12 ; 79
bra *+9 ; 80
bra *+6 ; 81 -- need to skip over the JMP loop that passed control back
CodeFieldOddBRA
bra *-6 ; 0 -- branch back 6 to skip the JMP even path
bra *-9 ; 1
bra *-12 ; 2
bra *-15 ; 3
bra *-18 ; 4
bra *-21 ; 5
bra *-24 ; 6
bra *-27 ; 7
bra *-30 ; 8
bra *-33 ; 9
bra *-36 ; 10
bra *-39 ; 11
bra *-42 ; 12
bra *-45 ; 13
bra *-48 ; 14
bra *-51 ; 15
bra *-54 ; 16
bra *-57 ; 17
bra *-60 ; 18
bra *-63 ; 19
bra *-66 ; 20
bra *-69 ; 21
bra *-72 ; 22
bra *-75 ; 23
bra *-78 ; 24
bra *-81 ; 25
bra *-84 ; 26
bra *-87 ; 27
bra *-90 ; 28
bra *-93 ; 29
bra *-96 ; 30
bra *-99 ; 31
bra *-102 ; 32
bra *-105 ; 33
bra *-108 ; 34
bra *-111 ; 35
bra *-114 ; 36
bra *-117 ; 37
bra *-120 ; 38
bra *-123 ; 39
bra *-126 ; 40
bra *+129 ; 41
bra *+126 ; 42
bra *+123 ; 43
bra *+120 ; 44
bra *+117 ; 45
bra *+114 ; 46
bra *+111 ; 47
bra *+108 ; 48
bra *+105 ; 49
bra *+102 ; 50
bra *+99 ; 51
bra *+96 ; 52
bra *+93 ; 53
bra *+90 ; 54
bra *+87 ; 55
bra *+84 ; 56
bra *+81 ; 57
bra *+78 ; 58
bra *+75 ; 59
bra *+72 ; 60
bra *+69 ; 61
bra *+66 ; 62
bra *+63 ; 64
bra *+60 ; 64
bra *+57 ; 65
bra *+54 ; 66
bra *+51 ; 67
bra *+48 ; 68
bra *+45 ; 69
bra *+42 ; 70
bra *+39 ; 71
bra *+36 ; 72
bra *+33 ; 73
bra *+30 ; 74
bra *+27 ; 75
bra *+24 ; 76
bra *+21 ; 77
bra *+18 ; 78
bra *+15 ; 79
bra *+12 ; 80
bra *+9 ; 81 -- need to skip over two JMP instructions

View File

@ -6,8 +6,10 @@ DP_ADDR equ entry_1-base+1
BG1_ADDR equ entry_2-base+1
STK_ADDR equ entry_3-base+1
CODE_ENTRY equ entry_jmp-base+1 ; low byte of the page-aligned jump address
CODE_TOP equ loop-base
CODE_LEN equ top-base
CODE_EXIT equ even_exit-base
; Locations that need the page offset added
PagePatches da {long_0-base+2}
@ -22,6 +24,7 @@ PagePatches da {long_0-base+2}
da {loop_exit_2-base+2}
da {loop_back-base+2}
da {loop_exit_3-base+2}
da {even_exit-base+2}
PagePatchNum equ *-PagePatches
BankPatches da {long_0-base+3}
@ -33,6 +36,158 @@ BankPatches da {long_0-base+3}
da {long_6-base+3}
BankPatchNum equ *-BankPatches
; Patch out the final JMP to jump to the long JML return code
;
; Y = starting line * $1000
SetReturn lda #$0280 ; BRA *+4
sta CODE_EXIT,y
rts
ResetReturn lda #$004C ; JMP $XX00
sta CODE_EXIT,y
rts
; Fill in the even_exit JMP instruction to jump to the next line (all but last line)
SetNextLine lda #$F000+{entry_3-base}
ldy #CODE_EXIT+1
ldx #15*2
jmp SetAbsAddrs
; Patch an 8-bit or 16-bit value into the bank. These are a set up unrolled loops to
; quickly patch in a constanct value, or a value from an array into a given set of
; templates.
;
; Because we have structured everything as parallel code blocks, most updates to the blitter
; reduce to storing a constant value and have an amortized cost of just a single store.
