Lucas Scharenbroich
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ef581ab97b
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Fix rendering bug that cause flicker when two sprites shared a block row
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2023-06-07 23:42:48 -05:00 |
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Lucas Scharenbroich
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aeb620fb7b
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Added sprite and background disable control bits
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2023-05-28 07:49:37 -05:00 |
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Lucas Scharenbroich
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64f7106143
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Fix absolute address issue in rom
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2023-05-19 20:40:52 -05:00 |
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Lucas Scharenbroich
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cb13c2ae2d
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Secret sauce
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2023-05-16 12:34:18 -05:00 |
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Lucas Scharenbroich
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4ee67fb8be
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Add hook for VBL callback
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2023-05-09 10:16:58 -05:00 |
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Lucas Scharenbroich
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b449d983ee
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Checkpoint for WIP scanline render fix for overlays+sprites and user-defined tiles
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2023-04-26 00:41:17 -05:00 |
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Lucas Scharenbroich
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b154bcf361
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Sync up header files and add back CopyToBG1 behavior as a selectable feature
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2023-03-12 15:39:41 -05:00 |
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Lucas Scharenbroich
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d31bd30649
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Implement full per-scanline offset support for BG1
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2023-03-11 03:41:12 -06:00 |
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Lucas Scharenbroich
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e3409f92fa
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Add per-scanline offset rendering.
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2023-03-09 15:29:58 -06:00 |
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Lucas Scharenbroich
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39163ea786
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Expose the ability to select which rendering order to use for sprites
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2023-03-09 00:23:12 -06:00 |
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Lucas Scharenbroich
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c14f3c7283
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Functional compiled sprites in demo-5
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2023-03-01 13:18:37 -06:00 |
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Lucas Scharenbroich
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4b50fa8318
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checkpoint
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2023-01-02 11:04:26 -06:00 |
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Lucas Scharenbroich
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3fce46872d
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Checkpoint; blitter failing
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2022-08-14 07:45:58 -05:00 |
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Lucas Scharenbroich
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e378dc6e26
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Checkpoint with TF4 demo framework
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2022-08-11 14:14:25 -05:00 |
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Lucas Scharenbroich
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97fa45589b
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Allow GTEStartUp caller to specify whether tool is loaded as a system or user tool
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2022-08-01 22:00:54 -05:00 |
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Lucas Scharenbroich
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18da2546bd
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Add horizontal scaling to the background rotation
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2022-07-22 02:01:34 -05:00 |
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Lucas Scharenbroich
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6c531619f9
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Merge branch 'fixup-rotations' into kfest-2022
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2022-07-21 23:35:53 -05:00 |
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Lucas Scharenbroich
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23f3626293
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Fix issues preventing BG1 per-line offsets from working
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2022-07-16 16:42:41 -05:00 |
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Lucas Scharenbroich
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0ab7fa9d81
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Two layer demos
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2022-07-16 15:22:23 -05:00 |
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Lucas Scharenbroich
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4506f808c9
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
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Lucas Scharenbroich
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e9a2b8569b
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Fix drift between public macro file and internal definitions
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2022-07-07 17:57:05 -05:00 |
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Lucas Scharenbroich
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182ebfd566
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Set dirty render to the correct direct page and several small cleanups
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2022-07-06 14:55:27 -05:00 |
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Lucas Scharenbroich
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41539ae606
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Update zelda demo to use tool interface
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2022-07-06 08:53:50 -05:00 |
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Lucas Scharenbroich
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d720f0ccac
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Add two additional functions
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2022-06-27 17:15:27 -05:00 |
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Lucas Scharenbroich
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19f73c22ed
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Macro changes
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2022-06-27 11:25:25 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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78ee683ba8
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Stub in a lot of the remaining functions
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2022-06-25 11:17:50 -05:00 |
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Lucas Scharenbroich
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05c308d64d
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Add new toolvall definition
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2022-06-22 00:07:33 -05:00 |
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Lucas Scharenbroich
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83ec527b06
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Make the test demo more sophisticated; multiple sprites
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2022-06-01 22:24:45 -05:00 |
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Lucas Scharenbroich
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9da3616c1d
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Start working to bring sprites rendering back into the pipeline
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2022-05-22 23:54:47 -05:00 |
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Lucas Scharenbroich
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01e92a7b62
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Update; tool is compiling while referencing new rederer pipeline
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2022-05-18 00:34:25 -05:00 |
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Lucas Scharenbroich
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7f6e5d1b1f
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Work checkpoint
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2022-04-29 12:38:04 -05:00 |
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Lucas Scharenbroich
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d107365d79
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Break up large source code files to help with dependency ordering
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2022-04-25 11:32:06 -05:00 |
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Lucas Scharenbroich
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76180b6feb
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Basic working user tool framework
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2022-04-24 14:45:07 -05:00 |
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