Create a skeleton for experimenting with Pa-Man playfields

This commit is contained in:
Lucas Scharenbroich 2021-08-18 21:29:02 -05:00
parent dfb2d10edf
commit b382c20147
5 changed files with 45 additions and 0 deletions

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demos/pacman/App.s Normal file
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; IIgs Game Engine
TYP $B3 ; S16 file
DSK GTEPacMan
XPL
; Segment #1 -- Main execution block
ASM Main.s

BIN
demos/pacman/GTEPacMan Normal file

Binary file not shown.

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demos/pacman/Main.s Normal file
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REL
DSK MAINSEG
rtl

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demos/pacman/README.md Normal file
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Experimental implementation of a dynamically scaline Pac-Man playfield
that fits the IIgs native screen size.

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demos/pacman/package.json Normal file
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{
"name": "super-mario-bros-nes-demo",
"version": "1.0.0",
"description": "Wrapping the SMB 6502 ROM in GTE",
"main": "index.js",
"config": {
"merlin32": "C:\\Programs\\IIgsXDev\\bin\\Merlin32-1.1.10.exe",
"cadius": "C:\\Programs\\IIgsXDev\\bin\\Cadius.exe",
"gsport": "C:\\Programs\\gsport\\gsport_0.31\\GSPort.exe",
"macros": "C:\\Programs\\BrutalDeluxe\\Merlin32\\Library",
"crossrunner": "C:\\Programs\\Crossrunner\\Crossrunner.exe"
},
"scripts": {
"build": "%npm_package_config_merlin32% -V %npm_package_config_macros% App.s"
},
"repository": {
"type": "git",
"url": "git+https://github.com/lscharen/iigs-game-engine.git"
},
"author": "Lucas Scharenbroich",
"license": "Apache-2.0",
"bugs": {
"url": "https://github.com/lscharen/iigs-game-engine/issues"
},
"homepage": "https://github.com/lscharen/iigs-game-engine#readme",
"devDependencies": {
}
}