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Merge branch 'master' into eight-bit-hal
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The Generic Tile Engine (GTE) project is a tile engine built to exploit the unique hardware capabilities of the Apple IIgs personal computer. It supports the Apple IIgs super hires graphics mode (320x200, 16/256 colors) and provides two full-screen independent scrolling layers along with software sprites. The API and core functionality of the library is inspired by the graphics hardware of the NES/SMS/SNES/Genesis console era.
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The Generic Tile Engine (GTE) project is a tile engine built to exploit the unique hardware capabilities of the Apple IIgs personal computer. It supports the Apple IIgs super hires graphics mode (320x200, 16/256 colors) and provides two full-screen independent scrolling layers along with software sprites. The API and core functionality of the library is inspired by the graphics hardware of the NES/SMS/SNES/Genesis console era.
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An overview of GTE was presented at [KansasFest 2022](http://www.youtube.com/watch?v=2x65JymFklk).
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<p align="center">
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<p align="center">
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<img src="https://raw.githubusercontent.com/lscharen/iigs-game-engine/master/.github/images/armada.gif"/><br/>
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<img src="https://raw.githubusercontent.com/lscharen/iigs-game-engine/master/.github/images/armada.gif"/><br/>
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Parallax scrolling of two full-screen static layers
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Parallax scrolling of two full-screen static layers
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