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Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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@ -9,7 +9,6 @@ layout: page
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* Linux
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* Linux
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* Native
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* Native
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This tutorial page will walk through the process of setting up your computer to build Apple IIgs applications
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This tutorial page will walk through the process of setting up your computer to build Apple IIgs applications
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that leverage the GTE toolset.
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that leverage the GTE toolset.
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## Set Up
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## Set Up
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1. Use the [NetDisk](https://sheumann.github.io/NetDisk/) utility to mount to the remote disk image directly from GS/OS and copy the Tool160 file
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1. Use the [NetDisk](https://sheumann.github.io/NetDisk/) utility to mount to the remote disk image directly from GS/OS and copy the Tool160 file
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1. Use [ADTPro](https://adtpro.com/index.html) to transfer the disk image to the apple IIgs and write it onto a physical floppy disk
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1. Use [ADTPro](https://adtpro.com/index.html) to transfer the disk image to the apple IIgs and write it onto a physical floppy disk
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## Installing GTE
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Copy the `Tool160` file into the `System:Tools` folder of your GS/OS boot volume. It is also possible to load the toolset from the application's folder (or any file system location), which will be covered later.
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## Your First Program
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## Your First Program
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```c
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```c
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#include <misctool.h>
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#include <misctool.h>
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#include <gte.h>
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#include <gte.h>
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/* tile data stored in tiles.c */
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/* create two solid tiles */
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extern Byte tiles[];
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extern Byte tiles[] = { STATIC_TILE(0x00), STATIC_TILE(0xFF) };
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/* define a couple of key codes for the arrow keys */
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/* define a couple of key codes for the arrow keys */
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#define LEFT_ARROW 0x08
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#define LEFT_ARROW 0x08
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