Checkpoint with TF4 demo framework
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@ -4,4 +4,5 @@ emu
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*_Output.txt
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*_Output.txt
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src/GTETestApp
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src/GTETestApp
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*.2mg
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*.2mg
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Tool160.SHK
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Tool160.SHK
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src/Tool160
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GTETF4
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; Test driver to exercise graphics routines.
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REL
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DSK MAINSEG
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use Locator.Macs
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use Load.Macs
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use Mem.Macs
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use Misc.Macs
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use Util.Macs
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use EDS.GSOS.Macs
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use GTE.Macs
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mx %00
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tiledata EXT ; tileset buffer
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;TileSetPalette EXT
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; Keycodes
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LEFT_ARROW equ $08
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RIGHT_ARROW equ $15
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UP_ARROW equ $0B
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DOWN_ARROW equ $0A
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; Direct page space
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MyUserId equ 0
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BankLoad equ 2
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StartX equ 4
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StartY equ 6
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TileMapWidth equ 8
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TileMapHeight equ 10
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ScreenWidth equ 12
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ScreenHeight equ 14
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MaxGlobalX equ 16
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MaxGlobalY equ 18
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MaxBG0X equ 20
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MaxBG0Y equ 22
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OldOneSecondCounter equ 26
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appTmp0 equ 28
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phk
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plb
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sta MyUserId ; GS/OS passes the memory manager user ID for the application into the program
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tdc
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sta MyDirectPage ; Keep a copy for the overlay callback
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_MTStartUp ; GTE requires the miscellaneous toolset to be running
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lda #ENGINE_MODE_USER_TOOL+ENGINE_MODE_TWO_LAYER
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jsr GTEStartUp ; Load and install the GTE User Tool
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; Initialize local variables
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; pea $0000
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; pea #^TileSetPalette
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; pea #TileSetPalette
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; _GTESetPalette
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; Set up our level data
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; Set up a very specific test. First, we draw a sprite into the sprite plane, and then
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; leave it alone. We are just testing the ability to merge sprite plane data into
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; the play field tiles.
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EvtLoop
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pha
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_GTEReadControl
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pla
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jsr HandleKeys ; Do the generic key handlers
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pea RENDER_PER_SCANLINE ; Scanline rendering
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_GTERender
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brl EvtLoop
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; Exit code
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Exit
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_GTEShutDown
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Quit
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_QuitGS qtRec
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bcs Fatal
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Fatal brk $00
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qtRec adrl $0000
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da $00
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; Color palette
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MyDirectPage ds 2
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; Stub
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SetLimits rts
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PUT ../kfest-2022/StartUp.s
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; Thunder Force IV Demo
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TYP $B3 ; S16 file
