Fix sprite bit descriptions in comment

This commit is contained in:
Lucas Scharenbroich 2022-07-03 11:13:07 -05:00
parent b4a4511ff2
commit 9fdd1dc8a5

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@ -346,9 +346,10 @@ _CreateSpriteStamp
; 01 - 8x16 (1x2 tiles)
; 10 - 16x8 (2x1 tiles)
; 11 - 16x16 (2x2 tiles)
; Bit 13 : Reserved. Must be zero.
; Bit 13 : Show/Hid sprite
; Bit 14 : Reserved. Must be zero.
; Bit 15 : Low Sprite priority. Draws behind high priority tiles.
; Bit 15 : Reserved. Must be zero.
; TBD: Bit 15 : Low Sprite priority. Draws behind high priority tiles.
;
; When a sprite has a size > 8x8, the horizontal tiles are taken from the next tile index and
; the vertical tiles are taken from tileId + 32. This is why tile sheets should be saved