A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
demos/pacman Create a skeleton for experimenting with Pa-Man playfields 2021-08-18 21:29:02 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Complete masked tile rendering implementation 2021-08-17 09:33:27 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
tools Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
package.json Fix some script names that did not get changed 2021-08-17 09:47:01 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language