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DSK GTETF4
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XPL
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; Segment #1 -- Main execution block
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ASM App.Main.s
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SNA Main
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Binary file not shown.
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Basic scroller with SMB background
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- q to quit; arrows to scroll, numbers to select screen size
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- make sure Overlay is present
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GTEDemo1=Type(B3),AuxType(0000),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
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GTETF4=Type(B3),AuxType(0000),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.5" tiledversion="1.7.2" name="App.TileSet" tilewidth="8" tileheight="8" tilecount="512" columns="32">
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<transformations hflip="1" vflip="1" rotate="0" preferuntransformed="0"/>
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<image source="../tilesets/smb-256-128-4bpp.png" trans="ff00ff" width="256" height="128"/>
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<tile id="136">
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<animation>
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<frame tileid="136" duration="256"/>
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<frame tileid="138" duration="256"/>
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<frame tileid="140" duration="256"/>
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<frame tileid="142" duration="256"/>
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</animation>
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</tile>
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<tile id="137">
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<animation>
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<frame tileid="137" duration="256"/>
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<frame tileid="139" duration="256"/>
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<frame tileid="141" duration="256"/>
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<frame tileid="143" duration="256"/>
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</animation>
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</tile>
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<tile id="168">
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<animation>
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<frame tileid="168" duration="256"/>
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<frame tileid="170" duration="256"/>
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<frame tileid="172" duration="256"/>
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<frame tileid="174" duration="256"/>
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</animation>
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</tile>
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<tile id="169">
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<animation>
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<frame tileid="169" duration="256"/>
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<frame tileid="171" duration="256"/>
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<frame tileid="173" duration="256"/>
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<frame tileid="175" duration="256"/>
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</animation>
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</tile>
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</tileset>
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File diff suppressed because one or more lines are too long
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.5" tiledversion="1.7.2" orientation="orthogonal" renderorder="right-down" width="416" height="30" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="2">
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<editorsettings>
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<export target="world_1-1.json" format="json"/>
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</editorsettings>
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<tileset firstgid="1" source="Overworld.tsx"/>
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<layer id="1" name="App.TileMapBG0" width="416" height="30">
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<data encoding="csv">
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||||||
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0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,16,17,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,48,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,2147483697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,0,0,0,0,48,21,21,21,21,51,0,0,7,8,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,0,0,0,0,0,0,49,2147483697,0,0,15,16,17,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,16,17,18,0,0,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,0,0,0,0,0,0,48,21,21,21,21,51,0,0,0,0,9,10,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||||
|
0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,0,34,35,34,35,0,0,0,0,19,20,21,22,0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,0,0,0,0,0,0,0,0,0,48,21,54,21,21,54,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,35,34,35,34,35,0,0,0,48,21,54,2147483696,0,0,0,0,0,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,5,6,5,6,5,6,34,35,34,35,5,6,5,6,5,6,5,6,0,48,21,54,21,21,54,21,5,6,5,6,5,6,5,6,5,6,0,0,0,0,5,6,5,6,5,6,5,6,0,0,0,48,21,54,2147483696,0,19,20,21,22,0,0,0,0,0,0,34,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,0,0,0,0,0,48,21,54,21,21,54,21,51,0,0,0,5,6,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||||
|
