Lucas Scharenbroich
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b7d061e666
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Fix simple script handling
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2022-06-26 23:32:15 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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814a8c584b
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Convert the old sprite demo to use the toolset
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2022-06-25 11:18:50 -05:00 |
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Lucas Scharenbroich
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89ea425043
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Start work on sprite attribute caching
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2022-02-04 12:37:05 -06:00 |
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Lucas Scharenbroich
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e65e6dac8b
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Fix mask generatino of flipped tiles
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2021-11-20 11:59:37 -06:00 |
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Lucas Scharenbroich
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0a9eb76ab5
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Checkpoint; have old Dynamic Tile Renderers working
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2021-11-18 16:23:44 -06:00 |
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Lucas Scharenbroich
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9a6eb45b20
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Add Masked Sprite Tile blitter and fix some minor issues with the macro
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2021-11-15 21:23:15 -06:00 |
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Lucas Scharenbroich
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dfd5549918
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Sync up with current WIP
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2021-11-15 12:23:38 -06:00 |
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Lucas Scharenbroich
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596777da8d
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Enable non-sprite, solid dynamic tiles
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2021-11-12 15:11:29 -06:00 |
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Lucas Scharenbroich
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55484fd3e4
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Regenerate map and add some priority tiles for testing
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2021-11-12 09:06:48 -06:00 |
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Lucas Scharenbroich
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13393965b3
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Switch to the 256x128 tileset image
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2021-11-02 22:01:31 -05:00 |
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Lucas Scharenbroich
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e83e8d8a0e
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Update map assets
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2021-10-31 15:44:31 -05:00 |
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Lucas Scharenbroich
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8f0e82cb04
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Update world map and tiles
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2021-10-30 19:24:57 -05:00 |
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Lucas Scharenbroich
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4e46a6af85
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WIP: manual sprite rendering showing on screen
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2021-10-28 21:41:01 -05:00 |
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Lucas Scharenbroich
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25925c4b95
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Sample project to focus on sprite development
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2021-10-13 15:13:52 -05:00 |
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