Commit Graph

14 Commits

Author SHA1 Message Date
Lucas Scharenbroich
8aafd5812b Work to expose times via Toolset 2022-06-26 22:08:42 -05:00
Lucas Scharenbroich
814a8c584b Convert the old sprite demo to use the toolset 2022-06-25 11:18:50 -05:00
Lucas Scharenbroich
89ea425043 Start work on sprite attribute caching 2022-02-04 12:37:05 -06:00
Lucas Scharenbroich
e65e6dac8b Fix mask generatino of flipped tiles 2021-11-20 11:59:37 -06:00
Lucas Scharenbroich
0a9eb76ab5 Checkpoint; have old Dynamic Tile Renderers working 2021-11-18 16:23:44 -06:00
Lucas Scharenbroich
9a6eb45b20 Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
Lucas Scharenbroich
dfd5549918 Sync up with current WIP 2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
596777da8d Enable non-sprite, solid dynamic tiles 2021-11-12 15:11:29 -06:00
Lucas Scharenbroich
55484fd3e4 Regenerate map and add some priority tiles for testing 2021-11-12 09:06:48 -06:00
Lucas Scharenbroich
13393965b3 Switch to the 256x128 tileset image 2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
e83e8d8a0e Update map assets 2021-10-31 15:44:31 -05:00
Lucas Scharenbroich
8f0e82cb04 Update world map and tiles 2021-10-30 19:24:57 -05:00
Lucas Scharenbroich
4e46a6af85 WIP: manual sprite rendering showing on screen 2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
25925c4b95 Sample project to focus on sprite development 2021-10-13 15:13:52 -05:00