48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,19,20,21,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,0,0,0,36,37,37,37,37,38,0,0,0,19,20,21,22,48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,19,20,21,22,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,38,0,0,0,0,0,0,0,48,21,21,21,21,21,21,21,21,51,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,37,37,38,0,48,21,21,21,21,2147483696,0,0,0,0,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,8,7,8,7,8,7,8,37,37,37,37,7,8,7,8,7,8,7,8,48,21,21,21,21,21,21,21,7,8,7,8,7,8,7,8,7,8,0,0,0,0,7,8,7,8,7,8,7,8,38,0,48,21,21,21,21,2147483696,19,20,21,22,0,0,0,0,0,36,37,37,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,20,21,22,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,7,8,0,0,0,0,48,21,21,21,21,21,21,21,21,51,0,0,7,8,0,0,0,0,0,0,26,26,26,26,64,64,26,26,26,26,0,0,
|
||||||
|
1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,
|
||||||
|
3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,
|
||||||
|
1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,0,0,0,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,
|
||||||
|
3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,0,0,0,0,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4,3,4
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
</map>
|
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
|
@ -0,0 +1,17 @@
|
||||||
|
echo off
|
||||||
|
|
||||||
|
REM Copy all of the assets into the ProDOS image for emulator testing
|
||||||
|
REM
|
||||||
|
REM Pass the path of the Cadius tool as the first argument (%1)
|
||||||
|
|
||||||
|
set CADIUS="%1"
|
||||||
|
set IMAGE="..\\..\\..\\emu\\Target.2mg"
|
||||||
|
set FOLDER="/GTEDEV/TF4"
|
||||||
|
|
||||||
|
REM Cadius does not overwrite files, so clear the root folder first
|
||||||
|
%CADIUS% DELETEFOLDER %IMAGE% %FOLDER%
|
||||||
|
%CADIUS% CREATEFOLDER %IMAGE% %FOLDER%
|
||||||
|
|
||||||
|
REM Now copy files and folders as needed
|
||||||
|
%CADIUS% ADDFILE %IMAGE% %FOLDER% .\GTETF4
|
||||||
|
%CADIUS% ADDFILE %IMAGE% %FOLDER% ..\src\Tool160
|
|
@ -0,0 +1,44 @@
|
||||||
|
{
|
||||||
|
"name": "tf4-demo",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"description": "",
|
||||||
|
"main": "index.js",
|
||||||
|
"config": {
|
||||||
|
"merlin32": "C:\\Programs\\IIgsXDev\\bin\\Merlin32-1.1.10.exe",
|
||||||
|
"cadius": "C:\\Programs\\IIgsXDev\\bin\\Cadius.exe",
|
||||||
|
"gsport": "C:\\Programs\\gsport\\gsport_0.31\\GSPort.exe",
|
||||||
|
"macros": "../../macros",
|
||||||
|
"crossrunner": "C:\\Programs\\Crossrunner\\Crossrunner.exe",
|
||||||
|
"png2iigs": "../../tools/png2iigs.js",
|
||||||
|
"tiled2iigs": "../../tools/tiled2iigs.js"
|
||||||
|
},
|
||||||
|
"scripts": {
|
||||||
|
"test": "npm run build && npm run build:image && npm run gsport",
|
||||||
|
"gsport": "%npm_package_config_gsport%",
|
||||||
|
"debug": "%npm_package_config_crossrunner% GTETestSprites -Source GTETestSprites_S02_MAINSEG_Output.txt -Debug -CompatibilityLayer",
|
||||||
|
"build:all": "npm run build:tiles && npm run build:map && npm run build:tool && npm run build:sys16 && npm run build:image",
|
||||||
|
"build:map": "node %npm_package_config_tiled2iigs% ./assets/tiled/world_1-1.json --empty-tile 33 --no-gen-tiles --output-dir ./gen",
|
||||||
|
"build:map:masked": "node %npm_package_config_tiled2iigs% ./assets/tiled/world_1-1.json --force-masked --empty-tile 33 --no-gen-tiles --output-dir ./gen",
|
||||||
|
"build:tiles": "node %npm_package_config_png2iigs% ./assets/tilesets/smb-256-128-4bpp.png --max-tiles 360 --as-tile-data --transparent-color FF00FF --background-color 6B8CFF --verbose > ./gen/App.TileSet.s",
|
||||||
|
"build:sys16": "%npm_package_config_merlin32% -V %npm_package_config_macros% App.s",
|
||||||
|
"build": "npm run build:tool && npm run build:sys16",
|
||||||
|
"build:tool": "%npm_package_config_merlin32% -V %npm_package_config_macros% ../../src/Master.s",
|
||||||
|
"build:image": "build-image.bat %npm_package_config_cadius%"
|
||||||
|
},
|
||||||
|
"repository": {
|
||||||
|
"type": "git",
|
||||||
|
"url": "git+https://github.com/lscharen/iigs-game-engine.git"
|
||||||
|
},
|
||||||
|
"author": "Lucas Scharenbroich",
|
||||||
|
"license": "Apache-2.0",
|
||||||
|
"bugs": {
|
||||||
|
"url": "https://github.com/lscharen/iigs-game-engine/issues"
|
||||||
|
},
|
||||||
|
"homepage": "https://github.com/lscharen/iigs-game-engine#readme",
|
||||||
|
"devDependencies": {
|
||||||
|
"pngjs": "^6.0.0",
|
||||||
|
"string-builder": "^0.1.8",
|
||||||
|
"watch": "latest",
|
||||||
|
"xml2json": "^0.12.0"
|
||||||
|
}
|
||||||
|
}
|
|
@ -153,6 +153,8 @@ RENDER_ALT_BG1 equ $0001
|
||||||
RENDER_BG1_HORZ_OFFSET equ $0002
|
RENDER_BG1_HORZ_OFFSET equ $0002
|
||||||
RENDER_BG1_VERT_OFFSET equ $0004
|
RENDER_BG1_VERT_OFFSET equ $0004
|
||||||
RENDER_BG1_ROTATION equ $0008
|
RENDER_BG1_ROTATION equ $0008
|
||||||
|
RENDER_PER_SCANLINE equ $0010
|
||||||
|
|
||||||
|
|
||||||
; Tile constants
|
; Tile constants
|
||||||
; TILE_RESERVED_BIT equ $8000
|
; TILE_RESERVED_BIT equ $8000
|
||||||
|
|
|
@ -173,6 +173,7 @@ RENDER_ALT_BG1 equ $0001
|
||||||
RENDER_BG1_HORZ_OFFSET equ $0002
|
RENDER_BG1_HORZ_OFFSET equ $0002
|
||||||
RENDER_BG1_VERT_OFFSET equ $0004
|
RENDER_BG1_VERT_OFFSET equ $0004
|
||||||
RENDER_BG1_ROTATION equ $0008
|
RENDER_BG1_ROTATION equ $0008
|
||||||
|
RENDER_PER_SCANLINE equ $0010
|
||||||
|
|
||||||
; DirtyBits definitions
|
; DirtyBits definitions
|
||||||
DIRTY_BIT_BG0_X equ $0001
|
DIRTY_BIT_BG0_X equ $0001
|
||||||
|
@ -268,5 +269,8 @@ Overlays EXT
|
||||||
BG1YCache EXT
|
BG1YCache EXT
|
||||||
ScalingTables EXT
|
ScalingTables EXT
|
||||||
|
|
||||||
|
StartXMod164Arr EXT
|
||||||
|
LastPatchOffsetArr EXT
|
||||||
|
|
||||||
; Tool error codes
|
; Tool error codes
|
||||||
NO_TIMERS_AVAILABLE equ 10
|
NO_TIMERS_AVAILABLE equ 10
|
||||||
|
|
|
@ -0,0 +1,271 @@
|
||||||
|
; Large, unrolled loops for setting values in the code field that would be used by the Horz.s
|
||||||
|
; and Vert.s code.
|
||||||
|
;
|
||||||
|
; The utility of these functions is that they do not need to do any sort of bank switching and
|
||||||
|
; can update all of the play field lines in a single call. The downside is that they take up
|
||||||
|
; significantly more space, need large auxiliary tables, and must be patched after the code
|
||||||
|
; field memory is allocated.
|
||||||
|
;
|
||||||
|
; Probably still worth it....
