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Fix sprite bit descriptions in comment
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@ -346,9 +346,10 @@ _CreateSpriteStamp
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; 01 - 8x16 (1x2 tiles)
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; 01 - 8x16 (1x2 tiles)
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; 10 - 16x8 (2x1 tiles)
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; 10 - 16x8 (2x1 tiles)
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; 11 - 16x16 (2x2 tiles)
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; 11 - 16x16 (2x2 tiles)
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; Bit 13 : Reserved. Must be zero.
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; Bit 13 : Show/Hid sprite
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; Bit 14 : Reserved. Must be zero.
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; Bit 14 : Reserved. Must be zero.
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; Bit 15 : Low Sprite priority. Draws behind high priority tiles.
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; Bit 15 : Reserved. Must be zero.
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; TBD: Bit 15 : Low Sprite priority. Draws behind high priority tiles.
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;
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;
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; When a sprite has a size > 8x8, the horizontal tiles are taken from the next tile index and
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; When a sprite has a size > 8x8, the horizontal tiles are taken from the next tile index and
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; the vertical tiles are taken from tileId + 32. This is why tile sheets should be saved
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; the vertical tiles are taken from tileId + 32. This is why tile sheets should be saved
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