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41
demos/tf4/Tiles.s
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41
demos/tf4/Tiles.s
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TileData
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; Reserved space (tile 0 is special...
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ds 128
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; Tile ID 1
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; From image coordinates 0, 0
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hex ffffffff
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hex ffffffff
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hex ffffffff
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hex ffffffff
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@ -56,7 +56,7 @@ _Render
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jsr _RenderSprites ; Once the BG0 X and Y positions are committed, update sprite data
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jsr _UpdateBG0TileMap ; and the tile maps. These subroutines build up a list of tiles
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jsr _UpdateBG1TileMap ; that need to be updated in the code field
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; jsr _UpdateBG1TileMap ; that need to be updated in the code field
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jsr _ApplyTiles ; This function actually draws the new tiles into the code field
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