|
||||||
|
|
||||||
|
BlitBuff EXT
|
||||||
|
|
||||||
|
; Patch the fast copy routines with the allocated memory addresses
|
||||||
|
InitFastCopies
|
||||||
|
|
||||||
|
; Fist, patch the cttc routine
|
||||||
|
|
||||||
|
ldy #0
|
||||||
|
ldx #0
|
||||||
|
|
||||||
|
:loop1
|
||||||
|
lda BlitBuff+2,y ; Get the bank of each in the accumulatow low byte
|
||||||
|
|
||||||
|
sep #$20
|
||||||
|
]line equ 0
|
||||||
|
lup 16
|
||||||
|
stal cttc_start+{]line*7}+4,x
|
||||||
|
stal cttc_start+{{]line+208}*7}+4,x
|
||||||
|
]line equ ]line+1
|
||||||
|
--^
|
||||||
|
rep #$20
|
||||||
|
|
||||||
|
txa
|
||||||
|
clc
|
||||||
|
adc #7*16
|
||||||
|
tax
|
||||||
|
|
||||||
|
tya
|
||||||
|
clc
|
||||||
|
adc #4
|
||||||
|
tay
|
||||||
|
|
||||||
|
cpy #13*4
|
||||||
|
bcs *+5
|
||||||
|
brl :loop1
|
||||||
|
|
||||||
|
; Next, patch the two store routines
|
||||||
|
|
||||||
|
ldy #0
|
||||||
|
ldx #0
|
||||||
|
|
||||||
|
:loop2
|
||||||
|
lda BlitBuff+2,y ; Get the bank of each in the accumulatow low byte
|
||||||
|
|
||||||
|
sep #$20
|
||||||
|
]line equ 0
|
||||||
|
lup 16
|
||||||
|
stal store_start+{]line*4}+1,x
|
||||||
|
stal store_start+{{]line+208}*4}+1,x
|
||||||
|
]line equ ]line+1
|
||||||
|
--^
|
||||||
|
rep #$20
|
||||||
|
|
||||||
|
txa
|
||||||
|
clc
|
||||||
|
adc #4*16
|
||||||
|
tax
|
||||||
|
|
||||||
|
tya
|
||||||
|
clc
|
||||||
|
adc #4
|
||||||
|
tay
|
||||||
|
|
||||||
|
cpy #13*4
|
||||||
|
bcs *+5
|
||||||
|
brl :loop2
|
||||||
|
|
||||||
|
rtl
|
||||||
|
|
||||||
|
|
||||||
|
; Function to load data from an array and store in the code field. Assume that the
|
||||||
|
; bank register is already set to the bank of the srcAddr data
|
||||||
|
srcAddr equ 0
|
||||||
|
destOffset equ 2
|
||||||
|
|
||||||
|
CopyTblToCode
|
||||||
|
ldal entry_7,x ; This is the entry point
|
||||||
|
stal cttc_jump+1
|
||||||
|
|
||||||
|
txa ; Set the Y register to srcAddr - 2*start to compensate for the
|
||||||
|
eor #$FFFF ; offset in the code. This does mean that the array we are copying
|
||||||
|
sec ; cannot by near the beginning of the bank
|
||||||
|
adc srcAddr
|
||||||
|
tyx ; put the ending offset in X
|
||||||
|
tay
|
||||||
|
|
||||||
|
ldal entry_7,x
|
||||||
|
tax
|
||||||
|
lda #$0060
|
||||||
|
stal {cttc_start&$FF0000}+3,x ; patch at the next STAL instruction because the high byte is always zero
|
||||||
|
|
||||||
|
ldx destOffset ; byte offset within each line
|
||||||
|
cttc_jump jsr $0000
|
||||||
|
|
||||||
|
lda #$009F ; restore the STAL opcode
|
||||||
|
stal {cttc_start&$FF0000}+3,x
|
||||||
|
|
||||||
|
rtl
|
||||||
|
|
||||||
|
; Define the 416 addresses for each copy
|
||||||
|
entry_7
|
||||||
|
]line equ 0
|
||||||
|
lup 416
|
||||||
|
da cttc_start+{]line*7}
|
||||||
|
]line equ ]line+1
|
||||||
|
--^
|
||||||
|
|
||||||
|
; Generate the code that performs the copy.
