Lucas Scharenbroich
|
28016b6780
|
Move error check outside of loop
|
2023-06-17 12:33:22 -05:00 |
|
Lucas Scharenbroich
|
b40bc0dd2b
|
Don't crash on OOB
|
2023-05-22 00:04:50 -05:00 |
|
Lucas Scharenbroich
|
d3a7eecc6e
|
Mostly working PPU integration with GTE rendering pipeline
|
2023-05-21 17:50:05 -05:00 |
|
Lucas Scharenbroich
|
b449d983ee
|
Checkpoint for WIP scanline render fix for overlays+sprites and user-defined tiles
|
2023-04-26 00:41:17 -05:00 |
|
Lucas Scharenbroich
|
029ab62f0c
|
Fix accidental double-addition of the screen origin
|
2023-03-08 14:15:11 -06:00 |
|
Lucas Scharenbroich
|
981182592e
|
Shadow based rendering working in demo-5
|
2023-02-27 15:30:56 -06:00 |
|
Lucas Scharenbroich
|
755ac3fbfd
|
Move most data storage to separate bank; fix many banking bugs
|
2022-05-18 21:00:06 -05:00 |
|
Lucas Scharenbroich
|
4338b64338
|
First cut at a non-trivial overlay. Pallettes and tile indexes still to be fixed
|
2021-10-11 14:09:38 -05:00 |
|
Lucas Scharenbroich
|
c5eb84ea37
|
Get the PEI Slammer working for exposing shadowed writes
|
2021-07-19 22:42:51 -05:00 |
|
Lucas Scharenbroich
|
6b32d61fa9
|
Small optimization to save 1 cycle per line
|
2021-07-07 21:13:18 -05:00 |
|
Lucas Scharenbroich
|
39f61087ce
|
Fix stack initialization bug
|
2021-07-07 16:55:41 -05:00 |
|
Lucas Scharenbroich
|
92611281a4
|
Implemented a PEI slammer that can break for interrupt handling
|
2021-07-07 16:36:44 -05:00 |
|