;
; The utility of these routines is that they also handle setting just a range of lines.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = value
;
; Set M to 0 or 1
SetConst jmp (:tbl,x)
:tbl da :bottom-00,:bottom-03,:bottom-06,:bottom-09
da :bottom-12,:bottom-15,:bottom-18,:bottom-21
da :bottom-24,:bottom-27,:bottom-30,:bottom-33
da :bottom-36,:bottom-39,:bottom-42,:bottom-45
da :bottom-48
:top sta $F000,y
sta $E000,y
sta $D000,y
sta $C000,y
sta $B000,y
sta $A000,y
sta $9000,y
sta $8000,y
sta $7000,y
sta $6000,y
sta $5000,y
sta $4000,y
sta $3000,y
sta $2000,y
sta $1000,y
sta $0000,y
:bottom rts
; SetScreenAddrs
;
; A = initial screen location (largest)
; Y = starting line * $1000
; X = number of lines
;
; Automatically decrements address by 160 bytes each line
SetScreenAddrs sec
jmp (:tbl,x)
:tbl da :bottom-00,:bottom-03,:bottom-09,:bottom-15
da :bottom-21,:bottom-27,:bottom-33,:bottom-39
da :bottom-45,:bottom-51,:bottom-57,:bottom-63
da :bottom-69,:bottom-75,:bottom-81,:bottom-87
da :bottom-93
:top sta STK_ADDR+$F000,y
sbc #160
sta STK_ADDR+$E000,y
sbc #160
sta STK_ADDR+$D000,y
sbc #160
sta STK_ADDR+$C000,y
sbc #160
sta STK_ADDR+$B000,y
sbc #160
sta STK_ADDR+$A000,y
sbc #160
sta STK_ADDR+$9000,y
sbc #160
sta STK_ADDR+$8000,y
sbc #160
sta STK_ADDR+$7000,y
sbc #160
sta STK_ADDR+$6000,y
sbc #160
sta STK_ADDR+$5000,y
sbc #160
sta STK_ADDR+$4000,y
sbc #160
sta STK_ADDR+$3000,y
sbc #160
sta STK_ADDR+$2000,y
sbc #160
sta STK_ADDR+$1000,y
sbc #160
sta STK_ADDR+$0000,y
:bottom rts
; SetAbsAddres
;
; A = absolute address (largest)
; Y = offset
; X = number of lines
;
; Stores a value and decrements by $1000 for each line
SetAbsAddrs sec
jmp (:tbl,x)
:tbl da :bottom-00,:bottom-03,:bottom-09,:bottom-15
da :bottom-21,:bottom-27,:bottom-33,:bottom-39
da :bottom-45,:bottom-51,:bottom-57,:bottom-63
da :bottom-69,:bottom-75,:bottom-81,:bottom-87
da :bottom-93
:top sta $F000,y
sbc #$1000
sta $E000,y
sbc #$1000
sta $D000,y
sbc #$1000
sta $C000,y
sbc #$1000
sta $B000,y
sbc #$1000
sta $A000,y
sbc #$1000
sta $9000,y
sbc #$1000
sta $8000,y
sbc #$1000
sta $7000,y
sbc #$1000
sta $6000,y
sbc #$1000
sta $5000,y
sbc #$1000
sta $4000,y
sbc #$1000
sta $3000,y
sbc #$1000
sta $2000,y
sbc #$1000
sta $1000,y
sbc #$1000
sta $0000,y
:bottom rts
; Full up a full bank with blitter templates. Currently we can fit 16 lines per bank, so need
; a total of 13 banks to hold the 208 lines to full-screen support
target equ 0
BuildBank
stz target
@ -182,12 +337,37 @@ long_5 ldal entry_jmp+1-base
long_6 stal *+5-base
dfb $4C,$00,$00 ; Jump back to address in entry_jmp (this takes 13 cycles, is there a better way?)
even_exit jmp $1000 ; Jump to the next line. We set up the blitter to do 8 or 16 lines at a time
; ; before restoring the machine state and re-enabling interrupts. This makes
; ; the blitter interrupt friendly to allow things like music player to continue
; ; to function.
;
; ; When it's time to exit, the next_entry address points to an alternate exit point
; JMP opcode = $4C, JML opcode = $5C
even_exit jmp $1000 ; Jump to the next line.
ds 1 ; space so that the last line in a bank can be patched into a JML
full_return jml blt_return ; Full exit
; Special epilogue: skip a number of bytes and jump back into the code field. This is useful for
; large, floating panels in the attract mode of a game, or to overlay solid
; dialog.
epilogue_1 tsc
sec
sbc #0
tcs
jmp $0000 ; This jumps back into the code field
:out jmp $0000 ; This jumps to the next epilogue chain element
ds 1
; Special epilogue: re-enable interrupts. Used every 8 or 16 lines to allow music to continue playing
epilogue_2 ldal STATE_REG ; Read Bank 0 / Write Bank 0
and #$FFCF
stal STATE_REG
ldal stk_save ; restore the stack
tcs
cli
nop ; Give a couple of cycles
sei
ldal STATE_REG
ora #$0010 ; Read Bank 0 / Write Bank 1
stal STATE_REG
jmp $0000
ds 1
; These are the special code snippets -- there is a 1:1 relationship between each snippet space
; and a 3-byte entry in the code field. Thus, each snippet has a hard-coded JMP to return to
@ -273,6 +453,9 @@ top