|
||||||
|
cttc_unit mac
|
||||||
|
lda: {]1*32}+{]2*2},y
|
||||||
|
stal $000000+{]2*$1000},x
|
||||||
|
<<<
|
||||||
|
|
||||||
|
cttc_start
|
||||||
|
]bank equ 0
|
||||||
|
lup 26
|
||||||
|
cttc_unit ]bank;0
|
||||||
|
cttc_unit ]bank;1
|
||||||
|
cttc_unit ]bank;2
|
||||||
|
cttc_unit ]bank;3
|
||||||
|
cttc_unit ]bank;4
|
||||||
|
cttc_unit ]bank;5
|
||||||
|
cttc_unit ]bank;6
|
||||||
|
cttc_unit ]bank;7
|
||||||
|
cttc_unit ]bank;8
|
||||||
|
cttc_unit ]bank;9
|
||||||
|
cttc_unit ]bank;10
|
||||||
|
cttc_unit ]bank;11
|
||||||
|
cttc_unit ]bank;12
|
||||||
|
cttc_unit ]bank;13
|
||||||
|
cttc_unit ]bank;14
|
||||||
|
cttc_unit ]bank;15
|
||||||
|
]bank equ ]bank+1
|
||||||
|
--^
|
||||||
|
rts
|
||||||
|
|
||||||
|
Store8Bits
|
||||||
|
txa
|
||||||
|
asl
|
||||||
|
adc #store_start
|
||||||
|
stal s8b_jump+1
|
||||||
|
|
||||||
|
tya
|
||||||
|
asl
|
||||||
|
tax
|
||||||
|
lda #$0060
|
||||||
|
stal {store_start&$FF0000},x
|
||||||
|
|
||||||
|
ldx destOffset ; byte offset within each line
|
||||||
|
lda srcAddr
|
||||||
|
sep #$20
|
||||||
|
s8b_jump jsr $0000
|
||||||
|
|
||||||
|
lda #$9F ; restore the STAL opcode
|
||||||
|
stal {store_start&$FF0000},x
|
||||||
|
rep #$20
|
||||||
|
|
||||||
|
rtl
|
||||||
|
|
||||||
|
Store16Bits
|
||||||
|
txa
|
||||||
|
asl
|
||||||
|
adc #store_start
|
||||||
|
stal s16b_jump+1
|
||||||
|
|
||||||
|
tya
|
||||||
|
asl
|
||||||
|
tax
|
||||||
|
lda #$0060
|
||||||
|
stal {store_start&$FF0000},x
|
||||||
|
|
||||||
|
ldx destOffset ; byte offset within each line
|
||||||
|
lda srcAddr
|
||||||
|
s16b_jump jsr $0000
|
||||||
|
|
||||||
|
lda #$009F ; restore the STAL opcode
|
||||||
|
stal {store_start&$FF0000},x
|
||||||
|
rtl
|
||||||
|
|
||||||
|
store_start
|
||||||
|
lup 26
|
||||||
|
stal $000000,x
|
||||||
|
stal $001000,x
|
||||||
|
stal $002000,x
|
||||||
|
stal $003000,x
|
||||||
|
stal $004000,x
|
||||||
|
stal $005000,x
|
||||||
|
stal $006000,x
|
||||||
|
stal $007000,x
|
||||||
|
stal $008000,x
|
||||||
|
stal $009000,x
|
||||||
|
stal $00A000,x
|
||||||
|
stal $00B000,x
|
||||||
|
stal $00C000,x
|
||||||
|
stal $00D000,x
|
||||||
|
stal $00E000,x
|
||||||
|
stal $00F000,x
|
||||||
|
--^
|
||||||
|
rts
|
||||||
|
|
||||||
|
|
||||||
|
CodeCopy8
|
||||||
|
txa
|
||||||
|
asl
|
||||||
|
adc #store_start
|
||||||
|
stal cc8_jump+1
|
||||||
|
|
||||||
|
tya
|
||||||
|
asl
|
||||||
|
tax
|
||||||
|
lda #$0060
|
||||||
|
stal {store8_start&$FF0000},x
|
||||||
|
|
||||||
|
ldx destOffset ; byte offset within each line
|
||||||
|
lda srcAddr
|
||||||
|
cc8_jump jsr $0000
|
||||||
|
|
||||||
|
lda #$009F ; restore the STAL opcode
|
||||||
|
stal {store8_start&$FF0000},x
|
||||||
|
rtl
|
||||||
|
|
||||||
|
store8_start
|
||||||
|
lup 26
|
||||||
|
pea $0000
|
||||||
|
plb
|
||||||
|
plb
|
||||||
|
|
||||||
|
lda $0000,y
|
||||||
|
stal $000000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $001000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $002000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $003000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $004000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $005000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $006000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $007000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $008000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $009000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $00A000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $00B000,x
|
||||||
|
lda $0000,y
|
||||||
|
stal $00C000,x
|
||||||
|
lda $C000,y
|
||||||
|
stal $00D000,x
|
||||||
|
lda $E000,y
|
||||||
|
stal $00E000,x
|
||||||
|
lda $F000,y
|
||||||
|
stal $00F000,x
