Lucas Scharenbroich
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9856bad091
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Fix dirty<->normal rendering transition
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2022-07-07 14:46:37 -05:00 |
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Lucas Scharenbroich
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182ebfd566
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Set dirty render to the correct direct page and several small cleanups
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2022-07-06 14:55:27 -05:00 |
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Lucas Scharenbroich
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885feafb39
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Fix up initialization
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2022-07-06 12:50:52 -05:00 |
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Lucas Scharenbroich
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41539ae606
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Update zelda demo to use tool interface
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2022-07-06 08:53:50 -05:00 |
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Lucas Scharenbroich
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df0d0ccada
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Commit to a huge unrolled loop to do bitfield -> render function
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2022-02-25 17:05:32 -06:00 |
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Lucas Scharenbroich
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56bfdc4236
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Fix sprite VBUFF offset calculation
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2022-02-21 15:58:16 -06:00 |
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Lucas Scharenbroich
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7f9f4de228
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Add sprite back into initialization
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2022-02-21 10:29:57 -06:00 |
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Lucas Scharenbroich
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bb83e7f7c5
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Background rendering again
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2022-02-18 20:43:55 -06:00 |
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Lucas Scharenbroich
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260b2097c2
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Continue fixing code issues; strange relocation error happening
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2022-02-18 13:42:37 -06:00 |
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Lucas Scharenbroich
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89ea425043
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Start work on sprite attribute caching
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2022-02-04 12:37:05 -06:00 |
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Lucas Scharenbroich
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4d7ff46250
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Add zelda demo that utilized dirty rectangle updates
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2022-02-03 23:46:32 -06:00 |
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