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https://github.com/lscharen/iigs-game-engine.git
synced 2025-01-13 03:30:56 +00:00
Small update to add ability to specify a transparent color directly
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631f40da23
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@ -2,7 +2,7 @@
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* Basic sprite compiler
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*
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* GTE has some specific needs that makes existing tools (like MrSprite) inappropriate. GTE
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* sprites need to reference some internal data structures and have slightly difference code
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* sprites need to reference some internal data structures and have slightly different code
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* in order to handle clipping to the playfield bounds.
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*
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* The core sprite drawing approach is the same (set up Bank 1 direct page and stack), but
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@ -41,4 +41,81 @@
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* a sprite record is set up to allow the sprite to be entered in the middle and exited
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* before the last line of the sprite.
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*/
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const { readPNG, pngToIIgsBuff } = require('./png2iigs');
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const process = require('process');
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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(e) => {
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console.error(e);
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process.exit(1);
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}
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);
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async function main(argv) {
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const png = await readPNG(argv[0]);
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const buff = pngToIIgsBuff(png);
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const options = {
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staticClip: true,
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label: 'Sprite001'
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};
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startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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asTileData = getArg(argv, '--as-tile-data', null, 0);
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maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 64);
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}
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function getArg(argv, arg, fn, defaultValue) {
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for (let i = 0; i < argv.length; i += 1) {
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if (argv[i] === arg) {
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if (fn) {
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return fn(argv[i+1]);
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}
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return true; // Return true if the argument was found
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}
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}
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return defaultValue;
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}
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function buildMerlinCodeForSprite(sprite, options) {
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const { label, staticClip } = options;
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const rtnOpCode = options.longReturn ? 'rtl' : 'rts';
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const sb = new StringBuilder();
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sb.appendLine(`${label} ENT`);
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sb.appendLine(` cpx #${sprite.height * 2}`);
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sb.appendLine(` bcc *+3`);
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sb.appendLine(` ${rtnOpCode}`);
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sb.appendLine(` sei`);
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sb.appendLine(` tcs`);
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sb.appendLine(` jmp (${label}_jtbl,x)`);
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sb.appendLine(`${label}_jtbl`);
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for (let line = 0; line < sprite.rows.length; line += 1) {
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lda DP ; A = $1234
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* eor #DATA ; A = $4444
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* and #~MASK ; A = $4440
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* and screen_mask,y ; A = $4400
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* and >field_mask,x ; A = $4000
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* eor DP ; A = $5234 <-- Only the high nibble is set to the sprite data
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* sta DP
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sb.appendLine(` dw ${label}_${line}`);
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}
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// Implement each line to draw the sprite data
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//
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// label_XX tdc
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// clc
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// adc #160*line
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// tcd
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// main_XX lda 00
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// and #
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// ora #
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//
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for (let line = 0; line < sprite.rows.length; line += 1) {
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}
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return sb.toString();
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}
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@ -8,6 +8,7 @@ const StringBuilder = require('string-builder');
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let startIndex = 0;
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let transparentColor = 0;
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let transparentIndex = -1;
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let maxTiles = 511;
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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@ -92,6 +93,18 @@ function pngToIIgsBuffRepeat(png) {
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return buff;
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}
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function paletteToHexString(palette) {
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const r = Math.round(palette[0]);
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const g = Math.round(palette[1]);
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const b = Math.round(palette[2]);
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return (
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r.toString(16).toUpperCase().padStart(2, '0') +
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g.toString(16).toUpperCase().padStart(2, '0') +
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b.toString(16).toUpperCase().padStart(2, '0')
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);
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}
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function paletteToIIgs(palette) {
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const r = Math.round(palette[0] / 17);
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const g = Math.round(palette[1] / 17);
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@ -133,10 +146,12 @@ async function main(argv) {
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startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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asTileData = getArg(argv, '--as-tile-data', null, 0);
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maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 64);
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maxTiles = getArg(argv, '--max-tiles', x => parseInt(x, 10), 511);
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transparentColor = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), -1);
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transparentIndex = transparentColor;
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if (transparentColor !== -1) {
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transparentIndex = transparentColor;
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}
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console.info(`; startIndex = ${startIndex}`);
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@ -150,6 +165,17 @@ async function main(argv) {
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return;
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}
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// Get the RGB triplets from the palette
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const palette = png.palette.map(c => paletteToHexString(c));
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transparentColorTriple = getArg(argv, '--transparent-color', x => x, null);
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if (transparentColorTriple) {
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console.log('; Looking for transparent color', transparentColorTriple);
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transparentIndex = palette.findIndex(p => p === transparentColorTriple);
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if (transparentIndex !== -1) {
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console.log('; found color at palette index', transparentIndex);
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}
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}
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// Dump the palette in IIgs hex format
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console.log('; Palette:');
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const hexCodes = png.palette.map(c => '$' + paletteToIIgs(c));
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@ -277,12 +303,10 @@ function buildTile(buff, width, x, y, transparentIndex = -1) {
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function buildTiles(buff, width, transparentIndex = -1) {
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const tiles = [];
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const MAX_TILES = 240;
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= MAX_TILES) {
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if (count >= maxTiles) {
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return tiles;
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}
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const tile = buildTile(buff, width, x, y, transparentIndex);
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@ -406,8 +406,16 @@ function convertTileID(tileId, tileset) {
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throw new Error('A maximum of 511 tiles are supported');
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}
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if (tileIndex === 0) {
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// This should be a warning
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return 0;
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}
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// The tileId starts at one, but the tile set starts at zero. It's ok when we export,
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// because a special zero tile is inserted, but we have to manually adjust here
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if (!tileset[tileIndex - 1]) {
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throw new Error(`Tileset for tileId ${tileIndex} is underinfed`);
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}
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const mask_bit = (!tileset[tileIndex - 1].isSolid) && (GLOBALS.tileLayers.length !== 1);
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// Build up a partial set of control bits
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