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Fix extra push in mixed rendering
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@ -606,8 +606,8 @@ snippets lup 82
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ds 2 ; space for a 2-byte sequence; LDA (00),y LDA 00,x LDA 0,s
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and #$0000 ; the mask operand will be set when the tile is drawn
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ora #$0000 ; the data operand will be set when the tile is drawn
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bcs *+6
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pha
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bcs *+5
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brl loop+3+{3*]index} ; use relative branch for convenience
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bvs *+6 ; overflow set means this is the right edge (entry)
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clc ; carry is set only for edge operations; force clear
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@ -618,6 +618,3 @@ snippets lup 82
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]index equ ]index+1
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--^
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top
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