|
||||||
|
--^
|
||||||
|
rts
|
|
@ -43,3 +43,10 @@
|
||||||
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
|
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
|
||||||
ALI BANK
|
ALI BANK
|
||||||
SNA ROTDATA
|
SNA ROTDATA
|
||||||
|
|
||||||
|
; Additional code
|
||||||
|
|
||||||
|
ASM FastCopies.s
|
||||||
|
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
|
||||||
|
ALI BANK
|
||||||
|
SNA FASTCPY
|
||||||
|
|
98
src/Render.s
98
src/Render.s
|
@ -32,6 +32,14 @@ _Render
|
||||||
|
|
||||||
stz SpriteRemovedFlag ; If we remove a sprite, then we need to flag a rebuild for the next frame
|
stz SpriteRemovedFlag ; If we remove a sprite, then we need to flag a rebuild for the next frame
|
||||||
|
|
||||||
|
; If we are doing per-scanline rendering, use the alternate renderer
|
||||||
|
|
||||||
|
lda #RENDER_PER_SCANLINE
|
||||||
|
bit RenderFlags
|
||||||
|
beq *+5
|
||||||
|
jmp _RenderScanlines ; Do the scanline-based renderer
|
||||||
|
|
||||||
|
|
||||||
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
|
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
|
||||||
|
|
||||||
lda #RENDER_BG1_ROTATION
|
lda #RENDER_BG1_ROTATION
|
||||||
|
@ -147,6 +155,96 @@ _DoOverlay
|
||||||
:disp jsl $000000
|
:disp jsl $000000
|
||||||
rts
|
rts
|
||||||
|
|
||||||
|
; Use the per-scanline tables to set the screen. This is really meant to be used without the built-in tilemap
|
||||||
|
; support and is more of a low-level way to control the background rendering
|
||||||
|
_RenderScanlines
|
||||||
|
|
||||||
|
jsr _ApplyBG0YPos ; Set stack addresses for the virtual lines to the physical screen
|
||||||
|
; jsr _ApplyBG1YPos ; Set the y-register values of the blitter
|
||||||
|
|
||||||
|
; _ApplyBG0Xpos need to be split because we have to set the offsets, then draw in any updated tiles, and
|
||||||
|
; finally patch out the code field. Right now, the BRA operand is getting overwritten by tile data.
|
||||||
|
|
||||||
|
jsr _ApplyBG0XPosPre
|
||||||
|
; jsr _ApplyBG1XPosPre
|
||||||
|
|
||||||
|
; jsr _RenderSprites ; Once the BG0 X and Y positions are committed, update sprite data
|
||||||
|
|
||||||
|
; jsr _ApplyTiles ; This function actually draws the new tiles into the code field
|
||||||
|
|
||||||
|
jsr _ScanlineBG0XPos ; Patch the code field instructions with exit BRA opcode
|
||||||
|
; jsr _ApplyBG1XPos ; Update the direct page value based on the horizontal position
|
||||||
|
|
||||||
|
; The code fields are locked in now and ready to be rendered. See if there is an overlay or any
|
||||||
|
; other reason to render with shadowing off. Otherwise, just do things quickly.
|
||||||
|
|
||||||
|
lda Overlays
|
||||||
|
beq :no_ovrly
|
||||||
|
|
||||||
|
jsr _ShadowOff
|
||||||
|
|
||||||
|
; Shadowing is turned off. Render all of the scan lines that need a second pass. One
|
||||||
|
; optimization that can be done here is that the lines can be rendered in any order
|
||||||
|
; since it is not shown on-screen yet.
|
||||||
|
|
||||||
|
ldx Overlays+2 ; Blit the full virtual buffer to the screen
|
||||||
|
ldy Overlays+4
|
||||||
|
jsr _BltRange
|
||||||
|
|
||||||
|
; Turn shadowing back on
|
||||||
|
|
||||||
|
jsr _ShadowOn
|
||||||
|
|
||||||
|
; Now render all of the remaining lines in top-to-bottom (or bottom-to-top) order
|
||||||
|
|
||||||
|
ldx #0
|
||||||
|
ldy Overlays+2
|
||||||
|
beq :skip
|
||||||
|
jsr _BltRange
|
||||||
|
:skip
|
||||||
|
jsr _DoOverlay
|
||||||
|
|
||||||
|
ldx Overlays+4
|
||||||
|
cpx ScreenHeight
|
||||||
|
beq :done
|
||||||
|
ldy ScreenHeight
|
||||||
|
jsr _BltRange
|
||||||
|
bra :done
|
||||||
|
|
||||||
|
:no_ovrly
|
||||||
|
ldx #0 ; Blit the full virtual buffer to the screen
