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Add initial documentation for all remaining stable toolbox calls
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@ -2341,7 +2341,10 @@ style: toolref
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<div class="api">
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<h4 class="tn">$1DXX</h4>
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<h4>GTESetBG0TileMapInfo</h4>
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<p></p>
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<p>
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Sets a tile map that will be used to automatically populate the primary background layer based on the current origin. Behavior is
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undefined if the origin is set to a value that is outside the bounds of the tilemap.
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</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2357,6 +2360,21 @@ style: toolref
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<tr>
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<td class="top">previous contents</td>
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</tr>
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<tr>
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<td class="bot">width</td>
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<td></td>
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<td><em>Word</em>—Width of the tilemap in tiles.</td>
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</tr>
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<tr>
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<td class="bot">height</td>
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<td></td>
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<td><em>Word</em>—Height of the tilemap in tiles.</td>
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</tr>
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<tr>
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<td class="bot">tileMapPtr</td>
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<td></td>
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<td><em>Long</em>—<span class="sc">pointer</span> to the tile map</td>
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</tr>
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<tr>
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<td class="bot"></td>
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<td><em>←</em></td>
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@ -2391,13 +2409,20 @@ style: toolref
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</div>
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<div class="section">
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<h5>C</h5>
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<p><tt>extern pascal void GTESetBG0TileMapInfo(width, height, tileMapPtr)</tt></p>
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<p><tt>Word width;</tt></p>
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<p><tt>Word height;</tt></p>
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<p><tt>Pointer tileMapPtr;</tt></p>
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</div>
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</div>
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<div class="api">
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<h4 class="tn">$1EXX</h4>
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<h4>GTESetBG1TileMapInfo</h4>
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<p></p>
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<p>
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Sets a tile map that will be used to automatically populate the secondary background layer based on the current origin. Behavior is
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undefined if the origin is set to a value that is outside the bounds of the tilemap.
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</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2413,6 +2438,21 @@ style: toolref
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<tr>
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<td class="top">previous contents</td>
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</tr>
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<tr>
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<td class="bot">width</td>
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<td></td>
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<td><em>Word</em>—Width of the tilemap in tiles.</td>
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</tr>
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<tr>
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<td class="bot">height</td>
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<td></td>
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<td><em>Word</em>—Height of the tilemap in tiles.</td>
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</tr>
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<tr>
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<td class="bot">tileMapPtr</td>
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<td></td>
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<td><em>Long</em>—<span class="sc">pointer</span> to the tile map</td>
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</tr>
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<tr>
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<td class="bot"></td>
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<td><em>←</em></td>
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@ -2447,13 +2487,28 @@ style: toolref
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</div>
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<div class="section">
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<h5>C</h5>
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<p><tt>extern pascal void GTESetBG1TileMapInfo(width, height, tileMapPtr)</tt></p>
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<p><tt>Word width;</tt></p>
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<p><tt>Word height;</tt></p>
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<p><tt>Pointer tileMapPtr;</tt></p>
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</div>
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</div>
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<div class="api">
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<h4 class="tn">$1FXX</h4>
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<h4>GTEAddTimer</h4>
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<p></p>
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<p>
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Adds a timer with a callback function and a delay in VBL ticks. Timers may be repeated or one-shot timers. A one-shot
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timer will remove itself after firing. Timers are handled on a best-effort basis. It is possible that a timer
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callback could be invoked multiple times in a single frame and the callback functions should account for this possibility.
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</p>
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<p>
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The intended use for timers is to provide a way to perform animations and game physics at a consistent rate,
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regardless of the speed of the machine. If a timer has not been invoked for over one second, then it will
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<em>not</em> fire multiple times, but treat the current timestamp as its starting point. This is to avoid a
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"callback storm" if timers are added then a long period of time elapses. It is recommended that timers be
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removed if they are not expected to be fired on a regular basis.
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</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2469,6 +2524,26 @@ style: toolref
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<tr>
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<td class="top">previous contents</td>
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</tr>
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<tr>
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<td class="bot">wordspace</td>
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<td></td>
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<td><em>Word</em>—Space for result.</td>
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</tr>
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<tr>
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<td class="bot">numTicks</td>
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<td></td>
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<td><em>Word</em>—Number of VBL ticks to wait before firing. </td>
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</tr>
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<tr>
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<td class="bot">callback</td>
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<td></td>
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<td><em>Long</em>—A pointer to a user function.</td>
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</tr>
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<tr>
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<td class="bot">flags</td>
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<td></td>
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<td><em>Word</em>—The only valid values are <tt>$0001</tt> for a one-shot timer or <tt>$0000</tt> for a timer that resets.</td>
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</tr>
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<tr>
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<td class="bot"></td>
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<td><em>←</em></td>
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@ -2490,6 +2565,11 @@ style: toolref
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<tr>
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<td class="top">previous contents</td>
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</tr>
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<tr>
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<td class="bot">timerID</td>
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<td></td>
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<td><em>Word</em>—An opaque identifier of the timer. This value must be passed to the <tt>GTERemoveTimer()</tt> function.</td>
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</tr>
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<tr>
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<td class="bot"></td>
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<td><em>←</em></td>
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@ -2503,13 +2583,17 @@ style: toolref
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</div>
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<div class="section">
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<h5>C</h5>
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<p><tt>extern pascal Word GTEAddTimer(numTicks, callback, flags)</tt></p>
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<p><tt>Word numticks;</tt></p>
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<p><tt>Pointer callback;</tt></p>
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<p><tt>Word flags;</tt></p>
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</div>
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</div>
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<div class="api">
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<h4 class="tn">$20XX</h4>
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<h4>GTERemoveTimer</h4>
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<p></p>
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<p>Removed a timer that had been added to the system.</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2525,6 +2609,11 @@ style: toolref
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<tr>
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<td class="top">previous contents</td>
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</tr>
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<tr>
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<td class="bot">timerID</td>
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<td></td>
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<td><em>Word</em>—ID of the timer.</td>
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</tr>
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<tr>
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<td class="bot"></td>
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<td><em>←</em></td>
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@ -2559,13 +2648,15 @@ style: toolref
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</div>
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<div class="section">
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<h5>C</h5>
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<p><tt>extern pascal Word GTERemoveTimer(timerID)</tt></p>
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<p><tt>Word timerID;</tt></p>
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</div>
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</div>
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<div class="api">
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<h4 class="tn">$21XX</h4>
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<h4>GTEStartScript</h4>
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<p></p>
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<p>This API is under active development at this time.</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2621,7 +2712,7 @@ style: toolref
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<div class="api">
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<h4 class="tn">$22XX</h4>
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<h4>GTESetOverlay</h4>
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<p></p>
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<p>This API is under active development at this time.</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2677,7 +2768,7 @@ style: toolref
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<div class="api">
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<h4 class="tn">$23XX</h4>
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<h4>GTEClearOverlay</h4>
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<p></p>
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<p>This API is under active development at this time.</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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@ -2733,7 +2824,7 @@ style: toolref
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<div class="api">
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<h4 class="tn">$24XX</h4>
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<h4>GTEGetTileDataAddr</h4>
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<p></p>
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<p>This API is under active development at this time.</p>
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<div class="section">
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<h5>Parameters</h5>
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<table class="stack">
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