|
||||||
|
ldy ScreenHeight
|
||||||
|
jsr _BltRange
|
||||||
|
:done
|
||||||
|
|
||||||
|
ldx #0
|
||||||
|
ldy ScreenHeight
|
||||||
|
jsr _BltSCB
|
||||||
|
|
||||||
|
lda StartYMod208 ; Restore the fields back to their original state
|
||||||
|
ldx ScreenHeight
|
||||||
|
jsr _RestoreScanlineBG0Opcodes
|
||||||
|
|
||||||
|
lda StartY
|
||||||
|
sta OldStartY
|
||||||
|
lda StartX
|
||||||
|
sta OldStartX
|
||||||
|
|
||||||
|
lda BG1StartY
|
||||||
|
sta OldBG1StartY
|
||||||
|
lda BG1StartX
|
||||||
|
sta OldBG1StartX
|
||||||
|
|
||||||
|
stz DirtyBits
|
||||||
|
stz LastRender ; Mark that a full render was just performed
|
||||||
|
|
||||||
|
lda SpriteRemovedFlag ; If any sprite was removed, set the rebuild flag
|
||||||
|
beq :no_removal
|
||||||
|
lda #DIRTY_BIT_SPRITE_ARRAY
|
||||||
|
sta DirtyBits
|
||||||
|
:no_removal
|
||||||
|
rts
|
||||||
|
|
||||||
; Run through all of the tiles on the DirtyTile list and render them
|
; Run through all of the tiles on the DirtyTile list and render them
|
||||||
_ApplyTiles
|
_ApplyTiles
|
||||||
ldx DirtyTileCount
|
ldx DirtyTileCount
|
||||||
|
|
|
@ -819,6 +819,7 @@ _TSSetBG1Scale
|
||||||
put Sprite2.s
|
put Sprite2.s
|
||||||
put SpriteRender.s
|
put SpriteRender.s
|
||||||
put Render.s
|
put Render.s
|
||||||
|
put blitter/Scanline.s
|
||||||
put render/Render.s
|
put render/Render.s
|
||||||
put render/Fast.s
|
put render/Fast.s
|
||||||
put render/Slow.s
|
put render/Slow.s
|
||||||
|
|
|
@ -321,7 +321,7 @@ _ApplyBG0XPos
|
||||||
adc :virt_line_x2 ; filled in
|
adc :virt_line_x2 ; filled in
|
||||||
sta :virt_line_x2
|
sta :virt_line_x2
|
||||||
|
|
||||||
lda :exit_address ; Save from this location
|
lda :exit_address ; Save from this location (not needed in fast mode)
|
||||||
SaveOpcode ; X = :exit_address on return
|
SaveOpcode ; X = :exit_address on return
|
||||||
|
|
||||||
txy ; ldy :exit_address -- starting at this address
|
txy ; ldy :exit_address -- starting at this address
|
||||||
|
@ -336,7 +336,7 @@ _ApplyBG0XPos
|
||||||
|
|
||||||
lda :entry_offset
|
lda :entry_offset
|
||||||
ldy :base_address
|
ldy :base_address
|
||||||
SetCodeEntry ; All registers are preserved
|
SetCodeEntry ; All registers are preserved
|
||||||
|
|
||||||
; Now, patch in the opcode
|
; Now, patch in the opcode
|
||||||
|
|
||||||
|
|
|
@ -109,7 +109,7 @@ _ScanlineBG0XPos
|
||||||
sty :base_address
|
sty :base_address
|
||||||
|
|
||||||
lda BTableHigh,x
|
lda BTableHigh,x
|
||||||
ora src_bank
|
ora :src_bank
|
||||||
pha
|
pha
|
||||||
plb
|
plb
|
||||||
|
|
||||||
|
@ -171,6 +171,56 @@ _ScanlineBG0XPos
|
||||||
|
|
||||||
rts
|
rts
|
||||||
|
|
||||||
|
|
||||||
|
_RestoreScanlineBG0Opcodes
|
||||||
|
|
||||||
|
:virt_line_x2 equ tmp1
|
||||||
|
:lines_left_x2 equ tmp2
|
||||||
|
:src_bank equ tmp6
|
||||||
|
|
||||||
|
asl
|
||||||
|
sta :virt_line_x2 ; Keep track of it
|
||||||
|
|
||||||
|
phb
|
||||||
|
phb
|
||||||
|
pla
|
||||||
|
and #$FF00
|
||||||
|
sta :src_bank
|
||||||
|
|
||||||
|
txa
|
||||||
|
asl
|
||||||
|
sta :lines_left_x2
|
||||||
|
|
||||||
|
:loop
|
||||||
|
ldx :virt_line_x2
|
||||||
|
ldy BTableLow,x ; Get the address of the first code field line
|
||||||
|
|
||||||
|
lda BTableHigh,x
|
||||||
|
ora :src_bank
|
||||||
|
pha
|
||||||
|
|
||||||
|
lda LastPatchOffsetArr,x
|
||||||
|
tax
|
||||||
|
|
||||||
|
plb
|
||||||
|
lda OPCODE_SAVE+$0000,y
|
||||||
|
sta $0000,x
|
||||||
|
|
||||||
|
; Do the end of the loop -- update the virtual line counter and reduce the number
|
||||||
|
; of lines left to render
|
||||||
|
|
||||||
|
plb ; restore the bank
|
||||||
|
|
||||||
|
lda :virt_line_x2
|
||||||
|
inc
|
||||||
|
inc
|
||||||
|
sta :virt_line_x2
|
||||||
|
cmp :last_line_x2
|
||||||
|
jne :loop
|
||||||
|
|
||||||
|
stz LastPatchOffset ; Clear the value once completed
|
||||||
|
rts
|
||||||
|
|
||||||
; Unrolled copy routine to move BankTable entries into BNK_ADDR position. This is a bit different than the
|
; Unrolled copy routine to move BankTable entries into BNK_ADDR position. This is a bit different than the
|
||||||
; other routines, because we don't need to put values into the code fields, but just copy one-byte values
|
; other routines, because we don't need to put values into the code fields, but just copy one-byte values
|
||||||
; into an internal array in bank 00 space. The reason for this is because the code sequence
|
; into an internal array in bank 00 space. The reason for this is because the code sequence
|
||||||
|
@ -185,7 +235,7 @@ _ScanlineBG0XPos
|
||||||
; plb
|
; plb
|
||||||
; plb = 13 cycles
|
; plb = 13 cycles
|
||||||
;
|
;
|
||||||
; If for some reason it becimes important to preserve the accumulator, or save the 208 bytes of
|
; If for some reason it becomes important to preserve the accumulator, or save the 208 bytes of
|
||||||
; bank 00 memory, then we can change it. The advantage right now is that updating the array can
|
; bank 00 memory, then we can change it. The advantage right now is that updating the array can
|
||||||
; be done 16-bits at a time and without having to chunk up the writes across multiple banks. This
|
; be done 16-bits at a time and without having to chunk up the writes across multiple banks. This
|
||||||
; is quite a bit faster than the other routines.
|
; is quite a bit faster than the other routines.
|
||||||
|
|
|
@ -243,7 +243,7 @@ _ApplyBG0YPos
|
||||||
|
|
||||||
; Unrolled copy routine to move RTable intries into STK_ADDR position.
|
; Unrolled copy routine to move RTable intries into STK_ADDR position.
|
||||||
;
|
;
|
||||||
; A = intect into the RTable array (x2)
|
; A = index into the RTable array (x2)
|
||||||
; Y = starting line * $1000
|
; Y = starting line * $1000
|
||||||
; X = number of lines (x2)
|
; X = number of lines (x2)
|
||||||
CopyRTableToStkAddr mac
|
CopyRTableToStkAddr mac
|
||||||
|
@ -320,5 +320,5 @@ bottom
|
||||||
<<<
|
<<<
|
||||||
|
|
||||||
_CopyRTableToStkAddr
|
_CopyRTableToStkAddr
|
||||||
CopyRTableToStkAddr tmp0
|
CopyRTableToStkAddr tmp0
|
||||||
rts
|
rts
|
|
@ -535,4 +535,9 @@ Scale14 dw $0038,$003A,$003A,$003A,$003C,$003C,$003C,$003C,$003E,$003E,$003E,$
|
||||||
Scale15 dw $003C,$003C,$003C,$003E,$003E,$003E,$003E,$0040,$0040,$0040,$0040,$0042,$0042,$0042,$0042,$0044,$0044,$0044,$0044,$0046,$0046,$0046,$0046,$0048,$0048,$0048,$0048,$004A,$004A,$004A,$004A,$004C,$004C,$004C,$004C,$004E,$004E,$004E,$004E,$0050,$0050,$0050,$0050,$0052,$0052,$0052,$0052,$0054,$0054,$0054,$0054,$0056,$0056,$0056,$0056,$0058,$0058,$0058,$0058,$005A,$005A,$005A,$005A,$005C,$005C,$005C,$005C,$005E,$005E,$005E,$005E,$0060,$0060,$0060,$0060,$0062,$0062,$0062,$0062,$0064,$0064,$0064
|
Scale15 dw $003C,$003C,$003C,$003E,$003E,$003E,$003E,$0040,$0040,$0040,$0040,$0042,$0042,$0042,$0042,$0044,$0044,$0044,$0044,$0046,$0046,$0046,$0046,$0048,$0048,$0048,$0048,$004A,$004A,$004A,$004A,$004C,$004C,$004C,$004C,$004E,$004E,$004E,$004E,$0050,$0050,$0050,$0050,$0052,$0052,$0052,$0052,$0054,$0054,$0054,$0054,$0056,$0056,$0056,$0056,$0058,$0058,$0058,$0058,$005A,$005A,$005A,$005A,$005C,$005C,$005C,$005C,$005E,$005E,$005E,$005E,$0060,$0060,$0060,$0060,$0062,$0062,$0062,$0062,$0064,$0064,$0064
|
||||||
|
|
||||||
blt_return
|
blt_return
|
||||||
stk_save
|
stk_save
|
||||||
|
|
||||||
|
StartXMod164Arr ENT
|
||||||
|
ds 416*2
|
||||||
|
LastPatchOffsetArr ENT
|
||||||
|
ds 416*2
|
||||||
|
|
Loading…
Reference in New Issue